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Forum > Goal Line Blitz 2 > Sophomore Day 3 Journal Entry # IcanStopYourQbRollOut
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Kayoh
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Originally posted by Xavori
Except it's totally different pages in the defense playbook, and they both are tied to run stopping skills in your builds.

So ya, except for everything, you're point is spot on...

everybody knows stopping the inside run is 2% builds 98% gameplanning. Hub City used to be built to stop the run. DEs with 60+ hold ground and break run block. At one point we had two NTs, each with 95+ hold ground and 75+ break run block. Didn't make a difference. All they ever did was play pattycake with run blockers. Only way to effectively stop the inside run is to stack the box and play the numbers game. Only way to stop the outside run is to load the edges, leaving the box vulnerable. Can't do both in the same game. Can't do it.
 
bhall43
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The issue most certainly is not the fact that a team can run both inside and outside. That is just strategy. The issue only is that selling out on that particular play is still comes back with far less than ideal results against that one play.
 
Jampy2.0
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Originally posted by Kayoh
Can't do both in the same game. Can't do it.


You think this because your builds don't let you do both without selling out.

I bet by Vet 42 will have the builds to beat the inside and outside rush with the same play.

Of course it means we sacrifice our pass defense and put more pressure in the hands of the FS and CBs,
but if you want something stopped, you have to build to stop it.
 
Xavori
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Originally posted by bhall43
The issue most certainly is not the fact that a team can run both inside and outside. That is just strategy. The issue only is that selling out on that particular play is still comes back with far less than ideal results against that one play.


Ya know, I've gotten the strong feeling that for you unless something is 100% effective on defense, it's a failure.

So, you can't stop QB Rollout 100% of the time with anything, therefore QB Rollout is OP.

You can't stop QB Slam 100% of the time either, and it goes for TD's as well. So, that's OP? Heck, it's prolly more OP since even when it doesn't go for a TD, it still usually good for 4-10 yards.
 
bhall43
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Your idiotic retorts to this argument are falling on deaf ears. You can't even stop the play.
 
Jampy2.0
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Originally posted by bhall43
Your idiotic retorts to this argument are falling on deaf ears. You can't even stop the play.


Wait. Do you rly think it's that hard to stop rollouts?
 
bhall43
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Originally posted by Jampy2.0
Wait. Do you rly think it's that hard to stop rollouts?


Overwhelming evidence has proven most DC's in this game haven't stopped it with any regularity despite planning specifically for it.
 
Xavori
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Originally posted by bhall43
Overwhelming evidence has proven most DC's in this game haven't stopped it with any regularity despite planning specifically for it.


And you polled all the DC's to insure that they were in fact game planning for it, as well as analyzed all the games where an offense ran it to determine its effectiveness.

OR...

You just pulled that statement out of your slimy nethers with nary a care in the world to its veracity.
 
bhall43
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Originally posted by Xavori
And you polled all the DC's to insure that they were in fact game planning for it, as well as analyzed all the games where an offense ran it to determine its effectiveness.

OR...

You just pulled that statement out of your slimy nethers with nary a care in the world to its veracity.


If anyone has evidence of the contrary they probably would have come forth. Sorry but a couple guys using this play as their crutch isn't exactly compelling anyone to think otherwise.
 
Xavori
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Originally posted by bhall43
If anyone has evidence of the contrary they probably would have come forth. Sorry but a couple guys using this play as their crutch isn't exactly compelling anyone to think otherwise.


That's not how argumentation works.

You don't get to make wild claims without evidence and then require the other side to prove you wrong.

He who asserts must prove.

You claim QB Rollout is OP despite all the games that teams that run it have lost, and often lost badly, then fine. Prove it.
 
bhall43
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You already proved it for me. You find evidence of the contrary.
 
Jampy2.0
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Originally posted by bhall43
Overwhelming evidence has proven most DC's in this game haven't stopped it with any regularity despite planning specifically for it.


Is it OP or the DCs and teams fault?

If I rly thought it was OP I would go through all the teams abusing their QBs and look at the defenses they beat up,
but it's quite clear this play isn't OP, my own team proved it to me.
 
12thKnight
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Originally posted by Jampy2.0
You think this because your builds don't let you do both without selling out.

I bet by Vet 42 will have the builds to beat the inside and outside rush with the same play.

Of course it means we sacrifice our pass defense and put more pressure in the hands of the FS and CBs,
but if you want something stopped, you have to build to stop it.


By Veteran, so many people will be sick of the monumental steaming loads your mouth drops in every post, even CPU players will be petitioning Bort to be cut from your team.

#brutalhonesty
 
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Originally posted by Jampy2.0
Is it OP or the DCs and teams fault?

If I rly thought it was OP I would go through all the teams abusing their QBs and look at the defenses they beat up,
but it's quite clear this play isn't OP, my own team proved it to me.


How did your own team prove it to you? The problem 42 have with running it is that you've built to be more balanced and actually be able to throw the ball too. So I'm guessing your Offense isn't 100% run block and lead awareness. Had you done this you'd see a lot more success with the roll out
 
Parab00n
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What team uses QB rollouts that can't be stopped? I'd like to give it a try, I have had very little issue beating inside or outside rushing teams...passing on the other hand gives me a lot of trouble.
 
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