Originally posted by Stobie
Right and you could understand why I wouldn't develop this for everyone, just essentially every one would run the same plans all the time, so I left the options of needing 'skill' to stop what you know someone is going to do, or think they will do.
Now as I mentioned plan to have a play comparison tool that would leverage 2 plays against each other and you can overlay to see pathing and attributes, but I won't display the analytic of how they did against each other for the above reason.
And true, although it is complicated to define success, for example, my scripts looks for the play used in the offense, checks the result of the play and defines success based on the number of yards. But even if you have a 60% success against QB Rollout, if those 40% are TDs, you're not so fine. Of course, I could also check for converted TDs. Honestly, I did these scripts when Middle Overload spam was in vogue and I had to find the best offensive alternatives to pass through it.
Then, I don't know if you're doing this, but you could make a "your own team" lookup for formation successes, it would not compare how defensive formations do against offensive formations, only how well each of them perform.