Originally posted by Myrik_Justiciar
No TTN or PF on Himalaya's QB.
And if he throws across the middle then of course Gilwice has a good game.
Man has OAI, SD, and Third Down Stopper. All designed to increase deflections anywhere on the field. Zone's SAs only fire with help over the top and will not work in deep coverage. With the new passing arc added to pass power, LBs do not get Ints like they used too (the changed was needed, I agree), but now you can just sling it deep where zone has no answer.
So, you saying you won't throw deep against Zone then?Originally posted by dredgar
You can't just keep saying make it balanced game when the things you guys are demanding do not make sense for football. Saying it's a game is not a good argument when it's a FOOTBALL game, ergo things have to be logical with football. Zone shark should fire everywhere I agree it makes sense. But saying making on an island work for zone is stupid. It literally is a sa made for 1vs1 coverage (that's man) a deep zone defenders job is to make a safe play and not get beat deep. Bort fixed the fuck ups with zone this morning and he nerfed zone. I noticed all of my man CB with 95+ man awareness did not respond well to the ball in air at all today. Guys, in the end, it's about gameplay - or effectiveness.
Bort made a hotfix after 1 day of games.
I ran 4 scrims this morning and lost to BSB, Gliwice and Airborne. I beat 16th by 2.
How about we finish today and tomorrow and see what the issues are?
Originally posted by BoDiddley
It's actually easier to throw deep against Man defense in GLB, than Zone due to Head Fakes. https://glb2.warriorgeneral.com/game/replay/805046/1165953WRs do have specific SAs for use against Man. They don't against Zone. So while you want Man SA's available to Zone players, you don't want them exposed to Head Fake? Or you do?
Just trying to clarify everyone's position.