Originally posted by Shrazkil
Too many people fail to see the value in, and the value lost, if you wait to multi-train, all those alg's your 3-8 stats accumulate, lower your training gains significantly. The value of doing it bolicks way is a more obvious one, higher primaries plus alg's = good. But the loss is SP value by not being able to raise early and cap just keeps piling on. So while you get the rediculous bump to EL from having like 106-108 in primary, you are loosing 30-60 EL in every other attribute past like 2nd or worse yet, spending way more actual SP points to achieve it.
Possibly. There will always be some sort of compromise(s) needed to keep the attribute values out of the training graveyard range, and it seems that the different measures will converge somewhat at end-build.
I don't think the bolick way necessarily means you need to spend more SPs overall for a similar end-build. You can stop spending skill points in the primaries a little earlier, use the excellent training returns above 75 or so to get them to the predetermined* final values you want, and then use the SPs saved to drive the less important attributes through the 48 and 61 caps without needing to cap early or training in between the caps.
*Ultimately, the relative importance of the attributes in the sim will determine to what extent you want to focus on the different attributes (constrained by the building process).
Too many people fail to see the value in, and the value lost, if you wait to multi-train, all those alg's your 3-8 stats accumulate, lower your training gains significantly. The value of doing it bolicks way is a more obvious one, higher primaries plus alg's = good. But the loss is SP value by not being able to raise early and cap just keeps piling on. So while you get the rediculous bump to EL from having like 106-108 in primary, you are loosing 30-60 EL in every other attribute past like 2nd or worse yet, spending way more actual SP points to achieve it.
Possibly. There will always be some sort of compromise(s) needed to keep the attribute values out of the training graveyard range, and it seems that the different measures will converge somewhat at end-build.
I don't think the bolick way necessarily means you need to spend more SPs overall for a similar end-build. You can stop spending skill points in the primaries a little earlier, use the excellent training returns above 75 or so to get them to the predetermined* final values you want, and then use the SPs saved to drive the less important attributes through the 48 and 61 caps without needing to cap early or training in between the caps.
*Ultimately, the relative importance of the attributes in the sim will determine to what extent you want to focus on the different attributes (constrained by the building process).
Edited by mandyross on Jan 30, 2012 15:13:37




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