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Forum > Goal Line Blitz 2 > Bort, Please Fix RBs
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Time Trial
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Originally posted by bhall43
I dunno...the run game was never that ridiculous. I think you are overplaying a full run block team imo.


If given the choice (and I have been), I would go with a "run on 70% of 1st and 2nd downs" team all over again (and I have).

I'm not saying you should build 100% run blocking WRs, but I think that being a 60% passing and 40% running team isn't as effective in GLB2 as it is in GLB1. In GLB1 you could build a player that was "run-focued" who could still easily hold their ground against a defender who was "pass-focused". In GLB2, you can be great at one thing and bad at the other or you can be good at both.

There is a P/R/S element in it:

Pure run O loses to a pure run D, beats a pure pass D and beats a balanced D many times.
Pure pass O loses to a pure pass D, beats a pure run D and beats a balanced D many times.
Balanced O running the ball loses to a balanced D many times and a pure run D most of the time, beats a pure pass D most of the time.
Balanced O passing the ball loses to a balanced D many times and a pure pass D most of the time, beats a pure run D most of the time.

"Pure" should really mean focused, because I don't think there will be too many Ds that have 0% of their defenders with points in coverage or tackling.
 
Gart888
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I'm more interested in him going all early bloomer. Is that legit? Am i to assume people don't really reach caps then?
 
Time Trial
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Originally posted by Gart888
I'm more interested in him going all early bloomer. Is that legit? Am i to assume people don't really reach caps then?


I've got players that have maxed out some skills already, but they maxed out at like 35.
 
o The Boss x
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Originally posted by Gart888
I'm more interested in him going all early bloomer. Is that legit? Am i to assume people don't really reach caps then?


Wouldn't that show a more balanced approach instead of extreme? lol
 
bhall43
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Originally posted by Time Trial
If given the choice (and I have been), I would go with a "run on 70% of 1st and 2nd downs" team all over again (and I have).

I'm not saying you should build 100% run blocking WRs, but I think that being a 60% passing and 40% running team isn't as effective in GLB2 as it is in GLB1. In GLB1 you could build a player that was "run-focued" who could still easily hold their ground against a defender who was "pass-focused". In GLB2, you can be great at one thing and bad at the other or you can be good at both.

There is a P/R/S element in it:

Pure run O loses to a pure run D, beats a pure pass D and beats a balanced D many times.
Pure pass O loses to a pure pass D, beats a pure run D and beats a balanced D many times.
Balanced O running the ball loses to a balanced D many times and a pure run D most of the time, beats a pure pass D most of the time.
Balanced O passing the ball loses to a balanced D many times and a pure pass D most of the time, beats a pure run D most of the time.

"Pure" should really mean focused, because I don't think there will be too many Ds that have 0% of their defenders with points in coverage or tackling.


No I mean in that it wasn't like OMG amazing on the test server. I don't believe you are going to just be running over people for 10 ypc.
 
Gart888
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Originally posted by o The Boss x
Wouldn't that show a more balanced approach instead of extreme? lol


huh?
 
o The Boss x
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Early bloomer will cause builds to be rounded out due to lower caps. To me that would suggest more of a balanced team than a 'pure' team.
 
Time Trial
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Originally posted by o The Boss x
Early bloomer will cause builds to be rounded out due to lower caps. To me that would suggest more of a balanced team than a 'pure' team.


I'll still have 76 and 69 in RB Power and RB Tech before the cap boosters.
 
Gart888
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Originally posted by o The Boss x
Early bloomer will cause builds to be rounded out due to lower caps. To me that would suggest more of a balanced team than a 'pure' team.


Except there are an assload of attributes every player needs just to be good at either the run or pass game.
Edited by Gart888 on Dec 19, 2013 14:08:08
 
Achelon
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I have some atts maxed
 
Gart888
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Originally posted by Time Trial
I've got players that have maxed out some skills already, but they maxed out at like 35.


Originally posted by CyberNinja
I have some atts maxed


incredible level of either missing the point, or not being funny.
 
Corndog
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Originally posted by Time Trial
I think that being a 60% passing and 40% running team isn't as effective in GLB2 as it is in GLB1.


Number 1 ranked test team says otherwise, tbh
 
Time Trial
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Originally posted by Corndog
Number 1 ranked test team says otherwise, tbh


Faced two teams that were trying. My team was scoring 50-80 points a game on the ground against those Vet teams and my team still had another 40,000+ SPs left to get in their last 5 levels.
 
E-A-G-L-E-S
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Originally posted by Gart888
Except there are an assload of attributes every player needs just to be good at either the run or pass game.


my least favorite thing so far from a building perspective -.-' i can't help but think most players are going to come out looking the same
 
Time Trial
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Originally posted by E-A-G-L-E-S
my least favorite thing so far from a building perspective -.-' i can't help but think most players are going to come out looking the same


One of the reasons I was pushing for Bort to cut another 25,000 SPs from the end-build.

You won't see a lot of cookie-cutters, thanks to the SAs and the traits, but there's very little difference between a build with 70 and a build with 80 in a skill. It is the combination of the skills, abilities, and the scheme that determine the effectiveness of the team.

 
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