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DeeVee8
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Originally posted by Absolut Zero
Damn, so close:
http://glb2.warriorgeneral.com/game/replay/291454/3405533?player_id=207528


LOL that was Cuiv's FS too!
 
Cuivienen
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Originally posted by Absolut Zero
Damn, so close:
http://glb2.warriorgeneral.com/game/replay/291454/3405533?player_id=207528


Lol, sorry. No god damn FFUM either...

What is your WRs carry grip?
 
USC_Trojans
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Originally posted by Myrik_Justiciar
Will Juke and Power Through both work together?



Yea they do. Well they can't fire at the same time but they can fire consecutively (basically power through can fire right after juke ends or vise versa)
 
Absolut Zero
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Originally posted by Cuivienen
Lol, sorry. No god damn FFUM either...

What is your WRs carry grip?


15

Did he tackle him more than once?

The next pickup game he fumbled twice (rare), including this one which I assume was freakish given that Juke just fired. Could've been a touchdown if Juke had worked.
http://glb2.warriorgeneral.com/game/replay/291461/3410349?player_id=207528
 
Cuivienen
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Originally posted by Absolut Zero
15

Did he tackle him more than once?

The next pickup game he fumbled twice (rare), including this one which I assume was freakish given that Juke just fired. Could've been a touchdown if Juke had worked.
http://glb2.warriorgeneral.com/game/replay/291461/3410349?player_id=207528


No, looks like just the once. Wow, so if 80 strip and power isn't enough to cause a 15 grip to fumble, I don't think I need to finish this test...
 
Team Nucleus
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Originally posted by Cuivienen
No, looks like just the once. Wow, so if 80 strip and power isn't enough to cause a 15 grip to fumble, I don't think I need to finish this test...


What's your players stamina at? If he's tired he won't hit very hard
Edited by Team Nucleus on Mar 11, 2016 14:07:23
Edited by Team Nucleus on Mar 11, 2016 14:06:52
 
Cuivienen
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70
 
Cuivienen
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You can see energy and morale in the replay. When contact is made, the FS has 58/65 and the WR has 7/43.
 
Team Nucleus
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Originally posted by Cuivienen
You can see energy and morale in the replay. When contact is made, the FS has 58/65 and the WR has 7/43.


58/65 might be to low to cause a fumble...keep notes about the players energy when he does cause fumbles...could be his stamina IMO
 
Cuivienen
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It's not.
 
Cuivienen
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Final builds (FS):

Man Awareness 36 > 23 > 37
Zone Awareness 97 > 97 > 97
Tackling Tech 74 > 16 > 46
Power Tackling 12 > 81 > 81
Strip Technique 91 > 77 > 77
Tackling Grip 29 > 52 > 52
Pursuit 94 > 91 > 91
Def Consistency 36 > 36 > 36
Balance 14 > 32 > 13
Quickness 60 > 35 > 35
Sprinting 77 > 77 > 77
Diving 12 > 30 > 12
Conditioning 69 > 69 > 69
Heart 32 > 32 > 32
Gold Opportunist > Gold Opportunist > Gold Opportunist
Gold Closing Speed > Gold Monster Hit > Gold Monster Hit


In his 30/15/16 game vet season (the extra game is because I wanted to confirm that a legend PUP can still play PUGs - they can), he amassed:
Tackles 179 > 86 > 104
Assisted Tackles 229 > 85 > 113
Missed Tackles 10 > 19 > 23
Sticks 142 > 72 > 84
Forced Fumbles 11 > 4 > 6
Passes Defensed 14 > 6 > 7

FFum / (Tk+Ast) = 2.7% > 2.3% > 2.8%
MsTk / Tk = 5.6% > 22.1% > 22.1%
Stick / Tk = 79.3% > 83.7% > 80.8%

Conclusions:
- Strip Tech is too expensive for the amount of fumbles it causes.
- Power Tackling seems to increase fumbles very slightly.
- Tackling Tech may increase fumbles, or may act as some sort of limiter to fumbles if too low.

I also noticed that quickness was important in reacting to ball carrier fakes. Too low quickness (35) would mean that even though the FS was not biting on fakes (had high pursuit), he would zig zag into the ball carrier slowly because he couldn't change his vector quickly.
 
Absolut Zero
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Yup, doesn't seem like it's worth it.
 
GoGetta
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Originally posted by Cuivienen
Final builds (FS):

Man Awareness 36 > 23 > 37
Zone Awareness 97 > 97 > 97
Tackling Tech 74 > 16 > 46
Power Tackling 12 > 81 > 81
Strip Technique 91 > 77 > 77
Tackling Grip 29 > 52 > 52
Pursuit 94 > 91 > 91
Def Consistency 36 > 36 > 36
Balance 14 > 32 > 13
Quickness 60 > 35 > 35
Sprinting 77 > 77 > 77
Diving 12 > 30 > 12
Conditioning 69 > 69 > 69
Heart 32 > 32 > 32
Gold Opportunist > Gold Opportunist > Gold Opportunist
Gold Closing Speed > Gold Monster Hit > Gold Monster Hit


In his 30/15/16 game vet season (the extra game is because I wanted to confirm that a legend PUP can still play PUGs - they can), he amassed:
Tackles 179 > 86 > 104
Assisted Tackles 229 > 85 > 113
Missed Tackles 10 > 19 > 23
Sticks 142 > 72 > 84
Forced Fumbles 11 > 4 > 6
Passes Defensed 14 > 6 > 7

FFum / (Tk+Ast) = 2.7% > 2.3% > 2.8%
MsTk / Tk = 5.6% > 22.1% > 22.1%
Stick / Tk = 79.3% > 83.7% > 80.8%

Conclusions:
- Strip Tech is too expensive for the amount of fumbles it causes.
- Power Tackling seems to increase fumbles very slightly.
- Tackling Tech may increase fumbles, or may act as some sort of limiter to fumbles if too low.

I also noticed that quickness was important in reacting to ball carrier fakes. Too low quickness (35) would mean that even though the FS was not biting on fakes (had high pursuit), he would zig zag into the ball carrier slowly because he couldn't change his vector quickly.



Good info.
 
DeeVee8
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So my power scrambling QB finally had a big run and it won't load...

http://glb2.warriorgeneral.com/game/replay/295308/4162780

... Be ready for lots o' highlights from Scramblin' Anvil!!!
 
DeeVee8
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Can anybody see that play? ^^ It still won't load for me. It simmed close to rollover last night so maybe that's why?

If anybody can see that replay please report back to me on the awesomeness. K? Thx.
Edited by DeeVee8 on Mar 23, 2016 09:42:07
 
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