Will go through the recent posts tomorrow and add new ones that I think are sensible/well planned. Ones that need more work will be brought up for discussion.
Bonus to Sticky Hands and Fake % when Speed and Agility are within 15 points of one another.
Already a VA dedicated to the slot receiver, and I don't know if this is a solid idea. Why is Sticky Hands affected by Speed and Agility? I don't see the logic in this suggestion.
Spin Move (defensive ends only): This DE knows how to use his opponent's momentum against them. Each level of the Spin Move VA gives this defensive end a 3% chance to spin underneath an over setting offensive tackle.
Would be nice to have both an evasive rush boost and a renewed ability to go inside.
Can we get something for INT % ? There are a ton of new QB/WR VAs that threaten to swing balance too far to the offense. We have defensive VAs for pass deflections, force fumbles, but nothing at this point for INTs.
I think Staying Alive and Turn the Corner could be combined, but they should function with a radius like Aura does.
Something like: "Reverse the Field" or "Broken Play"
This player gets a 1% boost to speed, agility, and breaking tackles per level when a defender is within his radius and the player is behind the LOS. More levels increase the radius and bonus applied. Only active on 75% elusive or greater.
This would help backs avoid TFL on the high risk sweeps. It be epic for running QBs.
Good idea for a VA name though and what seems to be a fair tradeoff
Originally was gonna go with a +2/-1 tbh, I've also seen how useless a +21% intercept AEQ was too, so maybe 3% is the way to go for such a big drawback
Originally posted by Longhornfan1024 Since there are so many pro-QB/WR VAs being implemented, there has to be at least one for CBs.
Slot Cover Corner: This CB is money when covering the slot. For each level of Slot Cover Corner, this player receives a 3% bonus to the strength of Swat Ball and Shutdown Coverage special abilities and a 1% bonus to vision when playing man coverage. Ability applies only when playing in the CB3 position.
A VA to directly counter the one that I made and suggested? That's actually a great idea.
Name should have something to do with being a nickel back, tbh.
Here's 2 New VA Suggestions, open to ideas on making them better, of course.
Lights Out! This player is a fierce hitter, capable of making critical, awe-inspiring hits. Each level of Lights Out! gives this player an additional 1% chance of causing a fumble and a 1% chance of doubling the energy reduction on the ball carrier when making a tackle. Prereq: 70 Strength
Charisma This player has a strong personality and is taken very seriously by teammates. For each level of Charisma, this player receives a 2% bonus to the strength of Field General, Defense General, and D-Line General. Prereq: 50 Confidence
Technique Man's current incarnation is of dubious value. The scaling 10% makes it rough to meet the stat separation at high levels ...
besides, if you already have 10% more agility than the pass blocker, shouldn't you be breaking the blocks fairly consistently already? it's like blowout fuel - if you're already going to kick the OTs ass most of the time, here's something to make it happen all the time.
I'd just like to see a flat bonus to elusive pass rushers ...