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Forum > Game Changes Discussion > Proposed Changes > GLB Financial System Discussion
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Samythe41
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Originally posted by scorch2
Can you guys please stop rolling out huge lists of changes? Just stop... wait a couple days... figure it out. Then when you come back, give us the scoop and stick with it. I can accept whatever changes you feel like making assuming that you're doing what you think is best for the game. It's my call at that point if I'm sticking around or not. What I can't accept is reading through pages of changes to try to understand exactly what is going on only to hear a little later that you decided to go another way.


THIS is exactly how I feel.
 
Dpride59
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Originally posted by Timetoshine-Beta
just what we need, more leagues, more teams, same amount of players...

these are awful band-aids


Yeah, Basically what DD said! Read the thread!
 
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Originally posted by David Stern
Yeah, Basically what DD said! Read the thread!


I have DD on ignore, this will do no good

I said it in the suggestion thread yesterday first
Edited by Timetoshine-Beta on Apr 17, 2010 08:01:14
 
Dpride59
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Originally posted by Timetoshine-Beta
I have DD on ignore, this will do no good

I said it in the suggestion thread yesterday first




This is what they're pretty much going to roll with

Originally posted by Bort
Ok, so the final version would look something like:

- Team possessions/promotions add to morale "reserve" for players
- Each position/level has an expected salary and reserve gets added/subtracted based on how much under/over they are
- Salary cap and everything else from original idea
- Nix the permanent items and deterioration aspects

And

- I make my super basic league with no finances for people who just wanna play ball.



Originally posted by Bort
TBH I like the original plan + the morale bank idea the best. Luxury tax is good IMO, as it's a two fold thing: gives an incentive to maybe let some of the uber players go, and distributes some of the wealth to the teams who couldn't get those players.

I see the point of not having deterioration or permanent items, but keeping seasonal items. Seasonal items are sorta the two ideas combined without having to worry about deterioration and such.

Some sort of no-finances no-hassle league of some sort is a no-brainer I think. Too many casual people who just want to play.




 
VolBrian
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So everybody was right then.

They throw out these radical changes on top of the Coaching introduction, everyone gets pissed about money and training, coaches go in uncontested.

They should run for office.
 
Sirwin
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Screw the "revisions" and go with the original changes that were announced Thursday. Sure we are going to bitch about it, like we bitch about every change in GLB, but eventually we come around and realize that the changes were needed and are actually good.

Go with the original financial and training plans.
 
Savitar
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I haven't read this entire thread, and don't really care too. I just want to state my opinion on why I won't be spending anymore money in GLB.....

I don't care about changes like the salary cap....I kinda like that idea. I don't care about any of the external changes to the game. The only thing that pisses me off is......

I take a ton of time recruiting every season to compete....I find the right built players for my offensive, and defensive scheme. I pay money to boost my players, and to keep my team.

Then GLB decides that they will change how the game is played. More importance to the SA's...some become more relevant, others are made less relevant. Players that were recruited, and should be monsters in the game can't tackle because they didn't build their SA tree, so now they stop short of a tackle because they get juked more often, or what not.

The same goes for every position. I spent good money, and wasted time building a good team, that now plays like the Rams, or Lions on a bad day.

The bottom line is this........

I am not paying someone to take all my time, and money just so they can do whatever they want and change the way the game is played, or change the effectiveness of player builds with a few key strokes.

That is not why I have paid money here! It's like telling a farmer that after all the time, and money he put into his crops, that his corn will now only produce 80% of the yield, and his carrots will now become cabbage......oh, and next season, we'll make some more changes. To bad you already bought the equipment for your current crop. It's my field, and that's the way it is!

In summary........Change all the external aspects of the game you want. If you continue to change how the game is played, and change a players build (effectiveness), then I'll spend my money elsewhere.
 
madmal
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Originally posted by Deathblade
Looks like this system is meant to make it so well coordinated teams of friends with good builds can't play together.


Sounds that way. Very disappointing. This will SUCK!
 
Dpride59
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Originally posted by madmal
Sounds that way. Very disappointing. This will SUCK!


heh. They changed that, and made it 1000000x more friendly. Read the thread, and the outline bort changes in the op!
 
CONN CHRIS
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Originally posted by glassmatica
I have no easier way to say this so I will just go with it.......

the initial proposed changes cater to people with absolutely no life, job, no ambition, children or virgins who take GLB completely and totally serious. If you want to cater to these people, a hardcore league does just that. However, stop revamping things for your main base. The majority of the customers here are casual, yet still enthusiastic about the game. I have 20+ players, own 1 team, co-own another, and CFO 3 - however, I would consider myself the casual type. Personally, I love how the finances work in the game, and it is my main concentration as owner/co-owner and obviously in my CFO positions. Most people are not going to have enough time to devote to a more in-depth structure. I have no desire to put any more time into this game then I do already. I check in before I leave for work for the day to train my players, I handle team related issues during my break times, and adjust ticket prices as needed at night before I goto bed. I do get a lot done in those time periods, but expanding the game in structure would make it near impossible for me to keep up. I have a suspicion that there are many customers out there just like me.

PS: Next to no one liked the coaching implementation when it was a planned addition a few seasons ago.........why are we bringing it back up? It's a nice idea on paper, but horrible in practice. Scrap it.


For many of us, more off-field complexity equates to more complexity not more enjoyment of the product. Make the sim better/more complex and we'll all keep cheering you on Bort and lining your pockets. Every time you make us put effort into some tangential area you push us toward the door. Not whining or complaining, just stating the way it is for me and perhaps many others. If you know that your coree customer that keeps the registers ringing wants another swath of non-dot complexity then by all means have at it.

 
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Originally posted by David Stern


- I make my super basic league with no finances for people who just wanna play ball.



well this will end up killing the game anyway so I hope they have fun with their plan
 
Tigerbait0307
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My god people. Do you really think they just threw these changes out there with no thought into it? NO. They have always included us(customers) in their decisions.

This is how it works:

1. Announce upcoming changes.
2. Discuss with the customers what they like and dislike.
3. Make a revised version of the changes


Some of you look at it as they just throw this shit out there. You should look at it as being included in the changes.

So instead of complaining throw your suggestion or what you would like to see out there.
 
madmal
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Originally posted by hays23
i understand where you're coming from. but you must realize that the large majority of people playing this game just want to build their players and watch them play. very few people want to have to worry about how to run their team to the degree of the previously proposed changes.


Then create a whimp league for them.
 
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Originally posted by Sik Wit It
To be honest, I'm a little disappointed. I think people were overestimating the effect salaries would have on their morale without realizing that permanent team upgrades, temporary upgrades, promotional days, etc would easily make up for that morale.

However I guess if this prevents people from ragequitting, then so be it. I just honestly don't think a lot of people understood the new system and denounced it at first glance.


This. I read the seven pages over a number of times, put together a model, there really wasn't that much new to learn. No more equipment funding, add in a salary cap, and then the team gets to buy possessions (what amounts to 'equipment' really) that will apply to all its players. I think perhaps it could've been explained more simply, but the system as a whole wasn't all that bad. I'm a little disappointed too, I spent a lot of time understanding the system and putting together a new model.

Oh well, this site seems to be very much like our local weather. If you don't like something, wait five minutes, it'll probably change. And the changes will cause more change. And they'll cause more change. It's terribly frustrating.

Seriously, grab some cahones and stick with a plan. Or before putting together a complex plan, get more input from others than just your inner circle.
Edited by rockislandmike on Apr 17, 2010 08:21:55
 
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Originally posted by David Stern
Yeah, Basically what DD said! Read the thread!


And this - the fewer the types of teams the better. Casual. Regular. Pee Wee. Enough already.
 
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