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one off-topic question guys, what will happen if a offense calls the same play 30+ times?
Time Trial
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Originally posted by Tomcic
one off-topic question guys, what will happen if a offense calls the same play 30+ times?
They win?
one off-topic question guys, what will happen if a offense calls the same play 30+ times?
They win?
Originally posted by Time Trial
They win?
They won 2 days ago,but iīm bit confused,isnīt there any repeat penelty or something?
They win?
They won 2 days ago,but iīm bit confused,isnīt there any repeat penelty or something?
Originally posted by Tomcic
They won 2 days ago,but iīm bit confused,isnīt there any repeat penelty or something?
yeah there is for sure.
They won 2 days ago,but iīm bit confused,isnīt there any repeat penelty or something?
yeah there is for sure.
Time Trial
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Originally posted by Tomcic
They won 2 days ago,but iīm bit confused,isnīt there any repeat penelty or something?
Yes and no. The defense passes their vision checks easier, but the defense already passes vision checks pretty easily. Also there seems to be more fumbles if you run the same play over and over, but the RPP was mostly built to handle the 50+ times you run a play, and wasn't programmed all that well. It was just a band-aid against iSlam.
They won 2 days ago,but iīm bit confused,isnīt there any repeat penelty or something?
Yes and no. The defense passes their vision checks easier, but the defense already passes vision checks pretty easily. Also there seems to be more fumbles if you run the same play over and over, but the RPP was mostly built to handle the 50+ times you run a play, and wasn't programmed all that well. It was just a band-aid against iSlam.
Originally posted by Tomcic
They won 2 days ago,but iīm bit confused,isnīt there any repeat penelty or something?
If the defense is bad, the defense is bad.
They won 2 days ago,but iīm bit confused,isnīt there any repeat penelty or something?
If the defense is bad, the defense is bad.
Originally posted by Time Trial
Yes and no. The defense passes their vision checks easier, but the defense already passes vision checks pretty easily. Also there seems to be more fumbles if you run the same play over and over, but the RPP was mostly built to handle the 50+ times you run a play, and wasn't programmed all that well. It was just a band-aid against iSlam.
So it means i could for example set a OAI with only 3 plays for a whole game or ran only GL Weak without penalty? Like bulls against BS Snakeheads?
Yes and no. The defense passes their vision checks easier, but the defense already passes vision checks pretty easily. Also there seems to be more fumbles if you run the same play over and over, but the RPP was mostly built to handle the 50+ times you run a play, and wasn't programmed all that well. It was just a band-aid against iSlam.
So it means i could for example set a OAI with only 3 plays for a whole game or ran only GL Weak without penalty? Like bulls against BS Snakeheads?
jsully75
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Originally posted by PLAYMAKERS
GG sully. i was kind of surprised
yea, changed up my whole gameplan, even ran a scrim this AM to test, but somehow backfired. The real deal starts next season...finally nat pros!
GG sully. i was kind of surprised
yea, changed up my whole gameplan, even ran a scrim this AM to test, but somehow backfired. The real deal starts next season...finally nat pros!
Time Trial
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Originally posted by Tomcic
So it means i could for example set a OAI with only 3 plays for a whole game or ran only GL Weak without penalty? Like bulls against BS Snakeheads?
Not without penalty, but the penalty is very minor until the RPP gets very high. You can account for that by doing a double filter in your auto-adjust.
Within the package choose two to four plays and set them to auto-adjust.
Then in your AI outputs choose that package and set it to fire at a high %.
Add another package or other packages to fire in that output at a low %.
Then set the auto-adjust to to high.
The output will call the 2-4 plays quite often, and if they are successful will continue to call them quite often. If they aren't successful, they will slowly be called less and less often and the other packages (not the plays themselves, but the packages that were called that contained successful plays) will be called more often. Note however that if the RPP does activate, it might still take a few unsuccessful plays before the other packages are called again.
So it means i could for example set a OAI with only 3 plays for a whole game or ran only GL Weak without penalty? Like bulls against BS Snakeheads?
Not without penalty, but the penalty is very minor until the RPP gets very high. You can account for that by doing a double filter in your auto-adjust.
Within the package choose two to four plays and set them to auto-adjust.
Then in your AI outputs choose that package and set it to fire at a high %.
Add another package or other packages to fire in that output at a low %.
Then set the auto-adjust to to high.
The output will call the 2-4 plays quite often, and if they are successful will continue to call them quite often. If they aren't successful, they will slowly be called less and less often and the other packages (not the plays themselves, but the packages that were called that contained successful plays) will be called more often. Note however that if the RPP does activate, it might still take a few unsuccessful plays before the other packages are called again.
Time Trial
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Originally posted by jsully75
yea, changed up my whole gameplan, even ran a scrim this AM to test, but somehow backfired. The real deal starts next season...finally nat pros!
Agreed. And I'll finally have level 72 equipment!
yea, changed up my whole gameplan, even ran a scrim this AM to test, but somehow backfired. The real deal starts next season...finally nat pros!
Agreed. And I'll finally have level 72 equipment!
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