GG Molokai, considering how much you were outleveled.
CinTex
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Originally posted by Otega
GG back at ya Rev.
Something is wrong with our AI, apparently lol. It called our lowest % inputs for about 80% of the game (out lowest meaning inputs under 15%). Likewise, we seem to have phantom plays going.
Somewhere, we have an issue. Guess that's what I get for putting together an entirely new package on Saturday morning.
Thought we had it set up well, but apparently not. Hopefully, we get to see you guys again.
Ot
LOL... I almost thought that happened with me as PFE ran several plays that were not in any of my packages... I could not find the error so I went with a new offense.... we'll see how that pans out in a couple of weeks when we play Telstar....
GG back at ya Rev.
Something is wrong with our AI, apparently lol. It called our lowest % inputs for about 80% of the game (out lowest meaning inputs under 15%). Likewise, we seem to have phantom plays going.
Somewhere, we have an issue. Guess that's what I get for putting together an entirely new package on Saturday morning.
Thought we had it set up well, but apparently not. Hopefully, we get to see you guys again.
Ot
LOL... I almost thought that happened with me as PFE ran several plays that were not in any of my packages... I could not find the error so I went with a new offense.... we'll see how that pans out in a couple of weeks when we play Telstar....
Originally posted by CinTex
LOL... I almost thought that happened with me as PFE ran several plays that were not in any of my packages... I could not find the error so I went with a new offense.... we'll see how that pans out in a couple of weeks when we play Telstar....
Ya, I don't know what I did, and I'm in the process of trying to figure it out as we speak.
It's frustrating tbh. Somewhere, I am going to find one small number that somehow threw everything off.
LOL... I almost thought that happened with me as PFE ran several plays that were not in any of my packages... I could not find the error so I went with a new offense.... we'll see how that pans out in a couple of weeks when we play Telstar....
Ya, I don't know what I did, and I'm in the process of trying to figure it out as we speak.
It's frustrating tbh. Somewhere, I am going to find one small number that somehow threw everything off.
eZe471
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Originally posted by Wolfpack Justice
Tough game GCV. I had a feeling it would come down to FGs.
GO GCMM!!!
-WJ
GG, too bad our kicker had a bad game. Good luck the rest of the season.
Tough game GCV. I had a feeling it would come down to FGs.
GO GCMM!!!
-WJ
GG, too bad our kicker had a bad game. Good luck the rest of the season.
dallashand
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Originally posted by Jughead
GG Phoenix.
Better game for you. looks like we have a lot to learn.
GG Phoenix.
Better game for you. looks like we have a lot to learn.
Frozen Heat
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Originally posted by eZe471
GG, too bad our kicker had a bad game. Good luck the rest of the season.
Missing two 50+ isn't really doing that bad. Try to get closer next time.
-WJ
GG, too bad our kicker had a bad game. Good luck the rest of the season.
Missing two 50+ isn't really doing that bad. Try to get closer next time.
-WJ
tttbrian
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Originally posted by sgsemu
GG PMS
yeah you guys killed us. I am not sure what the hell is going on but we shouldn't be getting our asses handed to us.
GG PMS
yeah you guys killed us. I am not sure what the hell is going on but we shouldn't be getting our asses handed to us.
pittball1
online
online
Originally posted by Otega
GG back at ya Rev.
Something is wrong with our AI, apparently lol. It called our lowest % inputs for about 80% of the game (out lowest meaning inputs under 15%). Likewise, we seem to have phantom plays going.
Somewhere, we have an issue. Guess that's what I get for putting together an entirely new package on Saturday morning.
Thought we had it set up well, but apparently not. Hopefully, we get to see you guys again.
Ot
We had the same problem with some phantom D. play calls and lower % inputs being called more.
GG none the less Rising Sun
GG back at ya Rev.
Something is wrong with our AI, apparently lol. It called our lowest % inputs for about 80% of the game (out lowest meaning inputs under 15%). Likewise, we seem to have phantom plays going.
Somewhere, we have an issue. Guess that's what I get for putting together an entirely new package on Saturday morning.
Thought we had it set up well, but apparently not. Hopefully, we get to see you guys again.
Ot
We had the same problem with some phantom D. play calls and lower % inputs being called more.
GG none the less Rising Sun
Cylon
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Originally posted by shutd0wn
I was going to get Matt for a quick post game interview but GLB officials took him to be piss tested.
GG Lycans
GG BDC. That was crazy how your boy went off! Lower Shoulders, Power Throughs, fakes out the yin yang almost every return. We should've just went for it on 4th down since the ball was ending up around the same spot anyways! We knew your guys team was the first real measuring stick and hopefully we'll get another shot and put on a better show later in the season!
I was going to get Matt for a quick post game interview but GLB officials took him to be piss tested.
GG Lycans
GG BDC. That was crazy how your boy went off! Lower Shoulders, Power Throughs, fakes out the yin yang almost every return. We should've just went for it on 4th down since the ball was ending up around the same spot anyways! We knew your guys team was the first real measuring stick and hopefully we'll get another shot and put on a better show later in the season!
MC_Hammer
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Originally posted by pittball1
We had the same problem with some phantom D. play calls and lower % inputs being called more.
GG none the less Rising Sun
Same AI problems on defense for NMI also as far as the phantom playcalling is concerned... and every output has been tested and re-tested.
I just learned to live with it and it has only helped cost us 1 game so nothing too drastic. I would have been more upset had that game come in the playoffs though.
We had the same problem with some phantom D. play calls and lower % inputs being called more.
GG none the less Rising Sun
Same AI problems on defense for NMI also as far as the phantom playcalling is concerned... and every output has been tested and re-tested.
I just learned to live with it and it has only helped cost us 1 game so nothing too drastic. I would have been more upset had that game come in the playoffs though.
jdros13
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Originally posted by MC_Hammer
Same AI problems on defense for NMI also as far as the phantom playcalling is concerned... and every output has been tested and re-tested.
I just learned to live with it and it has only helped cost us 1 game so nothing too drastic. I would have been more upset had that game come in the playoffs though.
I noticed this with MEM during the preseason as well - just random stuff started showing up on defense in one of our scrimmages. I had already deleted all the BDC plays after last year and started over here, and my solution was to do the same with MEM (I use different playbooks with both teams). Now I'm not getting any random calls with MEM it appears (through 2 games) but we got our asses kicked too in the 2nd one....so I kind of wish some random good plays had been called there.
Same AI problems on defense for NMI also as far as the phantom playcalling is concerned... and every output has been tested and re-tested.
I just learned to live with it and it has only helped cost us 1 game so nothing too drastic. I would have been more upset had that game come in the playoffs though.
I noticed this with MEM during the preseason as well - just random stuff started showing up on defense in one of our scrimmages. I had already deleted all the BDC plays after last year and started over here, and my solution was to do the same with MEM (I use different playbooks with both teams). Now I'm not getting any random calls with MEM it appears (through 2 games) but we got our asses kicked too in the 2nd one....so I kind of wish some random good plays had been called there.
MC_Hammer
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I haven't brought any other AIs into NMI, but there were several other DCs before I joined the team and quite a few DPC plays that I did not create as well.
I wish there were a "vault" of sorts to transfer the non-used plays to (until they are perhaps wanted again in the future) as well as packages not currently being used..... and keep these seperate from the ones that are active so there is no possibility for bleed through.
I wish there were a "vault" of sorts to transfer the non-used plays to (until they are perhaps wanted again in the future) as well as packages not currently being used..... and keep these seperate from the ones that are active so there is no possibility for bleed through.
jdros13
offline
offline
Originally posted by MC_Hammer
I haven't brought any other AIs into NMI, but there were several other DCs before I joined the team and quite a few DPC plays that I did not create as well.
I wish there were a "vault" of sorts to transfer the non-used plays to (until they are perhaps wanted again in the future) as well as packages not currently being used..... and keep these seperate from the ones that are active so there is no possibility for bleed through.
This is what I think happens (bleed through). I'm pretty anal about this stuff and save a new AI every time I make an adjustment for a game so I can revert back quickly if I need to, so at the end of last season I had 2 seasons worth of saved AIs and who knows how many plays created, a good number of which I wasn't using anymore (hadn't done a purge in 2 seasons).
I'm trying something different on my set up now which hopefully won't force me to redo everything every couple of seasons.
I haven't brought any other AIs into NMI, but there were several other DCs before I joined the team and quite a few DPC plays that I did not create as well.
I wish there were a "vault" of sorts to transfer the non-used plays to (until they are perhaps wanted again in the future) as well as packages not currently being used..... and keep these seperate from the ones that are active so there is no possibility for bleed through.
This is what I think happens (bleed through). I'm pretty anal about this stuff and save a new AI every time I make an adjustment for a game so I can revert back quickly if I need to, so at the end of last season I had 2 seasons worth of saved AIs and who knows how many plays created, a good number of which I wasn't using anymore (hadn't done a purge in 2 seasons).
I'm trying something different on my set up now which hopefully won't force me to redo everything every couple of seasons.
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