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Kayoh
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Originally posted by PaulM
I'm not sure I believe that you can effectively build a back that uses both elusive and power running moves. I feel like you have to sacrifice too much speed to round the build out.

didn't Jimbo Jumpback use both Power Through and Juke?
 
HayRow
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Originally posted by PaulM
I'm not sure I believe that you can effectively build a back that uses both elusive and power running moves. I feel like you have to sacrifice too much speed to round the build out.


http://www.glb2scout.com/virtualplayer.php?Code=7ac71d433f282034e088473244df8c02

sprint only to 65, but you'd see a lot of broken tackles with power and elusive
 
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Originally posted by HayRow
http://www.glb2scout.com/virtualplayer.php?Code=7ac71d433f282034e088473244df8c02

sprint only to 65, but you'd see a lot of broken tackles with power and elusive


Damn....that's a nice build.
 
AirMcMVP
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Originally posted by HayRow
http://www.glb2scout.com/virtualplayer.php?Code=7ac71d433f282034e088473244df8c02

sprint only to 65, but you'd see a lot of broken tackles with power and elusive


Originally posted by Galactic Empire
Damn....that's a nice build.


This build will clearly be useless, based on the kudos given.
 
HayRow
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Originally posted by AirMcMVP
This build will clearly be useless, based on the kudos given.


yeah no shit
Originally posted by Galactic Empire
Damn....that's a nice build.


don't ever compliment anything I do GE...fuuuuck, trash the build!!!
 
Absolut Zero
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Originally posted by Raid
Juke WR is definitely doable, quickness is ridiculously important for catching a pass quickly so it plays off itself nicely. I've noticed that on my high quickness HBs they can snag some ridiculous catches with even just 30-35 hands and pull moves on poor LBs trying to cover them. I imagine it's akin to just being able to turn quickly and nab the ball while maintaining speed, helps a shit ton with drops as well.


I think I'd add Footwork to that as well.

My Elusive WR has just recently hit Veteran. Some nice plays even without Juke firing:
http://glb2.warriorgeneral.com/game/replay/290926/3240849?player_id=207528

He's already had 2 broken tackles in Veteran, which is weird, since I don't think he had a single broken tackle in all of Professional. Very curious about a team built around this.
Edited by Absolut Zero on Mar 9, 2016 13:49:07
 
Cuivienen
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Ok, I am starting the Vet stat run of round 2 of FFum testing tomorrow. This is the final build comparison, old to new:

Man Awareness 36 > 23 [remaining SP dumping ground]
Zone Awareness 97 (no change)
Tackling Tech 74 > 16 [going to do 15 games and respec to high tech to test the theory of keeping ball carriers off the ground]
Power Tackling 12 > 81 [this is the main test, if you need power tackling as well as strip tech]
Strip Technique 91 > 77 [cap issue - had to be lower to get power tackling cap higher]
Tackling Grip 29 > 52 [this was capped in the original build; more cap in the new build and need to hold on to test the drag FFum theory]
Pursuit 94 > 91
Def Consistency 36 (nc)
Balance 14 > 32 [with the no tackling tech, capped balance so he won't fall over in initial impact as much]
Quickness 60 > 35 [cap issue - had to be lower to get power tackling cap higher]
Sprinting 77 (nc)
Diving 12 > 30 [thought I would throw some in this go round to see if it helps get a couple more high impact tackles]
Conditioning 69 (nc)
Heart 32 (nc)
Gold Opportunist (nc)
Gold Closing Speed > Gold Monster Hit

After 15 games, will probably respec into more tackling tech, taking SP out of Balance, Diving and Man Awareness. If that isn't enough to get it to a competent level, will take some out of Pursuit as well.
 
Absolut Zero
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Sounds interesting!
 
Absolut Zero
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http://glb2.warriorgeneral.com/game/replay/291220/3322761?player_id=207528

Didn't Juke out of bounds this time!
 
PaulM
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Originally posted by HayRow
http://www.glb2scout.com/virtualplayer.php?Code=7ac71d433f282034e088473244df8c02

sprint only to 65, but you'd see a lot of broken tackles with power and elusive


Ok, I want to see that in action.
 
USC_Trojans
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Originally posted by PaulM
I'm not sure I believe that you can effectively build a back that uses both elusive and power running moves. I feel like you have to sacrifice too much speed to round the build out.


Did you forget? I did already. http://glb2.warriorgeneral.com/game/player/26876 I have a build I'm holding on to but its got 90 speed. The build concept is high carry awareness in theory means I need less power running and elusive running because he'll use them more effectively.
 
Cuivienen
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Originally posted by Absolut Zero
Sounds interesting!


Imma let the games finish, but it's not looking good. Prior to respec, so so many missed tackles and barely any FFUM. Couple games past respec and the missed tackles are down, and FFUM will probably come in close to the first build, which implies to me power tackling doesn't help.

Even if Strip Tech works (I didn't test not having it at all to establish a control), not sure the SP cost is worth the few FFUM a season you get out of it.
 
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Originally posted by PaulM
I'm not sure I believe that you can effectively build a back that uses both elusive and power running moves. I feel like you have to sacrifice too much speed to round the build out.


I've been trying to figure that out for awhile, its difficult for sure and would need lots of testing
 
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Originally posted by HayRow
http://www.glb2scout.com/virtualplayer.php?Code=7ac71d433f282034e088473244df8c02

sprint only to 65, but you'd see a lot of broken tackles with power and elusive


Will Juke and Power Through both work together?

 
Absolut Zero
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Damn, so close:
http://glb2.warriorgeneral.com/game/replay/291454/3405533?player_id=207528
 
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