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Forum > Game Changes Discussion > Proposed Changes > GLB Financial System Discussion
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Wrathius
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Please go back to the original idea. I really do not like this idea cause it makes owning a team boring.
 
peacebringer
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Originally posted by Guppy, Inc
i wish the finances/eq was simple. get rid of anything called token, and simply use game cash and FP. get rid of all standard eq and simply let players buy/upgrade AEQ from a store for FP. so anyone could walk in and buy a +3 blocking/protector SA if you had the FP. it would cost the same for everyone, and upgrading it would cost game cash giving game cash actual meaning. if at some point you move from LOT to ROT or ST, then simply go sell it and buy a more useful AEQ. this would roll CE into AEQ even making it simplier and more intuitive.

for examples:
+2% break block costs 50 fp/reward points
+3% BB costs 75
+5% BB costs 100
+5% BB + 1 attribute costs 200
+5% BB + 2 attributes costs 400
+5% BB + 3 attributes costs 600
you can replace BB with any SA or skill %

now when you want to upgrade it, you could really use the existing $ upgrade costs of 500, 2500, 12500, etc. because you can use fp or reward points for the initial purchase, everyone would be able to afford some kind of AEQ and if they want a better piece, either save reward points or buy FP.

a side benefit is that CPU players instantly get better because they will no longer be w/o the huge amounts of eq that most human players have.


better but simply makes the game more expensive to play...
 
millertime31
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Originally posted by Deathblade
Take back this entire revision tbh

this "revision" is mindblowing.


 
Mstr_October
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Nevermind, the OP looks good now, I like the revisions.

Edited by Mstr_October on Apr 17, 2010 05:21:11
Edited by Mstr_October on Apr 17, 2010 05:19:24
 
Mightyhalo
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Originally posted by Sik Wit It
To be honest, I'm a little disappointed. I think people were overestimating the effect salaries would have on their morale without realizing that permanent team upgrades, temporary upgrades, promotional days, etc would easily make up for that morale.

However I guess if this prevents people from ragequitting, then so be it. I just honestly don't think a lot of people understood the new system and denounced it at first glance.


People are obviously really attached to their stadium, cash and low stamina/morale. Like losing an epic item they worked for or something. I really don't understand that mentality myself.
 
sascha
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Originally posted by
Originally posted by jbleich
So

Hardcore - All the proposed changes
Regular - current system
Casual - current casual system
Super Casual - Like Bort has going in Suggestions
Peewee - Current Peewee

That actually sounds nice because it gives a good blend of options for all types of owners....is this what you are looking at?

Originally posted by
catch 22 wrote
Yes, something along those lines.


hm, recruiting for casual was horrible in the last season. i guess recruiting for super casual will be suizide...
 
Hcreek27
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Originally posted by Bort
Complex = complex. The general idea we're trying to achieve here is not increase the current complexity for the average player too much, as it's already at or near a breaking point for many folks. Hardcore leagues would allow people who want the "full" experience to go do it, while other leagues would have a pared down version. We can only make so many subdivisions before everyone is basically playing by themselves.


Do you really think the people who want more advanced football options are the same people who would want these "Hardcore" financial options? Most people I know from this game just want to play/coach football. I think a better solution to at least think about is to divide leagues like this:

1. Super Casual: Basically Casual now with no/little finances
2. Finance League: Full Hard Core finances, Basic AI
3. Dotball League: Advanced AI with the Hard Core AI additions you discussed above, little/no finances
2. Intermediate: Basically what you were planning for the Intermediate leagues already.

So instead of forcing people to be hardcore at everything, they get to pick what they're hardcore about. I seriously don't know anyone who would want to be in a finance league, but they're probably some.


EDIT: Actually, now that I think of it maybe all who are so hung up on having their team cash reset would want to go to the Finance Leagues.

Edited by Hcreek27 on Apr 17, 2010 06:37:24
Edited by Hcreek27 on Apr 17, 2010 06:29:56
 
Samythe41
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My head hurts!!!! argh!

I had a hard time figuring all the new stuff, and you change it already!

Please do whatever you want for the better good of the game, but take your time!

I liked relating salary to morale, that made a lot of sense, I think.

I don't like the idea of splitting teams between normal and hardcore.
 
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I am just pissed off with the orginal idea because my team is doing so well with $60 million currently in the bank, with a high fan support and a full stadium. The original plan would resest my hard earned cash which I dont think is fair on owners who have teams that have been financially managed well compared to teams that dont have much cash.
 
Nuge20
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Original idea was good. Should have kept it
 
nwalter
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salery cap will make it so teams pay high for best skill positions and have rubbish cpu linemen FBs ext, will make the game less practical and will leade 2 shoot outs.
 
dbreeze
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Bort & Co., I just don't think y'all are getting it. This is getting further and further away from becoming a realistic sim to enjoy building realistic players and focused on the accuracy of the game sim in simulating real game options and results. Where do you get the idea that the complexity "hardcore" players are looking for is in playing with finances, stadiums, or layers of unrealistic boosts or penalties to performance. Just give us an equal amount of resources to work with to start and let us apply our football knowledge to field a team of players and focus on game play decisions.
The perspective that those wanting more detailed control over actual game parameters(hardcore) should also be forced to accept more non-game related cruft to get onto the field and compete and those who don't accept the extra off-field work must not want a more detailed, realistic game experience tells me you just aren't getting it. I'M HERE TO PLAY FOOTBALL. All this extra stuff only needs to be developed as dictated by the core goal of reproducing an accurate game experience modeled after real American football. You guys are too much into the RPG aspects of the sim and are not focused on the accuracy of the actual player build and game play options. You'll be forever fighting the same problems until you adopt most of the same solutions found in real life. If you want to go to the Pros you must submit to a draft process or sit out for a length of time to obtain FA status to go where you want. I'd like to build players to only come and play for my own team but it's not realistic to American football. Why reinvent the wheel? Just mimic as closely as possible the core football game experience found in the real world and only use off-field non-game activities and choices to support the core experience as needed.
The balance of time spent trying to play football as GLB seems to think it should be experienced as opposed to being able to play something with a resemblance to the real life games is falling further and further towards learning GLBball and less and less towards being able to apply real football knowledge.
Anyone want to take over a Pro team? I can't just walk away from the players on the team but I just don't see this game going in a direction that I want to participate in anymore. A realistic American football sim focused on actual game play accuracy does not appear to be the goal here. Too much here is just pure fantasy with no resemblance to real life. Might as well play WoW or something.
 
rangeroak
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Originally posted by jbleich
So

Hardcore - All the proposed changes
Regular - current system
Casual - current casual system
Super Casual - Like Bort has going in Suggestions
Peewee - Current Peewee

That actually sounds nice because it gives a good blend of options for all types of owners....is this what you are looking at?


Sounds very nice. Everyone gets what they want so long as they are in the league they want to be in.
 
Tigam
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Originally posted by Ahrens858
you know what i want to hear?

No. That's why I said something I wanted to hear and not something Ahrens858 wanted to hear.
 
Enkidu98
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Originally posted by Deathblade
Looks like this system is meant to make it so well coordinated teams of friends with good builds can't play together.


I've not read the entire thread, just hitting the first page. I will not be happy if the team of friends I have, and the players we decided to make together, find they can not play on the same team because we've added a 'meaningful salary cap'.

There is no good purpose to a system like this, you will not be releasing 'good players' into the FA market as they will likely be retired.

So I would tread lightly with these salary restrictions. The 'range' of expected salaries should be such that a team can have its 60 players (55 players and 5 coaches eventually) and they do not have to cut players because they have too good of a build and thus deserve more money than can be had under the salary cap.

The first system, required extra time to achieve the present status quo. So I objected because it was a non meaningful addition that treated my personal/real time as an owner (someone providing GLB a benefit for an out of pocket/personal cost) as something GLB was entitled to. Adding just a couple of hours of work every season is still adding work that I have to give up to maintain status quo. Not cool.

This second system appears, (again I will withhold my absolute judgment until the system is released) to make it so I will have to cut players from my team to meet salary cap because their expected pay for having good bills makes them too expensive to keep. If this occurs. I'm done completely as an owner. I may try to adjust by making my own players 'crappy' but I don't like that option much at all.

So if I have to cut players from my team to meet a salary cap because we made good players together, I will no longer pay you for the privilege to spend my time making your game fun for other people while I perform labour for you.

 
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