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Forum > Suggestions > Both passing and rush defense needs a buff
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Majestic Gent
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IMO it's way too difficult to shed blocks on defense against the run, or maybe I just have not figured out the right skill set to do it yet.

I've had OL in the past where I didn't even focus on run blocking and they would do a decent job holding on to their blocks with little to no investment.

Even with the Shed Block SA at Silver it's difficult to break away, it will fire and the defensive player runs back into the block to get blocked again. I've seen Shed Block actually work out about 10% of the time when it fires and the player actually sheds the block and makes a play.

Passing defense is much better than it used to be before season 4 I think it was. Although a receiver with a hefty amount of CIT, receiving awareness/hands will make DBs look stupid and catch over them on comeback routes.
 
TxSteve
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Shed block is tough -- it only activates when you win a blocking interaction --- and then only a certain % of the time. If you're up against a run blocking heavy guy -- and you haven't invested alot in hold ground/break block /etc -- you probably aren't going to win many...and probably aren't going to see it fire much.

What is your break block and hold ground on the guy who has it?
 
Majestic Gent
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DT
94 hold ground
54 break run block

LB
30 hold ground
70 break run block
 
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Originally posted by USC_Trojans
I just realized something watching the absolutely bullshit game vs the squirrels today, the solution might be something we all overlooked. Morale penalties for tackling and blocking interactions are too high, think about it 90% of these teams dont really burst out till the later quarters of the game. Just look at the andes game, perfect game plan called, held them to 3 points all half. Next 2 quarters we couldn't tackle or break or hold a block defensively at all. Stam and morale penalties for tackling and run blocking skills need to be tweak so defenders dont just become useless. Even morale spiraled cbs hold up better in pass coverage than morale spiraled lbs can tackle.


You have it backwards. Defensive line always destroys the offensive line when it comes to energy and morale. At the end of games, my D-Line almost always have 90+ morale while the offense has less than 10.

Here is an example. I lost this game 17-10. This is the 3rd to last play of the game. Look at my defense's morale and stamina vs my opponent's offense:

http://glb2.warriorgeneral.com/game/replay/105361/1073102
Edited by Galactic Empire on Sep 13, 2014 12:13:51
Edited by Galactic Empire on Sep 13, 2014 12:09:13
 
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Originally posted by Merik
and get toughness if you got issues with tackling and run blocking moral losses


Seriously...it is build issues. Nobody ever wants to invest in the intangibles. Get some heart, toughness and conditioning if you don't want your players to downward spiral and lose energy.
 
Zaranthuul
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Originally posted by Galactic Empire
You have it backwards. Defensive line always destroys the offensive line when it comes to energy and morale. At the end of games, my D-Line almost always have 90+ morale while the offense has less than 10.

Here is an example. I lost this game 17-10. This is the 3rd to last play of the game. Look at my defense's morale and stamina vs my opponent's offense:

http://glb2.warriorgeneral.com/game/replay/105361/1073102


Personally as the QB there I'm Happy you didn't come get me.
 
TDiddy8701
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Originally posted by Galactic Empire
Seriously...it is build issues. Nobody ever wants to invest in the intangibles. Get some heart, toughness and conditioning if you don't want your players to downward spiral and lose energy.


boy you have a lot of knowledge for a 6-4 #40 rookie ranked owner

come play with the big boys before you come to any conclusions on "build issues"
Edited by TDiddy8701 on Sep 13, 2014 15:32:21
 
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Originally posted by TDiddy8701
boy you have a lot of knowledge for a 6-4 #40 rookie ranked owner

come play with the big boys before you come to any conclusions on "build issues"


I'll be there soon enough...
 
USC_Trojans
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there seriously needs to be a way to balance specialized offenses. There is literally no reason for the stunners to put up 56 points running right into my defense (even with me botching the 4 wr defense) There needs to be some weakness to building extreme like that. Defenses just dont have the points to deal with this without completely sacrificing pass stopping abilities
 
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I actually like the challenge and I think it can be done...build a defense to stop both the pass and run. You just need to build, scout and game plan correctly.
 
USC_Trojans
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Originally posted by Galactic Empire
I actually like the challenge and I think it can be done...build a defense to stop both the pass and run. You just need to build, scout and game plan correctly.


Defense is something I do, and usually do well (always a bad couple of games but when you coach over 600 games you'll have a few stinkers). Even running a perfect gameplan I can tell you easily that no one will beat the stunners unless they straight up have devoted 100% of their points to run stopping on their front 7 or put up 60-70 points on their d.
 
Corndog
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Originally posted by USC_Trojans
Defense is something I do, and usually do well (always a bad couple of games but when you coach over 600 games you'll have a few stinkers). Even running a perfect gameplan I can tell you easily that no one will beat the stunners unless they straight up have devoted 100% of their points to run stopping on their front 7 or put up 60-70 points on their d.


http://glb2.warriorgeneral.com/game/game/106434
 
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I'm assuming they are having slow, time and play consuming drives that eat your defense's stamina and morale?

Take the ball out of their hands. Win the T.O.P. by a ton. Keep your defense fresh.

Also, if you build your defense a certain way, you can counter tough, strong O-Lines with tough strong D-Lines and still generate a decent pass rush against passing teams.
 
USC_Trojans
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Originally posted by Corndog
http://glb2.warriorgeneral.com/game/game/106434


come on you know scrims are a terrible way to prove a point, very rarely if ever do teams run a serious gameplan in scrims
 
Corndog
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Originally posted by USC_Trojans
come on you know scrims are a terrible way to prove a point, very rarely if ever do teams run a serious gameplan in scrims


Well, I'm guessing Tx was serious testing. He used Dookie's normal tactics, and would be silly for him to set up a scrimmage with himself then run joke tactics.

Though, you did not mention what I was expecting you to...the level difference. The way the skill system works, every skill gives diminishing returns on investment, so the Stunner's front five will get less of an advantage on their investment in run blocking compared to defenses investing in run stopping.

Romo's team, which is basically the vet equivalent of the Tx's, have been held to reasonable scores by teams not entirely dedicated to run stopping.
Edited by Corndog on Sep 14, 2014 15:02:51
 
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