User Pass
Home Sign Up Contact Log In
Page:
 
NiborRis
offline
Link
 
Originally posted by coach_dean1974
I'm done. I've said my peace. Every one of you know I am right. There is no debating the topic because we all know the real truth.


I was really hoping you'd tell us again how you're a real game designer for a real game and therefore you know what you're talking about and no one else here does.

Originally posted by coach_dean1974
I'm a professional game designer in the strategy genre that has won major accolades, been on the cover of PC Gamer magazine. I know what I'm talking about, but it's okay if you can't grasp it.
 
Corndog
Admin
offline
Link
 
Originally posted by Hua
Rerolling a team? Get put into an experienced owner league.


Rerolled teams are put into their own leagues, generally.

Team reset and league creation for the waiting list are two different scripts.
 
Corndog
Admin
offline
Link
 
I'm also resetting the karma because I'm mildly interested in where this discussion was going.
 
chronicbomb
offline
Link
 
i still wish we could build our own plays
 
Link
 
Originally posted by chronicbomb
i still wish we could build our own plays


I can smell cheese!
 
Corndog
Admin
offline
Link
 
Originally posted by chronicbomb
i still wish we could build our own plays


And that sounds amazing, and it probably would be for single player games.

In competitive games, it becomes "the search for getting players in the exact pixel that breaks the code then everyone copies it".
 
Majestic Gent
offline
Link
 
Some of you may be fine with new players that lack patience up and quitting, but if that becomes the norm, will there enough of a player base to keep GLB2 running?

Sure, there will always be attrition no matter what is done, but for the average new agent dabbling with a free player on a team whose owner went inactive because they're 0-8 and trying to find a team mid-season and can't, so they don't login anymore or check their player. What can be done for that situation?

The hard-core or highly interested gamer will go to the forums to learn how to get better, the average gamer may go to the forums, or may just give up, the sore losers will quit and some go to the forum and vent, while others go silently into the night.

I'm never for punishing good players for winning at a game, but how to keep the new casual agent engaged and informed, so that they don't quit after rookie, in hopes that we have some fresh talent to play against?
 
Aeir
offline
Link
 
Running ones mouth and calling some of the most successful owners, coaches and agents in the game clueless and whatever else isn't the way to win anyone over as a new player.
 
Link
 
Originally posted by Aeir
Running ones mouth and calling some of the most successful owners, coaches and agents in the game clueless and whatever else isn't the way to win anyone over as a new player.


I'm pretty sure he doesn't give a flying fuuuuuu...
 
. Ninja
offline
Link
 
Most online games do not allow a new player to have full access to all the areas of a game, this one does. It is a steep learning curve in my mind because of this.

The benefit of having a new player not being allowed to own a team/make a HB/make a QB for the 1st 30 days would have the agent learn the game, which WG needs to improve on, and not to get let down. I do not have statistics to this but am sure Corn/Bort does:

- 90% of agents who are new within 30 days of sign up and own a team do not finish in the top 25 of a ladder. The agent will get let down and sell their team, other agents lose out and they possible quit also. Snow ball effect.
- 90% of agents who are new within 30 days of sign up and own a HB/QB are on a CPU team or a team out side the top 25 of a ladder. My suggestion would be to grey out the HB/QB in the Create A Player page and put in parenthesis once you are active for 30 days this will unlock.

Why have an option for a new agent to own a team/HB/QB when it is nearly impossible to succeed? Follow a basic model that is proven to be successful and have these 3 options as unlockables after 30 days. This will improve the stay/leave rate of new sign ups and force new agents to learn, which brings quality to builds and team ownership > competitiveness.
Edited by . Ninja on Sep 19, 2014 17:47:15
 
Zaranthuul
offline
Link
 
Originally posted by . Ninja
Most online games do not allow a new player to have full access to all the areas of a game, this one does. It is a steep learning curve in my mind because of this.

The benefit of having a new player not being allowed to own a team/make a HB/make a QB for the 1st 30 days would have the agent learn the game, which WG needs to improve on, and not to get let down. I do not have statistics to this but am sure Corn/Bort does:

- 90% of agents who are new within 30 days of sign up and own a team do not finish in the top 25 of a ladder. The agent will get let down and sell their team, other agents lose out and they possible quit also. Snow ball effect.
- 90% of agents who are new within 30 days of sign up and own a HB/QB are on a CPU team or a team out side the top 25 of a ladder. My suggestion would be to grey out the HB/QB in the Create A Player page and put in parenthesis once you are active for 30 days this will unlock.

Why have an option for a new agent to own a team/HB/QB when it is nearly impossible to succeed? Follow a basic model that is proven to be successful and have these 3 options as unlockables after 30 days. This will improve the stay/leave rate of new sign ups and force new agents to learn, which brings quality to builds and team ownership > competitiveness.


That overall sounds decent. However, I started glb1 with a HB. It kinda sucked but I was able to be serviceable in a pro league (lower pro I think Africa at it's release and before WL). And he my first player was a QB but I bought flex to make a HB.

I don't think it's so much the positions (though most the time I'll agree with the aspect of owning a team) as it that without knowing how to look for information or how to play around with mental aspect of create/see/destroy/rebuild to learn how stats effect things.

Tooltip at player creation. Str has greatest impact on blah blah blah skills for an example would help a little to ease the initial creation. Specially with the min max approach we can take on them. This would be similar to the tooltip that pops up on skill when you mouse over. (If this is already there then wow I missed it since already made like 30 players all with different degree of builds to test my own thoughts)

I'm sure there are other small things that can be done aside from restrictions. I mean just about any game anymore the noobie time on like phone app games can be destroyed in 10minutes....
 
Xars
offline
Link
 
The best thing they could do is make a 2-3 min intro video and in it explain to people how important it is to join a team with quality ownership and coaches. Even just a few seconds of this visual and audio cue would leave an impact on people on what to do BEFORE they create that first free player.

People don't read instructions, but they will watch a short video.



 
Zaranthuul
offline
Link
 
How would you tell a new person who is quality? Look at team trophy?
 
Xars
offline
Link
 
Obviously that's more difficult to explain in a short video but at least it would raise the issue.
 
Zaranthuul
offline
Link
 
No I realize that just wasn't sure if you had a thought or not with the suggestion
 
Page:
 


You are not logged in. Please log in if you want to post a reply.