Originally posted by Catch22
I hate to seem like an idiot, but I have no idea what you're asking here.
XP gains will be very fixed. Max game XP is fixed for various level ranges. In the current system, where it might be 700 game XP for a level 1 player and 400 XP for a level 5 player (just using numbers for example) in the new system it will be a fixed 650 game XP for X number of levels and then will move to a fixed 500 game XP (again just using numbers for example) for the next X number of levels... so on and so on.
I think you hit the answer.....basically, today it's variable based on level, so an early boost to level 4 reduces XP earned, and boosting early up through level 29 reduces your XP gaining substantially....
So, it appears in the new system, only at specific levels does the XP earned change, so theoretically, boosting early may not change how much you earn in XP....
So, has it been determined which levels change the XP earned? Is it going to attempt to hit an end of season timeframe? That would take away incentive to boost late.
Originally posted by Mike1709
Would it be possible to tie the game and nightly XP to how many days old the player is rather than the players level?
Just thinking if its still tied to level we are going to have 7 seasons of waiting to the end of the season to boost if you want to max XP which seems counter-intuitive
I know the numbers you posted are just an example but if the fixed game XP drops by say 50 xp at a certain level, you could lose 800 XP over 16 games between boosting early and boosting late, multiply that by multiple seasons and you could find yourself with several levels difference just because of different boosting strategies.
That is pretty much what I'm wondering....
But if the "reduction" points are tied closely to season end expected levels, perhaps for playoffs on day 32 for example, and doesn't penalize too heavily for boosting early, then it's probably not a big issue....
But I agree, we don't want to spend 7 seasons boosting late just to be able to hit level 72....
I hate to seem like an idiot, but I have no idea what you're asking here.
XP gains will be very fixed. Max game XP is fixed for various level ranges. In the current system, where it might be 700 game XP for a level 1 player and 400 XP for a level 5 player (just using numbers for example) in the new system it will be a fixed 650 game XP for X number of levels and then will move to a fixed 500 game XP (again just using numbers for example) for the next X number of levels... so on and so on.
I think you hit the answer.....basically, today it's variable based on level, so an early boost to level 4 reduces XP earned, and boosting early up through level 29 reduces your XP gaining substantially....
So, it appears in the new system, only at specific levels does the XP earned change, so theoretically, boosting early may not change how much you earn in XP....
So, has it been determined which levels change the XP earned? Is it going to attempt to hit an end of season timeframe? That would take away incentive to boost late.
Originally posted by Mike1709
Would it be possible to tie the game and nightly XP to how many days old the player is rather than the players level?
Just thinking if its still tied to level we are going to have 7 seasons of waiting to the end of the season to boost if you want to max XP which seems counter-intuitive
I know the numbers you posted are just an example but if the fixed game XP drops by say 50 xp at a certain level, you could lose 800 XP over 16 games between boosting early and boosting late, multiply that by multiple seasons and you could find yourself with several levels difference just because of different boosting strategies.
That is pretty much what I'm wondering....
But if the "reduction" points are tied closely to season end expected levels, perhaps for playoffs on day 32 for example, and doesn't penalize too heavily for boosting early, then it's probably not a big issue....
But I agree, we don't want to spend 7 seasons boosting late just to be able to hit level 72....