Originally posted by Klydon
Ah.. we got us a rocket scientist here! First, I will grant that the higher level player has had more SP's to spend. That technically gives them an obvious advantage. What you fail to take into account are slow builds (along with the associated training advantage that goes along with it) and the effect they have on the overall points a player has. You also fail to take into account that by soft capping as quickly as possible, regardless of immediate player performance, that you gain a SP advantage for down the road because as your guy levels up, he gets "free" points in his primary stats. Each "free" point there will save at least 2 SP's than if you were responsible for making the player ready to play on a competitive level as quickly as possible.
If there was such a huge advantage of ripping off a 3 level boost to get those 15 extra SP's as quickly as possible in the teens and twenties then why do people wait until the end of the season to boost? That is because they are after more stats and to gain both a training advantage and a stat advantage. If this was not the case then why slow build and wait on boosting?
If your level 24 player has 400 total skill points and my level 30 has 375, then who is better than who? The 24 has the advantage and also the greater potential, but it took them longer to become a "real" player. I think over time, everyone has learned that if you have the time, then slow build is the way to go. There are plenty of "how to slow build" posts all over the forums. Part of the issue is that when the game started, those ideas and concepts did not exist. They came into being over a period of time. Older players had to learn by trial and error and don't forget that the game has changed over time as well. What was a great build 3 seasons ago probably is not so hot right now. (Just ask all those off the hook speed DE's).
So in short, I am correct as far as it is more of a measure of a player to look at the total of their stats as a more accurate prediction of their game strength than their level because the total can vary so much from player to player, even those of the same level. It is no accident that a level 24 slow build can hang with a level 30 regular player that elected to boost early each season. They both probably have about the same amount of total stats. Now, what a person elects to do with those stats and how game planning works around it will also have a huge impact on the overall strength of a player/team as well.
Bottom line is levels are pretty meaningless except to indicate when it is time to buy gear.
Nice attempt at justifying inferior builds...
Also, stats mean absolutely NOTHING at this point with all of the gutted and slow build teams littering the leagues.
Last edited Dec 3, 2008 12:15:15