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Forum > FAQ's, Player Guides and Game Help > Xavori's Basic Guide to Defending QB Rollout Strong
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HayRow
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Originally posted by Galithor
What's funny is your slower QBs may be working to your advantage to a degree. May be causing the Safeties and LBs to take a shallower angle and get sucked into the blocking better


maybe they don't have that much into pursuit. I rushed pursuit on my rookie FS and he has made a number of plays on the QB Rollout in the backfield, and i'm not blitzing him, he is in the zone for that defense
 
TxSteve
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I have players with pursuit in the 50's, 60's and 70 -- I still get burned sometimes (sophomore lb's and safeties)
Edited by TxSteve on May 21, 2014 08:34:02
 
HayRow
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Originally posted by TxSteve
I have players with pursuit in the 50's, 60's and 70 -- I still get burned sometimes (sophomore lb's and safeties)


Idk if they plays you posted is what you always use, but if so way to many options in there imo.
 
TxSteve
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No -

Over the last 30 real games or so I've generally used:

zero lb dogs
cat blitz 2 roll

Since may 17th (4 days) I've been in 10 or more scrimms where I (and sometimes my competitor also) tried different plays to evaluate them (many private I didn't set up)

In those - I've scored more than 40 points 10 times -- and 31/30/24 the other times.
Edited by TxSteve on May 21, 2014 08:41:03
 
Galithor
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Originally posted by Xavori
Lead blocking.

We ran into a problem for a while on Yorick where Quincy would get out ahead of his blockers and just get flattened since he has no running skills. Tim who's built for more power has never had that problem. The flip side is that Quincy doesn't get run down by backside pursuit as quickly so he's getting 20-30 yards on a run that Tim gets 15 or so, and Quincy might break a TD run out of something Tim might get run down on.

The flip side of that flip side is that on QB Slams and Sneaks, Tim is way, way more likely to pick up the yards we need, and has broken a lot more of those plays into 50+ yard TD's than Quincy.


I've no doubt that builds matter in how well you can/can't run the rollout. Such has always been the case with the running game in GLB. Slow Fullbacks are worthless fullbacks if the ball carrier is passing them before the point of contact.
 
TxSteve
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I'm open to scrims Hayrow - I'll pay if you're set up to spam GL and try any defense you'd like to try
 
HayRow
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Originally posted by TxSteve
No -

Over the last 30 real games or so I've generally used:

zero lb dogs
cat blitz 2 roll

Since may 17th (4 days) I've been in 10 or more scrimms where I (and sometimes my competitor also) tried different plays to evaluate them (many private I didn't set up)

In those - I've scored more than 40 points 10 times -- and 31/30/24 the other times.


dude your HBs average like 10 ypc on plays that most HBs in the soph leagues get 2ypc on...you have by far the best team in soph and you are surprised to put up points????

You just looking for praise? You shouldn't be evaluating anything for the rest of GLB based on your team. For someone obv good at builds/coaching you are a moron
 
HayRow
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Originally posted by TxSteve
I'm open to scrims Hayrow - I'll pay if you're set up to spam GL and try any defense you'd like to try


I'll set our default to spam GL so it doesn't effect our league play and open us up for insta scrims.

It took me until this season to get my secondary players to buy into building for run defense, and for our league/division it isn't that important so we'll see how it goes against you. send away man
 
Galithor
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Originally posted by HayRow
maybe they don't have that much into pursuit. I rushed pursuit on my rookie FS and he has made a number of plays on the QB Rollout in the backfield, and i'm not blitzing him, he is in the zone for that defense


Likewise, I'm certain that builds definitely do matter. That's hard to do in rookie or early sophomore though. You can only get so much pursuit and the requisite sprinting and quickness to execute it, all the while being counter built by lead block awareness and run blocking skills too.

QB rollout takes advantage of the fact that the space between most of the defenders and the critical point of the play is vast. That space is much shorter for the offensive players involved. The skill investments needed on defense to counter it are considerably greater than the skill investments needed on offense to execute it.
 
Jampy2.0
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Originally posted by Sardonik00
Xavori, why are you helping the Huntmsans and Jampies of the world game plan Yorick? I understand their whining is deafening. And I understand your desire to show off. But can we please channel that latter desire into a top ladder spot and turn the whining into crying? Remember I feed on victories…and tears.


Have you lost your mind?

Originally posted by bhall43
You have to build a player specifically just for beating the OT/TE's split second blocking interaction. Once you do that the world of outside/inside run stopping possibilities opens vastly.


I've seen it and can I tell you its a really amazing sight and it changes how on offense I game plan against this team.
Its like a really good shutdown CB in real life. Half the field is taken away.

 
Jampy2.0
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Originally posted by HayRow
dude your HBs average like 10 ypc on plays that most HBs in the soph leagues get 2ypc on...you have by far the best team in soph and you are surprised to put up points????

You just looking for praise? You shouldn't be evaluating anything for the rest of GLB based on your team. For someone obv good at builds/coaching you are a moron


You're rly flattering him. Truly
 
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Originally posted by Galithor
What's funny is your slower QBs may be working to your advantage to a degree. May be causing the Safeties and LBs to take a shallower angle and get sucked into the blocking better


This is EXACTLY what happens. It's because the pursuit angles suck on this game. In the QB Goalline sweep, watch the couple of ticks right when the QB starts to go backwards a few steps...all the defenders that are not engaged sprint straight "towards the QB", which brings them to the LOS. The players think the QB is starting to run backwards, but he is just sidestepping a blocker. The defenders should continue running to the sidelines instead of "thinking the QB will all of a sudden start sprinting the other direction".

Hope that made sense.
Edited by nortobc on May 21, 2014 08:58:06
 
TxSteve
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Originally posted by HayRow
dude your HBs average like 10 ypc on plays that most HBs in the soph leagues get 2ypc on...you have by far the best team in soph and you are surprised to put up points????

You just looking for praise? You shouldn't be evaluating anything for the rest of GLB based on your team. For someone obv good at builds/coaching you are a moron


No I'm not looking for praise..

I'm saying "my team is pretty good - and pretty well built -- mutley's non-rushing QB still works on me?

You're right though - I goofed up - it would have been more useful to post what people scored on me (I think) but that isn't very consistent as they didn't all spam me.

Me and Nebraska ran a lot of tests both spamming - he put up the 6, 10, 35, 21, 21, 35, 14, 56, 48 against me...so my point is - what would he have put up on a 'thrown together' team who's player builders don't know how to player build because they are new here?

I gave up 28/10/6/52/10/35/21/21/35/14/56/48 or thereabouts. I'm not sure what that tells either -- since my whole point here is that it is wrecking the game at rookie levels (and some soph) for those bad teams / rookie owners / etc

Edited by TxSteve on May 21, 2014 08:59:52
 
Xavori
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Originally posted by Galithor
Likewise, I'm certain that builds definitely do matter. That's hard to do in rookie or early sophomore though. You can only get so much pursuit and the requisite sprinting and quickness to execute it, all the while being counter built by lead block awareness and run blocking skills too.

QB rollout takes advantage of the fact that the space between most of the defenders and the critical point of the play is vast. That space is much shorter for the offensive players involved. The skill investments needed on defense to counter it are considerably greater than the skill investments needed on offense to execute it.


I wouldn't call it greater skill requirements, I'd just call it really unlikely that a rookie DC is going to get his secondary working all that much on run stopping, espec now when coverage is at least in the realm of possibility (although the start of the Yorick - RI game had me questioning that as hurried passes to smothered WR's is extremely annoying). Ya, you want to do it, but you have so many other things you also need to be working on just on the coverage part.

I mentioned in one of the other threads on this subject that offense definitely has the advantage in that they can specialize, run or pass, and that all but guarantees them an advantage in the early game. But this season DC'ing Maine has shown that that advantage is going to go away. I mean, I've got guys with 80's in man aware, cover technique, and deflecting who are just looking for places to spend the rest of the season's points on, and there is Break Run Block sitting at that corner in a mini skirt and f*** me pumps lookin' all invitin' and stuff...
 
TxSteve
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Originally posted by nortobc
This is EXACTLY what happens. It's because the pursuit angles suck on this game. In the QB Goalline sweep, watch the couple of ticks right when the QB starts to go backwards a few steps...all the defenders that are not engaged sprint straight "towards the QB", which brings them to the LOS. The players think the QB is starting to run backwards, but he is just sidestepping a blocker. The defenders should continue running to the sidelines instead of "thinking the QB will all of a sudden start sprinting the other direction".

Hope that made sense.


hopefully that could be something corndog could test on the test server to see if it gives the d more of a brain
 
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