Originally posted by TyDavis315
S* QB & 2 S*WR burners would probably kill offensively.
Well that is football after all. But in a Salary Cap game, you do have to make other choices still.
And the moment you bring that much Speed to the edge, the Defense will counter. All the teams going S* SS & S* FS will just use those S* Tier 2 selections on CBs instead.
So instead of having a S* TE guarded by S* SS with S* INT LBs underneath, you'll have S* WR vs. S* CBs.
In the NFL, WRs & CBs are 1st Round Draft picks and TEs and Safeties are 2nd or 3rd Round picks - for the most part. And with WRs needing Speed and Awareness, you can say goodbye to the Strength/Confidence-type builds that generated CiT monsters. You can't have high caps in everything.
We had 54 seasons, at 53 days per season, of the old game. It's been 8 years. Now we've got something very different.
Originally posted by BoDiddley
Zone is plenty powerful lol
Originally posted by Ghanima
Zone was powerfull like week ago. Now it is dead.
In the end, Bort and Cdog have made it clear that they are committed to have Zone being a viable alternative to Man. They want two systems. Just like they wanted Offensive to be Balanced and not pure Run or Pure Pass. They eventually tweaked everything to create the right incentives to run a Balanced O.
When you do a run from Rookie to Vet, you're thinking about a 9 season cycle. That's 9 changelog updates. That's 450 days or almost a year and a half.
If you're planning a team based on one changelog and not giving yourself any flexibility for future changes, particularly obvious ones, then you're lacking foresight.
It's digital entertainment people. If you don't like it, you can get your dopamine hit somewhere else.
For me, this opens up huge new opportunities where the next year or two have the chance to be completely different than the last 2-3 years.
S* QB & 2 S*WR burners would probably kill offensively.
Well that is football after all. But in a Salary Cap game, you do have to make other choices still.
And the moment you bring that much Speed to the edge, the Defense will counter. All the teams going S* SS & S* FS will just use those S* Tier 2 selections on CBs instead.
So instead of having a S* TE guarded by S* SS with S* INT LBs underneath, you'll have S* WR vs. S* CBs.
In the NFL, WRs & CBs are 1st Round Draft picks and TEs and Safeties are 2nd or 3rd Round picks - for the most part. And with WRs needing Speed and Awareness, you can say goodbye to the Strength/Confidence-type builds that generated CiT monsters. You can't have high caps in everything.
We had 54 seasons, at 53 days per season, of the old game. It's been 8 years. Now we've got something very different.
Originally posted by BoDiddley
Zone is plenty powerful lol
Originally posted by Ghanima
Zone was powerfull like week ago. Now it is dead.
In the end, Bort and Cdog have made it clear that they are committed to have Zone being a viable alternative to Man. They want two systems. Just like they wanted Offensive to be Balanced and not pure Run or Pure Pass. They eventually tweaked everything to create the right incentives to run a Balanced O.
When you do a run from Rookie to Vet, you're thinking about a 9 season cycle. That's 9 changelog updates. That's 450 days or almost a year and a half.
If you're planning a team based on one changelog and not giving yourself any flexibility for future changes, particularly obvious ones, then you're lacking foresight.
It's digital entertainment people. If you don't like it, you can get your dopamine hit somewhere else.
For me, this opens up huge new opportunities where the next year or two have the chance to be completely different than the last 2-3 years.






























