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aMaizenBlue
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Makntak
Earth Rocker
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Awesome work, Stobie.
 
vinman
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Nice job Stobie..I won't use it..really don't care enough for this game to be bothered..But I hope you make some money for your hard work.
 
Achelon
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I'd pay about tree fidity
 
Fumblerooski
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Shut up and take my flex!
 
. Ninja
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I will be willing to pay in any form. Monthly charge, multi month sub, donation, etc. This will save me a good hour or two on my scouting regimen. Thank you Stobie and I cannot wait to use this.
 
bdnannac
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Originally posted by TxSteve
Just wanted to add for the "makes the game too easy" crowd. I don't know how long Stobie has had access to this program or when he started working on it. Remembering back to my GLB1 days it seems like he was programming scripts then..

but Ministry of Dotball:
0-2 this season
10 losses last season
14 losses the season before
Zero championships


(sorry Stobie)

So it would seem to me that this tool can genuinely be looked at as a time saver - and an aid...not a guaranteed winning formula.


He's had access at least since Feb. I know he's put a ton of time into this. I have been waiting for it to be released for a long time too. I'd be willing to pay $5 a month for this. Or I could do a reasonable one time fee.
Edited by bdnannac on Oct 22, 2014 15:32:56
 
ki11erkiwi
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Originally posted by . Ninja
I will be willing to pay in any form. Monthly charge, multi month sub, donation, etc. This will save me a good hour or two on my scouting regimen. Thank you Stobie and I cannot wait to use this.


This
 
kaiijy
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Originally posted by Stobie
The tool will not tell you what works against plays, but rather only tells you what that team did and to what efficiency to speak.


Seems like I have a reason to maintain my scripts then (:
 
kaiijy
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Originally posted by Stobie
So some that have come to mind were and are not limited to nor are sold ideas:

Virtual Player Builder : Essentially what GLB has today with the inspect element hack, but allows you to do superstars without having a superstar available and upon completion an auto save option so you can store them and recall them at a later time.


I have this one built in Python, let me know if I can help you.
 
Stobie
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Originally posted by kaiijy
I have this one built in Python, let me know if I can help you.


Can you translate that into JS/jQuery/php?

Unless you know a way to leverage .py to web application?
 
Stobie
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Originally posted by kaiijy
Seems like I have a reason to maintain my scripts then (:


Right and you could understand why I wouldn't develop this for everyone, just essentially every one would run the same plans all the time, so I left the options of needing 'skill' to stop what you know someone is going to do, or think they will do.

Now as I mentioned plan to have a play comparison tool that would leverage 2 plays against each other and you can overlay to see pathing and attributes, but I won't display the analytic of how they did against each other for the above reason.
 
kaiijy
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Originally posted by Stobie
Can you translate that into JS/jQuery/php?

Unless you know a way to leverage .py to web application?


Javascript maaaaybe, I'm a rookie there still, but it is pretty much digging through arrays and doing some calculations. I'm certain that an interface would be ideal for my scrips, specially for height calculation. Each height in GLB2 is assigned to a value, which is then used for calculations. Probably the most important part is one I haven't done yet: editing the JSON from GLB2 to keep only yhe useful bits.
 
kaiijy
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Originally posted by Stobie
Right and you could understand why I wouldn't develop this for everyone, just essentially every one would run the same plans all the time, so I left the options of needing 'skill' to stop what you know someone is going to do, or think they will do.

Now as I mentioned plan to have a play comparison tool that would leverage 2 plays against each other and you can overlay to see pathing and attributes, but I won't display the analytic of how they did against each other for the above reason.


And true, although it is complicated to define success, for example, my scripts looks for the play used in the offense, checks the result of the play and defines success based on the number of yards. But even if you have a 60% success against QB Rollout, if those 40% are TDs, you're not so fine. Of course, I could also check for converted TDs. Honestly, I did these scripts when Middle Overload spam was in vogue and I had to find the best offensive alternatives to pass through it.

Then, I don't know if you're doing this, but you could make a "your own team" lookup for formation successes, it would not compare how defensive formations do against offensive formations, only how well each of them perform.
 
Stobie
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FYI, this will be released in the upcoming days.

Here is a sneak peak of the new design

http://youtu.be/3ABABzp1sT0
 
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