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F8n4tune
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Originally posted by WiSeIVIaN
Originally posted by DigitalDaggers

Originally posted by F8n4tune


I like this and am of the sense that any idea that doesn't include smaller rosters will help nothing. Player agents are what drive/fund this game , they need to be kept active. Stats are what works , period. Also i'd like to add that teams should..........

1) Cost more to own
2) Not be allowed to sell back during season with a flex refund of any type. Say day -8 until that season ends you get zip zero nada.


We are likely going to do both of the above.

Teams should be able to go CPU during the season, but they shouldn't get flex back for it.


Any chance you want to elaborate as to why teams need to cost more to own, and why people shouldn't be unhappy about it?


My reason would be in the above post of mine. I don't think people would complain either , it would make owners build less players of their own for their team too I would think. Opens up the game a little.

 
cubshater2008
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Originally posted by cubshater2008
DD, my only problem with it is you will still have the problems in the lower levels where underleveled teams are promoted too far.

My team is just one of many: http://goallineblitz.com/game/team.pl?team_id=5638

We were all level 11 at the start of the season, and were for some reason placed in a 22 competitive league, meaning technically all our players were under the league minimum level cap. We can compete with the worst teams in the league, but coming into the season I knew we had no shot, and if it were not for competing in League Underground, I would have sold my team right there.

Something needs to be changed to fix this problem imo.


 
vinman
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Are you just raising the price to buy a team..Or are you also raising the price to extend ownership each season?
 
DigitalDaggers
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Originally posted by vinman
Are you just raising the price to buy a team..Or are you also raising the price to extend ownership each season?


it's not for sure we will raise the price to own a team. just something that has been discussed and could happen.

i wouldn't think we would really raise the cost to extend a team out.

 
vinman
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Originally posted by DigitalDaggers
it's not for sure we will raise the price to own a team. just something that has been discussed and could happen.

i wouldn't think we would really raise the cost to extend a team out.



Ok i could live with that then lol
 
DONKEIDIC
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Originally posted by DigitalDaggers
Vortus Idea:
---
Elite Pro #1
Elite Pro #2
Competitive Pro #3
Competitive Pro #4
Pro #5
Pro #6

Elite Cap 64 #1
Elite Cap 64 #2
Competitive Cap 64 #3
Competitive Cap 64 #4
Cap 64 #5
Cap 64 #6
.....


Answer these questions and you may not find this idea so appealing.

Where is the incentive to boost? That is how you make your money isn't it?
Why were seasons 1-10 So much fun?



 
F8n4tune
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Originally posted by DigitalDaggers
Originally posted by vinman

Are you just raising the price to buy a team..Or are you also raising the price to extend ownership each season?


it's not for sure we will raise the price to own a team. just something that has been discussed and could happen.

i wouldn't think we would really raise the cost to extend a team out.



Yeah that was what i was meaning , no need to raise renewal because anyone who plays through is who you want. It would bad to raise both and the biggest reason for the raise is to keep out the sell backs imo. When there is no incentive to sell back except for at a loss it tends to make one think harder about jumping in.
 
robponce
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Originally posted by F8n4tune
My reason would be in the above post of mine. I don't think people would complain either , it would make owners build less players of their own for their team too I would think. Opens up the game a little.



I would think the opposite.

If I was paying a boatload for a team, I would build all the freaking players in the world. Why? Cuz I build great dots, and I want as many of them on a team that I control. Why spend a boatload of money and put someone else's dots on it?

Personally I think raising the cost of teams is a bad idea. Yes it will limit the # of owners and we'll end up with much less owners, but truthfully, that could scare away even more owners, when owners aren't the problem. Agents are. we just need to compact the current leagues and not hand out a team to everyone that wants one. Make the wait list an actual wait list and not a sign up here and everyone gets a team list. Take for example this AA: (EEAA#3)

http://goallineblitz.com/game/league.pl?league_id=63

There are 13 CPU teams.

EEAA#1:

http://goallineblitz.com/game/league.pl?league_id=26

There are 10 CPU teams.

That means together they have 23 CPU teams.

There are 10 in Africa AA #1.

Thats 33 CPU teams

Know what that means to me? Throw them all in one league and delete league. Force all players on those teams that are human back into F.A.

I looked at EEAA#3 (because I have a dude there) and there are 35 Players that are non-CPU on CPU teams. Thats nearly a full roster. Including players from EEAA#1, Africa AA#1 etc down the line, I'm willing to bet that all put together there is probably close to 75-80 Actual players on CPU teams. Most of the guys weren't even inactive. Simply racking up stats in dumb games.

If you collapse the leagues you'll end up with leagues full of actual teams. No 255-0 games. Raise the price to drop a team midseason. I'd say even charge to drop them, so say you pay a fee of 400 to drop midseason, you're not just gonna waste the flex you paid to buy the team AND pay a fee. You'll stick with it. What with there being a whole extra team of real players out there from the CPU teams, and F.A. shouldn't be that hard to fill a team either. Move some of the left over teams up into AAA and eliminate all those CPU Teams as well.

You'll get some pissed off owners, sure, but in the end that in itself will probably thin the owner group. Right now there's just simply too many Leagues and not enough teams to support it.

Might even have to merge Cap 42 & AA into an uncapped Minors before dispersing. Which brings me to my next point...

Don't let owners pick their region. Seriously. Who gives a shit? I'm tired of seeing a USA AAA and AA full to the brim with SEAPRO missing like 5 teams due to CPU, and AAA missing 9 and AA not existing.

Delete some AA and scatter those teams amonst the other leagues pushing up some AAA teams into Pros (yes some league shuffle might occur), but in the end you'll end up with competitive AA (if there is any left) and AAA and Pro will be soon to follow. With WL the ultimate goal, and most slowbuild teams not making it to AAA anyway, which region you come from will matter little. Especially considering most of the AA teams will get a free promotion to AAA, it should be a sweet bonus.

Maybe im just really tired, but this all makes sense to me. It'll probably make more sense in the morning when I'm not writing a proposal.

Seriously, I'll help condense teams and be the bad guy who threw your USA AA team into SEA AAA if I have to be. I'm willing to take a hit for the good of the cause.

Also, Flex Sale every offseason should help keep the peeps creatin playas.
 
Dub J
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Originally posted by robponce
I would think the opposite.

If I was paying a boatload for a team, I would build all the freaking players in the world. Why? Cuz I build great dots, and I want as many of them on a team that I control. Why spend a boatload of money and put someone else's dots on it?

Personally I think raising the cost of teams is a bad idea. Yes it will limit the # of owners and we'll end up with much less owners, but truthfully, that could scare away even more owners, when owners aren't the problem. Agents are. we just need to compact the current leagues and not hand out a team to everyone that wants one. Make the wait list an actual wait list and not a sign up here and everyone gets a team list. Take for example this AA: (EEAA#3)

http://goallineblitz.com/game/league.pl?league_id=63

There are 13 CPU teams.

EEAA#1:

http://goallineblitz.com/game/league.pl?league_id=26

There are 10 CPU teams.

That means together they have 23 CPU teams.

There are 10 in Africa AA #1.

Thats 33 CPU teams

Know what that means to me? Throw them all in one league and delete league. Force all players on those teams that are human back into F.A.

I looked at EEAA#3 (because I have a dude there) and there are 35 Players that are non-CPU on CPU teams. Thats nearly a full roster. Including players from EEAA#1, Africa AA#1 etc down the line, I'm willing to bet that all put together there is probably close to 75-80 Actual players on CPU teams. Most of the guys weren't even inactive. Simply racking up stats in dumb games.

If you collapse the leagues you'll end up with leagues full of actual teams. No 255-0 games. Raise the price to drop a team midseason. I'd say even charge to drop them, so say you pay a fee of 400 to drop midseason, you're not just gonna waste the flex you paid to buy the team AND pay a fee. You'll stick with it. What with there being a whole extra team of real players out there from the CPU teams, and F.A. shouldn't be that hard to fill a team either. Move some of the left over teams up into AAA and eliminate all those CPU Teams as well.

You'll get some pissed off owners, sure, but in the end that in itself will probably thin the owner group. Right now there's just simply too many Leagues and not enough teams to support it.

Might even have to merge Cap 42 & AA into an uncapped Minors before dispersing. Which brings me to my next point...

Don't let owners pick their region. Seriously. Who gives a shit? I'm tired of seeing a USA AAA and AA full to the brim with SEAPRO missing like 5 teams due to CPU, and AAA missing 9 and AA not existing.

Delete some AA and scatter those teams amonst the other leagues pushing up some AAA teams into Pros (yes some league shuffle might occur), but in the end you'll end up with competitive AA (if there is any left) and AAA and Pro will be soon to follow. With WL the ultimate goal, and most slowbuild teams not making it to AAA anyway, which region you come from will matter little. Especially considering most of the AA teams will get a free promotion to AAA, it should be a sweet bonus.

Maybe im just really tired, but this all makes sense to me. It'll probably make more sense in the morning when I'm not writing a proposal.

Seriously, I'll help condense teams and be the bad guy who threw your USA AA team into SEA AAA if I have to be. I'm willing to take a hit for the good of the cause.

Also, Flex Sale every offseason should help keep the peeps creatin playas.


epic post
 
TyrannyVaunt
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Elite Minors is pretty fun. All they need to do is extend that type of system across the game.
 
Flame
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+10000000 to rob's post
 
DigitalDaggers
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Originally posted by TyrannyVaunt
Elite Minors is pretty fun. All they need to do is extend that type of system across the game.


the system that has been suggested basically does that
 
TyrannyVaunt
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Originally posted by DigitalDaggers
Originally posted by TyrannyVaunt

Elite Minors is pretty fun. All they need to do is extend that type of system across the game.


the system that has been suggested basically does that


Why do you think I said...

Originally posted by TyrannyVaunt

DD... Just Do it.


The fact is... You aren't going to make every single person happy - but it is probably the easiest and quickest way to fix what is obviously broken about GLB right now.

And the ground work you have laid out sounds good to me. I think you should move forward and make it happen in season 17.
 
Hagalaz
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The question is whether or not it does fix everything, which I do think it doesn't. It's not enough.
 
Bukowski
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I'm not really understanding how the promotion system will work in this case.

Honestly, that is what's important.

Who will be moving into World League? You can't have the same number of teams from Competitive Pro moving up as Elite Pro, and so on.

Teams that will be winning competitive pro probably aren't as good as the teams losing in elite pro. So how will this system sort all of that out? You can't just have the winners of competitive pro and elite pro moving on, you need a way to figure the best teams.

There also needs to be a reason for people to want to be in Elite Pro.
Edited by Bukowski on Jun 21, 2010 22:40:17
Edited by Bukowski on Jun 21, 2010 22:35:52
 
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