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Time Trial
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Originally posted by foshizzel17
SP raise your skills, AP raise your Abilities, what raises your attributes?


Nothing. You start with 5 points in all six and another 5 points to add. You can lower them down to 1 or raise them 10 ten in order to get them how you want. They (along with traits) will determine your max caps, so be careful before dropping anything below 4!

They remain that way for the rest of your build and become an innate part of your bot.
 
Time Trial
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Originally posted by fswa
Meanwhile someone kicked a 45 yarder on me a scrim or two ago.


Probably a Center.
 
Go Pack 120
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Originally posted by Time Trial
Protip:

Field Goals are almost impossible until third season. If you don't like giving the ball away on the 1/9 chance you kick that 35 yarder, set your field goal distance to safe 20 yards max 27 yards (and adjust upwards from there every so often).


http://glb2.warriorgeneral.com/game/replay/2361/144407
41 Yarder. Boom
 
Rodman
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Originally posted by Corndog
Players made midseason will gain most of the XP they would have missed, give or take a game to prevent weird things like getting double XP and somehow getting ahead.

Total SP equals total XP, the more experience someone has the more "SP value" they have.


Do I understand it right that if I sign a player created on on day 1 but after my first game on day 1 he will miss 750 XP? If so - will anything change if a plyer will be created on day 2 and I will sign him (will he still miss those 750 XP)?
 
drewd21
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What is the total cost in FP's to fully boost a player over his career and what % refund is there on retirement?
 
Corndog
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Originally posted by Rodman
Do I understand it right that if I sign a player created on on day 1 but after my first game on day 1 he will miss 750 XP? If so - will anything change if a plyer will be created on day 2 and I will sign him (will he still miss those 750 XP)?


It's currently set it days of three, we have an idea on how to make it more accurate while avoiding unwanted situations.
 
Time Trial
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Originally posted by Corndog
It's currently set it days of three, we have an idea on how to make it more accurate while avoiding unwanted situations.


Should be able to build on "Days Two" because there aren't any games on those days, so no duplication of SP.
 
Corndog
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Originally posted by Time Trial
Should be able to build on "Days Two" because there aren't any games on those days, so no duplication of SP.


Once Bort uploads my code, it should catch you up fully and not let you gain any XP for the rest of the day.
 
Time Trial
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Originally posted by Corndog
Once Bort uploads my code, it should catch you up fully and not let you gain any XP for the rest of the day.


Shouldn't be able to exploit it then. Even if people get their XP before the game, it is only 750 SP and they will have a huge chem hit if they keep doing it.
 
o The Boss x
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Originally posted by Corndog
Once Bort uploads my code, it should catch you up fully and not let you gain any XP for the rest of the day.


Awesome.

Originally posted by Time Trial
they will have a huge chem hit if they keep doing it.


exactly.
 
Corndog
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Originally posted by Time Trial
Shouldn't be able to exploit it then. Even if people get their XP before the game, it is only 750 SP and they will have a huge chem hit if they keep doing it.


Yep, plus lose a lot of flex doing it.
 
ProfessionalKop
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we gain xp from ladder games too right? so days 1 and 3 we gain xp but day 2 we just relax?
Edited by ProfessionalKop on Dec 10, 2013 21:54:28
 
DigitalDaggers
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Originally posted by ProfessionalKop
we gain xp from ladder games too right? so days 1 and 3 we gain xp but day 2 we just relax?


yes, you get 750xp from ladder and league
 
kostitsyn
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So how many games does it take to reach a star?

Edit: does it stay the same at all career tier?
Edited by kostitsyn on Dec 10, 2013 22:27:14
 
DeeVee8
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Originally posted by Time Trial
Nothing. You start with 5 points in all six and another 5 points to add. You can lower them down to 1 or raise them 10 ten in order to get them how you want. They (along with traits) will determine your max caps, so be careful before dropping anything below 4!

They remain that way for the rest of your build and become an innate part of your bot.


This is the part I think a vast majority of new builders are missing...
 
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