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BoDiddley
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Originally posted by DeeVee8
Can anybody see that play? ^^ It still won't load for me. It simmed close to rollover last night so maybe that's why?

If anybody can see that replay please report back to me on the awesomeness. K? Thx.


Works for me, and really nice run. I tested out a Power running QB(Seasoned) over the off-season and wasn't too impressed with the results. Seems they don't really become viable until Journeyman when you can actually get the power running high. Could work earlier on a superstar though.
 
Cuivienen
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I can see it. It's pretty awesome tbqh. Dude broke a shit ton of tackles on the play. I can't even count that high. Also, he goes into a massive dog pile of 5 or 6 defenders at one point and comes out the other end, so hard to tell really.
 
Absolut Zero
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That doesn't look half bad. How's his leadership? That could be a nice complement to a rush only offense other than what speed QB's provide.
 
Absolut Zero
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So my elusive WR is still doing odd pickup games as a Legend. But long story short...both Juke and Catch in Stride don't work as well together as you'd think. When CiS fires, it often helps evade defenders to the point where Juke has no reason to fire. Juke won't fire if defenders are trailing or coming from the side, so I see it fire less than before.

I do wonder if CiS and Spin would work well together. But I haven't really figured out exactly when Spin fires in comparison to Juke. If it's identical situations, no bueno.
 
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Originally posted by DeeVee8
So my power scrambling QB finally had a big run and it won't load...

http://glb2.warriorgeneral.com/game/replay/295308/4162780

... Be ready for lots o' highlights from Scramblin' Anvil!!!


I can set it...on my desktop!
 
Cuivienen
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Originally posted by Absolut Zero
I do wonder if CiS and Spin would work well together. But I haven't really figured out exactly when Spin fires in comparison to Juke. If it's identical situations, no bueno.


I think it fires in pretty much the same situations.
 
Cuivienen
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My current PUP test is: do skills matter?

I am taking a FB up to Vet without spending a single skill point and seeing if he can play. Figured it would be a good position to see a bit of blocking, catching and running. He's about to hit Seasoned and still doing pretty well.
 
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Originally posted by Cuivienen
My current PUP test is: do skills matter?

I am taking a FB up to Vet without spending a single skill point and seeing if he can play. Figured it would be a good position to see a bit of blocking, catching and running. He's about to hit Seasoned and still doing pretty well.


Cool test. I would at least invest in speed, quickness...the physicals. We already know those do matter.
 
Cuivienen
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NOTHING!
 
Cuivienen
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My FB has 181000 SP, 3 cap boosters and 12 AP to spend. What do?

BTW, he doesn't suck that bad.
 
Team Nucleus
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Originally posted by Cuivienen
My FB has 181000 SP, 3 cap boosters and 12 AP to spend. What do?

BTW, he doesn't suck that bad.


Not anymore if you place all that good stuff properly in its places
 
DeeVee8
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Originally posted by Cuivienen
My FB has 181000 SP, 3 cap boosters and 12 AP to spend. What do?

BTW, he doesn't suck that bad.


I know, he keeps blocking for my shitty power rushing QB...wait, maybe he's why he sucks?
 
Cuivienen
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lol, sorry
 
Team Nucleus
Draft Man
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Originally posted by DeeVee8
I know, he keeps blocking for my shitty power rushing QB...wait, maybe he's why he sucks?


 
Xars
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I've been working on a CMON MAN rebuild where I'm trying to isolate which parts of the build make the most dramatic improvements. Been traveling this week, but starting Monday I should be back at it and in a week or so, I should have some data.

Edited by Xars on Apr 8, 2016 18:19:02
 
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