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Jack Daniels
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Originally posted by Sik Wit It
I think if we're tying salary into morale like that, having players buy things that will give them a developmental advantage over lower paid players would be a bad idea and ultimately unfair to the average user.


Yeah, but at the same time will salary cap come into play. As owner you cannot be too generous if you will have a decent roster.
 
DigitalDaggers
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Originally posted by Ahrens858
weak sauce


strong sauce
 
dviss1
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Originally posted by Bort
Originally posted by Deathblade

Probably even more advanced AI etc?

Hardcore become more than just "finances are a little bit more complicated"?


Pretty much any new "more complicated" features could go there. More custom slots, DPC options, etc.


So basically, if we didn't like all the financial changes then we don't get any of the other benefits you plan on adding?
 
Ahrens858
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Originally posted by DigitalDaggers
strong sauce


ahrens4modsauce
 
Ahrens858
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Originally posted by Ahrens858
having players salary relate to moral = bad idea

imo


 
Sik Wit It
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Originally posted by Bort

Originally posted by Sik Wit It

I might sound a little weird now, but if you represent a player's expenses as a pie chart, and just make the user split the pie however many ways no matter how much they're making - that's pretty much what I'm proposing.


Same thing as resource units from the original plan. Catch wanted to call it salary at first too.


Yeah, but I mean instead of creating a whole other currency called resource tokens, just represent it as a percentage of total salary. That's basically what you're doing now since 100 tokens is the max, only it will be taken directly from salary rather than having to create another unit. Too many tokens imo.
 
Bort
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Originally posted by dviss1
So basically, if we didn't like all the financial changes then we don't get any of the other benefits you plan on adding?


Complex = complex. The general idea we're trying to achieve here is not increase the current complexity for the average player too much, as it's already at or near a breaking point for many folks. Hardcore leagues would allow people who want the "full" experience to go do it, while other leagues would have a pared down version. We can only make so many subdivisions before everyone is basically playing by themselves.
 
jakobnielsen
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Yesterday I applauded you guys for overhauling the financial system (with a few concerns)

Today I'll applaud you for listening to the concerns of your users.

The new compromise system was very poorly thought out (too quickly?), especially the hard salary cap. Some of the big names worried about being to good to build and hence not affording a 55 man roster. I worried that independent owners, who can actually recruit, would be the big losers. Only way to build a winning Pro team would be to get 55 man together, and stick together, and that is near impossible for independent owners, not to mention new users!

Originally posted by Bort
Ok, so the final version would look something like:

- Team possessions/promotions add to morale "reserve" for players
- Each position/level has an expected salary and reserve gets added/subtracted based on how much under/over they are
- Salary cap and everything else from original idea

And

- I make by super basic league with no finances for people who just wanna play ball.


This looks much better.

- Making Team EQ important is a must
- fine with deterioration as long as the interface takes care of the excel stuff, and I just have to make decisions. If the end scenario is ...just slowly buy all the stuff and your set, you are once again making it more difficult for younger teams, and new teams. Why cant it be a little hard to stay on top financially too?

- I suggest making player EQ free, have it cost BTs to upgrade, and if you sell, you dont get the BTs back. That way players can change gears if they want, but if they do it all the time, they can use any of the other BT features. And you can only have one set of EQ pr body part.

That said, after reading this thread I am pretty sure the new financial stuff will be all right, excact bonuses to morale can be sorted out (at least in a season or 2)

Now pls do the same thing on the new Training. Just having a player and training him used to be the simple way of enjoying this game, hardcore players get into owning, coordinating and such. Pls make sure it stays that way.





 
Ahrens858
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Originally posted by Bort
Complex = complex. The general idea we're trying to achieve here is not increase the current complexity for the average player too much, as it's already at or near a breaking point for many folks. Hardcore leagues would allow people who want the "full" experience to go do it, while other leagues would have a pared down version. We can only make so many subdivisions before everyone is basically playing with themselves.


wat
 
Bort
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Originally posted by Sik Wit It
Yeah, but I mean instead of creating a whole other currency called resource tokens, just represent it as a percentage of total salary. That's basically what you're doing now since 100 tokens is the max, only it will be taken directly from salary rather than having to create another unit. Too many tokens imo.


Hm, that was Catch's reasoning. I disageed because it's not really salary, and it's kinda confusing in that a player that gets paid more doesn't get to do more with his "salary."
 
Ahrens858
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Originally posted by Bort
Hm, that was Catch's reasoning. I disageed because it's not really salary, and it's kinda confusing in that a player that gets paid more doesn't get to do more with his "salary."


which should be the case. then players getting paid more get more, therefore more people wanting higher salaries. Also in the lower leagues with owners self focused ont heir own players will give their players more money

unless im missing something completely obvious.
 
DigitalDaggers
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Originally posted by Bort
Complex = complex. The general idea we're trying to achieve here is not increase the current complexity for the average player too much, as it's already at or near a breaking point for many folks. Hardcore leagues would allow people who want the "full" experience to go do it, while other leagues would have a pared down version. We can only make so many subdivisions before everyone is basically playing by themselves.


yeah, we have casual and normal now, adding a "hardcore" league, if we wanted to go that route, would be the most we would want to segregate players i would think.
 
Sik Wit It
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Originally posted by Bort
Originally posted by Sik Wit It

Yeah, but I mean instead of creating a whole other currency called resource tokens, just represent it as a percentage of total salary. That's basically what you're doing now since 100 tokens is the max, only it will be taken directly from salary rather than having to create another unit. Too many tokens imo.


Hm, that was Catch's reasoning. I disageed because it's not really salary, and it's kinda confusing in that a player that gets paid more doesn't get to do more with his "salary."


I hate to harp on this one point since it's really not a big deal in the scheme of things, but a player doesn't get to do more with his salary when he has resource tokens either. I don't see how directly subtracting from salary rather than tokens changes this. Just for clarification, we're having it so players don't "bank" money any more right? Like if they don't spend it all, it disappears at the end of the season?

Also isn't typing salary into morale the incentive for wanting more money in the first place? There's literally nothing else to spend money on anyways.
Edited by Sik Wit It on Apr 17, 2010 02:22:22
 
Ahrens858
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Originally posted by DigitalDaggers
strong sauce


weak side
 
Bort
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Originally posted by Sik Wit It
I hate to harp on this one point since it's really not a big deal in the scheme of things, but a player doesn't get to do more with his salary when he has resource tokens either. I don't see how directly subtracting from salary rather than tokens changes this. Just for clarification, we're having it so players don't "bank" money any more right? Like if they don't spend it all, it disappears at the end of the season?

Also isn't typing salary into morale the incentive for wanting more money in the first place? There's literally nothing else to spend money on anyways.


It's semantics really. And yeah, money is no longer banked. It goes into a black hole.
Edited by Bort on Apr 17, 2010 02:24:58
 
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