theyd have to tune down their speed rate in the code which i dont think is very easy, or at least change the effectiveness of quickness. I do agree with this though, I actually would like to see balance, quick and footwork a bigger component in the elusive side of things. But it is a game and probably rediculously hard to code when your figuring in physics of the entire map.
Forum > Goal Line Blitz 2 > Changelog!
jakedood
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True.. its more I'd like to see elusive's being more effective come vet still, and just lower powerbacks a little
still allowing them to break tackles, but can be caught easier, so more realistic I guess of a monster running back 
still allowing them to break tackles, but can be caught easier, so more realistic I guess of a monster running back 
vipermaw82
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Originally posted by jakedood
True.. its more I'd like to see elusive's being more effective come vet still, and just lower powerbacks a little still allowing them to break tackles, but can be caught easier, so more realistic I guess of a monster running back
I was a firm believer in having prototype builds but it didnt take off. Such as A power back with a certain height and wait has this set of abilities. Give us less control (makes people upset im sure) but it also takes the expoits out of the game. Heck still give us 3 cap boosters but this would add structure to the game i think.
They've done this on NHL 16 and NHL 17 on xbox and its made a lot more competitive playing field.
True.. its more I'd like to see elusive's being more effective come vet still, and just lower powerbacks a little still allowing them to break tackles, but can be caught easier, so more realistic I guess of a monster running back
I was a firm believer in having prototype builds but it didnt take off. Such as A power back with a certain height and wait has this set of abilities. Give us less control (makes people upset im sure) but it also takes the expoits out of the game. Heck still give us 3 cap boosters but this would add structure to the game i think.
They've done this on NHL 16 and NHL 17 on xbox and its made a lot more competitive playing field.
Xars
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Originally posted by vipermaw82
I actually would like to see balance, quick and footwork a bigger component in the elusive side of things. But it is a game and probably rediculously hard to code when your figuring in physics of the entire map.
They boosted the ability of Elusive and Footwork to generate broken tackles.
Though I doubt Footwork really does much without high Elusive. Morn's a Footwork machine with virtualy no Elusive. She's not breaking tackles.
Morn: 22 BRT in 918 rushes (17 Elusive + 84 Foot)
LZ2 HB Backup: 37 in 362 rushes (73 Elusive + 43 Foot)
I actually would like to see balance, quick and footwork a bigger component in the elusive side of things. But it is a game and probably rediculously hard to code when your figuring in physics of the entire map.
They boosted the ability of Elusive and Footwork to generate broken tackles.
Though I doubt Footwork really does much without high Elusive. Morn's a Footwork machine with virtualy no Elusive. She's not breaking tackles.
Morn: 22 BRT in 918 rushes (17 Elusive + 84 Foot)
LZ2 HB Backup: 37 in 362 rushes (73 Elusive + 43 Foot)
Edited by Xars on Oct 11, 2016 09:19:00
vipermaw82
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abdullah 179 carries in league games 24 broken tackles with 88 elusive and 30 footwork. must need more footwork lol
bhall43
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Originally posted by jakedood
True.. its more I'd like to see elusive's being more effective come vet still, and just lower powerbacks a little still allowing them to break tackles, but can be caught easier, so more realistic I guess of a monster running back
Elusives are very effective. Take a look at Sanders and Barber in vet.
True.. its more I'd like to see elusive's being more effective come vet still, and just lower powerbacks a little still allowing them to break tackles, but can be caught easier, so more realistic I guess of a monster running back
Elusives are very effective. Take a look at Sanders and Barber in vet.
bhall43
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Originally posted by bhall43
While power running is the meta, i don't currently have a huge problem with it. A couple more viable defensive plays would be nice. Like how about some DE flat strong/weak plays that aren't just out of 4-3? Most of the flat plays are flanking out the DE or LB on both sides of the ball. which provides far less pass rush allowing guys to game you all day with both pass and run. But really it is very containable at this point as it is. A couple more nice defensive play options would go a long way.
while im on the defensive play topic. some more long pass defense options would be great as well. sky man under, mlb cloud, and cover 3 tiger have been pretty nice in combinations with multiple blitz's and outside run plays. I think there is a really nice mix of medium and short plays at this point. Attention to outside run and long distance would be a great addition this offseason.
http://i779.photobucket.com/albums/yy78/bhall43/82_zpskh4rymz1.jpg
http://i779.photobucket.com/albums/yy78/bhall43/181_zpsmuh4silv.jpg
http://i779.photobucket.com/albums/yy78/bhall43/137_zpsls3cxyrz.jpg
http://i779.photobucket.com/albums/yy78/bhall43/137_zpsgegxodeu.jpg
just a couple quick examples of some outside ideas that would be neat imo. just variations of plays that already exist but are more focused.
While power running is the meta, i don't currently have a huge problem with it. A couple more viable defensive plays would be nice. Like how about some DE flat strong/weak plays that aren't just out of 4-3? Most of the flat plays are flanking out the DE or LB on both sides of the ball. which provides far less pass rush allowing guys to game you all day with both pass and run. But really it is very containable at this point as it is. A couple more nice defensive play options would go a long way.
while im on the defensive play topic. some more long pass defense options would be great as well. sky man under, mlb cloud, and cover 3 tiger have been pretty nice in combinations with multiple blitz's and outside run plays. I think there is a really nice mix of medium and short plays at this point. Attention to outside run and long distance would be a great addition this offseason.
http://i779.photobucket.com/albums/yy78/bhall43/82_zpskh4rymz1.jpg
http://i779.photobucket.com/albums/yy78/bhall43/181_zpsmuh4silv.jpg
http://i779.photobucket.com/albums/yy78/bhall43/137_zpsls3cxyrz.jpg
http://i779.photobucket.com/albums/yy78/bhall43/137_zpsgegxodeu.jpg
just a couple quick examples of some outside ideas that would be neat imo. just variations of plays that already exist but are more focused.
Originally posted by Xars
They boosted the ability of Elusive and Footwork to generate broken tackles.
Though I doubt Footwork really does much without high Elusive. Morn's a Footwork machine with virtualy no Elusive. She's not breaking tackles.
Morn: 22 BRT in 918 rushes (17 Elusive + 84 Foot)
LZ2 HB Backup: 37 in 362 rushes (73 Elusive + 43 Foot)
Originally posted by vipermaw82
abdullah 179 carries in league games 24 broken tackles with 88 elusive and 30 footwork. must need more footwork lol
Originally posted by bhall43
Barber has 158 broken tackles on 966 rushes. Might be spins though.
81 elusive/60 footwork
Woah, I didn't realize that this was a ballet sim. Maybe you guys should assign some SPs to "Prancing"?
They boosted the ability of Elusive and Footwork to generate broken tackles.
Though I doubt Footwork really does much without high Elusive. Morn's a Footwork machine with virtualy no Elusive. She's not breaking tackles.
Morn: 22 BRT in 918 rushes (17 Elusive + 84 Foot)
LZ2 HB Backup: 37 in 362 rushes (73 Elusive + 43 Foot)
Originally posted by vipermaw82
abdullah 179 carries in league games 24 broken tackles with 88 elusive and 30 footwork. must need more footwork lol
Originally posted by bhall43
Barber has 158 broken tackles on 966 rushes. Might be spins though.
81 elusive/60 footwork
Woah, I didn't realize that this was a ballet sim. Maybe you guys should assign some SPs to "Prancing"?
Xars
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Originally posted by DeeVee8
Woah, I didn't realize that this was a ballet sim. Maybe you guys should assign some SPs to "Prancing"?
Yeah but Morn only has 4 lost fumbles in her last 1800 carries.
With 33 Carry Grip. At Pro.
And am I supposed to complain about her 12+ yard rushing average?
Woah, I didn't realize that this was a ballet sim. Maybe you guys should assign some SPs to "Prancing"?
Yeah but Morn only has 4 lost fumbles in her last 1800 carries.
With 33 Carry Grip. At Pro.
And am I supposed to complain about her 12+ yard rushing average?
Galactic Empire
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Originally posted by DeeVee8
Woah, I didn't realize that this was a ballet sim. Maybe you guys should assign some SPs to "Prancing"?

Woah, I didn't realize that this was a ballet sim. Maybe you guys should assign some SPs to "Prancing"?

vipermaw82
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Lol ballet if we use elusive and exploiting meta with power backs... they should just let us run into each other and fall down
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