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BoDiddley
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Originally posted by McLovinCowboys

What it should be done? I really don't have a problem with making it way cheaper, even with high interception, it wouldn't make the passing game obsolete. But is making it cheaper enought? Should interceptions rolls be increased? We also need a Signature Ability for man coverage interceptions.





The solution has always been with a SA. Power Tackling has Monster Hit, for example, so why not a SA powered by Interception. Since the cost of the Interception skill is already pretty high, I don't see any over-powered builds resulting from this either.

Not sure exactly what bonuses to give though. The devs would know best.
 
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Originally posted by BoDiddley
The solution has always been with a SA. Power Tackling has Monster Hit, for example, so why not a SA powered by Interception. Since the cost of the Interception skill is already pretty high, I don't see any over-powered builds resulting from this either.

Not sure exactly what bonuses to give though. The devs would know best.


Similar to "On the Island", once i created a suggestion: http://glb2.warriorgeneral.com/game/forum/thread/5257985, maybe something like this. In adition to my suggestion, maybe powered by man awareness + interception, penalty to balance and morale.
 
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Originally posted by vipermaw82
http://glb2.warriorgeneral.com/game/player/172839

looks like one out of every 4 or 5 pass breakups is picked. with him built as is. he just his legend this year i think could have been last year.


Did Pick Six ever fire?
 
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Fix Pick Six. Make it worth getting and make it fire. Power it by zone/man awareness.
Edited by Galactic Empire on Oct 10, 2016 16:38:18
 
DeeVee8
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Originally posted by Galactic Empire
Fix Pick Six. Make it worth getting and make it fire. Power it by zone awareness.


Good Lord
 
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Originally posted by DeeVee8
Good Lord


You think Pick 6 is a good option as it stands? I fixed my post too.

Fine, power it by Int.
Edited by Galactic Empire on Oct 10, 2016 16:39:13
 
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Man Coverage Int SA would be nice, I'll agree with y'all there. Dunno how much I'd use it unless I had a star since Im a fan of pass deflecting big time... but options are good and help with varied builds and less cookie cutter stuff.

I could see a few more plays, some on defense like that was mentioned with the DE Wide for other formations...and flesh out some of the offensive formations like diamond a bit.
 
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I like the lowering of cost of INT.
 
bhall43
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Originally posted by Galactic Empire
I like the lowering of cost of INT.


Probably not happening. It's been something brought up ton of times and they haven't budged on even liking the idea.
 
bhall43
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Plus if they made the change it would take awhile to fully see the effects in builds unless someone went all in with pick up players to vet right away.
 
o The Boss x
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New Plays
 
vipermaw82
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Originally posted by TxSteve
and intercepted only 2.1% of the balls thrown his way.

8 ints / 373 targets

compared to NFL - it is like 3 or 4 seasons of targets - but only 1 season worth of ints.


This may definately be, and that goes with the Op'd CIT type rolls that were going on to. There has always been an issue to a degree against the pure pass teams with getting realistic offensive or defensive stats (respectively too good on offense and too bad on defense). i was going more for the INT versus deflections rolls. I think those numbers are close. As far as targets and receptions go sometimes my guys just have really bad rolls lol.
 
vipermaw82
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Originally posted by McLovinCowboys
Maybe its a decent rate, but it requires too much investiment to have this level of interception, he is a pure pass defender, with somewhat poor physicals, horrible run defense skills, no consistency, no heart, no toughtness.


The physicals on both the corners I posted were low, yet they still hung with most of the receivers no problem which is a problem in itself. Especially the amukamara build i posted.

he is a pure pass defender as this is a pass defending changelong request is it not? The reason for S* players is because you have those rare guys that can do both jobs pretty well. your standard cb is either going to be great at one thing or the other. Or you can just have a shit average build. It goes this way in real football to, which is one of the beauties of football.

With that being said, offense puts butts in the seats, meaning Op'd power running and passing makes people happy. people like me who prefer defense just do the best to slow them down.
 
vipermaw82
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Originally posted by TxSteve
and intercepted only 2.1% of the balls thrown his way.

8 ints / 373 targets

compared to NFL - it is like 3 or 4 seasons of targets - but only 1 season worth of ints.


quit trolling, you dont even halfway play the game anymore
 
jakedood
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ONe potential would be for the running backs nerfing sprinting and power running to 100, that maybe require high agility to be able to reach the 100 sprinting cap when making the player at the beginning... so elusive backs have more of an advantage speed wise than a power back? I do love my power back, but it can get ridiculous, hence the suggestion... not sure how you'd implement it though, like would you do it gradually or all at once
 
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