Originally posted by NiborRis
With custom slots, HBs get min/maxed and used only for their designated, designed purpose. Inside run, power back. Outside pitch, elusive back. Passing play, scat back on a route or blocking back held in.
GLB1 addressed this by giving the defense tagging capability to be able to run a defense based on who is in the game, so there became a benefit to using an HB in a non-optimal role and having multiple capabilities for each HB, which generates diversity in builds. This is "more realistic" but also requires a LOT of work from the defensive coordinators.
Without custom slots, HBs need to be somewhat balanced and matched up to their team's gameplan. This inherently creates HBs with multiple capabilities in different amounts and generates diversity in builds. The downside is that all the HBs on the team are likely to want to be very similar in build, because you can't favor one over the other in various cases, so you want to match the gameplan to the player capabilities.
It's a design decision tradeoff, more "realism" vs more work. In both cases you end up with a variety of successful HB builds in the game, though.
Someone is probably going to figure out an exploit, like putting the passing QB into the BTE slot, so that when you call SBB or BigI formations, the backup QB (who happens to be a rushing QB) will come in. I'm sure you could do the same with the HB, so that the HB is always a rushing HB unless the rushing HB is pulled away, in which case your receiving HB is in.
There's always going to be exploits like this of some kind unless you forbid Out of Position Players.
And guess what? You can only put TEs in at TE. You can only put in HBs at HB. You can only put in FBs at FB... but you can put a HB, FB, or OT in at BTE. So if the BTE slot pulls first, you've got the old season 7 QBTE+RQB exploit. So, feel free to use that as your custom depth chart slot (assuming it pulls the BTE first). You are welcome.
With custom slots, HBs get min/maxed and used only for their designated, designed purpose. Inside run, power back. Outside pitch, elusive back. Passing play, scat back on a route or blocking back held in.
GLB1 addressed this by giving the defense tagging capability to be able to run a defense based on who is in the game, so there became a benefit to using an HB in a non-optimal role and having multiple capabilities for each HB, which generates diversity in builds. This is "more realistic" but also requires a LOT of work from the defensive coordinators.
Without custom slots, HBs need to be somewhat balanced and matched up to their team's gameplan. This inherently creates HBs with multiple capabilities in different amounts and generates diversity in builds. The downside is that all the HBs on the team are likely to want to be very similar in build, because you can't favor one over the other in various cases, so you want to match the gameplan to the player capabilities.
It's a design decision tradeoff, more "realism" vs more work. In both cases you end up with a variety of successful HB builds in the game, though.
Someone is probably going to figure out an exploit, like putting the passing QB into the BTE slot, so that when you call SBB or BigI formations, the backup QB (who happens to be a rushing QB) will come in. I'm sure you could do the same with the HB, so that the HB is always a rushing HB unless the rushing HB is pulled away, in which case your receiving HB is in.
There's always going to be exploits like this of some kind unless you forbid Out of Position Players.
And guess what? You can only put TEs in at TE. You can only put in HBs at HB. You can only put in FBs at FB... but you can put a HB, FB, or OT in at BTE. So if the BTE slot pulls first, you've got the old season 7 QBTE+RQB exploit. So, feel free to use that as your custom depth chart slot (assuming it pulls the BTE first). You are welcome.






























