Originally posted by DigitalDaggers
Originally posted by WiSeIVIaN
Any chance you want to elaborate as to why teams need to cost more to own, and why people shouldn't be unhappy about it?
It costs more to boost a WR for a season than to own a team.
I don't see this changing much.
We don't need multi's made to buy teams and we don't need non-committed owners buying teams and getting in over their heads just because the cost has been so low to own a team.
Anyway, we have discussed nudging it up a little bit. People who don't buy Flex Points will still be able to save up and get a team if they want to.Taking into account retirement flex, it costs 270 flex to boost a WR, and 400 flex to own a team.
Team turnover is bad for the game. Making it cost more to keep a team = more team turnover.
Again, but simply charging say 1400 flex for 3 seasons to buy a team, you are curbing newbs from buying teams before being ready.
By charging more to extend teams, you are charging owners more money in order for them to get nothing more in return. Making WR's cost 250 flex rather than 300 to go along with the boost to 500-600 flex/season/seasonwould be fine, but as it stand you are talking about charging the average player more cash (flex) in exchange for nothing...
Also worth noting, if only committed/ready owners had teams, you would not have enough human teams to support the player population. The more you rise cost, indeed the more non-ready owners don't own, but that comes at a cost.
Tbh, a change to say 800-1,000 flex/season without any flex reductions would cause a LOT of good committed owners to consider selling their teams out of principle. Players are happy when they are on active teams with good owners, and a LOT of stuff owners go through is a pain. Raising the cost = shoddy idea, imho.