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Forum > Suggestions > Epic Suggestions > Veteran Abilities Suggestion Thread
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bhall43
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Slot Receiver

Bonus to Sticky Hands and Fake % when Speed and Agility are within 15 points of one another.

 
Staz
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Originally posted by Kayoh Claus

please?


Will go through the recent posts tomorrow and add new ones that I think are sensible/well planned. Ones that need more work will be brought up for discussion.
 
Robbnva
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Originally posted by Staz
Originally posted by Robbnva

no rushing QB VAs?


Some of the VAs for carrying can be used for rushing QBs.


oh yeah, I forgot those work wonders for rushing QBs
 
Staz
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Originally posted by bhall43
Slot Receiver

Bonus to Sticky Hands and Fake % when Speed and Agility are within 15 points of one another.



Already a VA dedicated to the slot receiver, and I don't know if this is a solid idea. Why is Sticky Hands affected by Speed and Agility? I don't see the logic in this suggestion.
 
Staz
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Originally posted by Robbnva
oh yeah, I forgot those work wonders for rushing QBs


Ha I'm talking about the new carrying suggestions, not the current ones.
 
notthegint
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Originally posted by Kayoh Claus

Spin Move (defensive ends only): This DE knows how to use his opponent's momentum against them. Each level of the Spin Move VA gives this defensive end a 3% chance to spin underneath an over setting offensive tackle.


Would be nice to have both an evasive rush boost and a renewed ability to go inside.
 
Ryiotgear
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Can we get something for INT % ? There are a ton of new QB/WR VAs that threaten to swing balance too far to the offense. We have defensive VAs for pass deflections, force fumbles, but nothing at this point for INTs.
 
EagleOtto
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Jump Route:
+2% bonus per level to intercept the ball, -2% penalty per level to avoid a pump fake effect.
 
Fumanchuchu
fonky
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Originally posted by Robbnva
no rushing QB VAs?


perfect for:

Originally posted by Fumanchuchu



I think Staying Alive and Turn the Corner could be combined, but they should function with a radius like Aura does.

Something like: "Reverse the Field" or "Broken Play"

This player gets a 1% boost to speed, agility, and breaking tackles per level when a defender is within his radius and the player is behind the LOS. More levels increase the radius and bonus applied. Only active on 75% elusive or greater.


This would help backs avoid TFL on the high risk sweeps. It be epic for running QBs.

 
Ryiotgear
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Originally posted by EagleOtto
Jump Route:
+3% bonus per level to intercept the ball, -1% penalty per level to avoid a pump fake effect.


FYP

<-- Guy with CB and not a QB/WR

Good idea for a VA name though and what seems to be a fair tradeoff
Edited by Ryiotgear on Dec 1, 2009 22:15:16
 
Fumanchuchu
fonky
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Originally posted by EagleOtto
Jump Route:
+2% bonus per level to intercept the ball, -2% penalty per level to avoid a pump fake effect.


+1 maybe only a 1% penalty though, seems like -30% against pump fakes would be pretty rough especially with clever instinct and what not.
 
EagleOtto
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Originally posted by Ryiotgear
FYP

<-- Guy with CB and not a QB/WR

Good idea for a VA name though and what seems to be a fair tradeoff


Originally was gonna go with a +2/-1 tbh,
I've also seen how useless a +21% intercept AEQ was too, so maybe 3% is the way to go for such a big drawback
Edited by EagleOtto on Dec 1, 2009 22:48:33
 
dbm326
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Originally posted by Longhornfan1024
Since there are so many pro-QB/WR VAs being implemented, there has to be at least one for CBs.

Slot Cover Corner: This CB is money when covering the slot. For each level of Slot Cover Corner, this player receives a 3% bonus to the strength of Swat Ball and Shutdown Coverage special abilities and a 1% bonus to vision when playing man coverage. Ability applies only when playing in the CB3 position.




A VA to directly counter the one that I made and suggested? That's actually a great idea.

Name should have something to do with being a nickel back, tbh.
Edited by dbm326 on Dec 2, 2009 05:18:07
 
dbm326
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Here's 2 New VA Suggestions, open to ideas on making them better, of course.

Lights Out! This player is a fierce hitter, capable of making critical, awe-inspiring hits. Each level of Lights Out! gives this player an additional 1% chance of causing a fumble and a 1% chance of doubling the energy reduction on the ball carrier when making a tackle. Prereq: 70 Strength

Charisma This player has a strong personality and is taken very seriously by teammates. For each level of Charisma, this player receives a 2% bonus to the strength of Field General, Defense General, and D-Line General. Prereq: 50 Confidence
Edited by dbm326 on Dec 11, 2009 07:24:06
Edited by dbm326 on Dec 2, 2009 06:54:24
Edited by dbm326 on Dec 2, 2009 06:49:57
Edited by dbm326 on Dec 2, 2009 05:49:54
Edited by dbm326 on Dec 2, 2009 05:49:23
 
ArsonIsFun
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Technique Man's current incarnation is of dubious value. The scaling 10% makes it rough to meet the stat separation at high levels ...

besides, if you already have 10% more agility than the pass blocker, shouldn't you be breaking the blocks fairly consistently already? it's like blowout fuel - if you're already going to kick the OTs ass most of the time, here's something to make it happen all the time.

I'd just like to see a flat bonus to elusive pass rushers ...
 
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