Bort Approved VA Suggestions:
Jab Step (Garbloom): +1% chance getting past a bump and run and +1% freezing the defender at the line.Originally posted by Bort
(if/when we add bump)
Originally posted by jktooley opinion
With Pump Fake Freezes already being ridiculous, should be a .3% freeze chance at most....
Solid Footwork (saintedix): Gives a +1% chance to hold block against a higher level player.Originally posted by Bort
is decent, not great
Originally posted by jktooley opinion
no opinion
Seal the Edge (TE only)(Tehkyou): This Tight End knows how to make life easy for running backs. Each level of Seal the Edge gives the TE a 1% boost to speed, agility, and blocking when run blocking. Must be playing in the TE position. Requirements: 50 blocking
Originally posted by jktooley opinion
Ummm... No. Let this stack with Outside Blocker and Downfield Blocker, and TE Blocking is absolutely retarded...
Technique Man (saintedix): Gives a +1% chance to break block when being blocked by a higher level player. Originally posted by Bort
more useful than solid footwork
Originally posted by jktooley opinion
no opinion... which means it doesn't completely suck
Pocket Crusher (Tehkyou): This defender can destroy the QBs safety zone. Each level of Pocket Crusher gives the player a +2% boost to pushing blockers back as well as a boost to the distance the blockers are pushed back. Must be using Power Rush settings. (Requirements 50 strength, 250 lbs) Originally posted by Bort
I like the "power rush" requirement.
Originally posted by jktooley opinion
Not bad... Counter to Pass Blocker, so that's a plus...
Bull Rush (Ken1): When someone's blocking this player and this player is stronger (ideally, post-equipment) by at least 10%, +3% chance per level of shedding the block. Originally posted by Bort
Would make strength based defenders more of an option
Originally posted by jktooley opinion
By at least 10%? Won't work often enough to make it worthwhile... And when it does, it will be typically be against underleveled players that don't have much of a chance anyways....
In the Neighborhood(Ken1): +5% bonus per level to chance of deflecting a pass when in man but in Medium or Far coverage distance. (Rename to Tip Drill). Prereq: 40 Vision.
Originally posted by jktooley opinion
+5%? Overpower much? Would just make zone coverage even more ridiculous....
Dear Life Clinger(Tehkyou): When this player misses a tackle he is able to hang on till death (figuratively
speaking). Each level of Dear Life Clinger gives a +2% chance drag the ball carrier when missing a tackle. (Requirements:
40 tackling)Originally posted by Bort
Love the idea. Needs a better name.
Originally posted by jktooley opinion
So maxed out this has a +30% chance of firing, and really not helping a ton when it does? Sure, add it if you want... But outside of people wanting to test it, won't get much use...
Rip the Ball(Tehkyou): This vet takes advantage of opportunities. Each level of Rip the Ball gives a +3% chance to force a fumble when tackling a ball carrier who is currently being dragged. (Requirements: 50 Vision, Strength, and Tackling)
Originally posted by jktooley opinion
If I had a 1K flex for every time I watched a HB dragging a defender when he was tackled... I'd need to buy more flex... This would rarely ever fire, so what's the point?
Sadist(RaunchyRob): Player has a +2% chance per level to gain morale when doing an action that lowers an opponent's morale (the gain is equivalent to the loss to the opponent).
Originally posted by jktooley opinion
Sure. Fine with it... But can't see many people using it... Or it doing much...
Rooted to the Spot (TehKyou): Each level gives a +1% chance to resist being pancaked or pushed backwards. (works for reverse pancakes as well) Requirements: 225 pounds, 50 strength. (Staz: Perhaps rename to "Hold Ground" or "Dig In")
Originally posted by Bort
Might need a better name
Originally posted by jktooley opinion
15 pts will get me a 15% chance to avoid pancakes/reverse cakes? Mind if I spend my VA's on something else instead? Worthless...
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Suggestions the Bort would like to see detailed more - Please Comment. Details will be added to these suggestions
Mauler: needs a per level quantifier
Superb Back: Might make more sense as just a bonus to cutting ability...
Originally posted by jktooley opinion
A boost to Quick Cut? Sure, that's fine...
Ball Fight (GG): (Merged with Beat Man Coverage and 40" Vertical)): When covered in tight man coverage, the player gets +1%/level to SpeedAgility, Jumping, and Catching (until the ball is caught, if it is; no extra help for YAC). He also gets, in any coverage, a +1%/level bonus to his chance to catch a tipped pass. Prereq: 40 Jumping. (Ken1)Originally posted by Bort
Ken has asked for this one before, and I get the idea, but I don't like the speed bonus
Originally posted by jktooley opinion
Ken is a freaking window licker...
Scoop and Score: Similar to Ball Hawk, but related to fumbles instead. Each level gives a 2% boost to speed, agility, and vision when a player notices the fumble. Staz Edit: I added 2% per levelOriginally posted by Bort
needs a per level quantifier
Originally posted by jktooley opinion
Will this make the player actually do something once he recovers? If so, I like the idea, but it shouldn't be a VA... Who the hell would waste valuable VA points on something so extremely situational? TBH, this should just be included in each players check based off of attributes when a fumble occurs... And players should be able to occasionally pass a check to instantly recover and move when recovering a fumble....
Downhill Defender (frondz): This defender excels against the run. Each level gives him a +1% bonus to breaking blocks and a +1% bonus to tackling on running plays.Originally posted by Bort
Should it have a drawback vs the pass?
Originally posted by jktooley opinion
Good VA, but should have a drawback vs. the pass... I would suggest a -1% vision/jumping decrease vs. the pass...
-Towering Man (mbking): +3% bonus to pass deflections. Requires 40 Jumping (DE/DT only) Staz Edit: Added Prereq: 40 Jumping
Originally posted by Bort
I like it, maybe should have a height or jumping prereq?
Originally posted by jktooley opinion
Not terrible, but maybe a -1% effect to tackling on a pass...
Security Blanket(saintedx): Gives a +1% to deflect ball chance when covering a higher level player in man-to-man coverage.Originally posted by Bort
I like it, but would it ever be taken?
Staz Response: Yes, especially with the current league structure and so many players ending up playing against higher leveled competition
Originally posted by jktooley opinion
Make it a +2.5% instead....
Steady Foot(saintedx): Gives player +1% kick distance and +1% kick accuracy kicking field goals and PATs against a higher level team.Originally posted by Bort
Higher level average, median, overall? How is higher level determined?
Staz Response: Average sounds good to me.
Originally posted by jktooley opinion
Higher level average and this is a good VA....
Adrenaline Junkie(THE PWNER): 2% decrease to energy loss when making or being tackledOriginally posted by Bort
I think 1% would be better, but would it be taken?
Staz Response: I think this would be something that players seeing a lot of tackles could invest in. Wouldn't be an intensely popular VA, but for those seeking to stay fresh late in the game, this could help.
Originally posted by jktooley opinion
Meh... Not all that valuable....
Now for my suggestions.....
Defense:
Backfield Beast - +3%/level to backfield tackling chance... Counter to SYM
Tough in Space - +3%/level to shed block vs outside and downfield blocking defined by any engaged block in outside of the tackle box and more than 4 yards downfield... Counter to Outside and Downfield Blocker
Pump Proof - +5% defense per level to Pump Fake... Good for CB's that get pump-faked a lot...
Open-Field Tackler - +4% resistance per level to headfake, juke, and spin. This player is an effective open field tackler and doesn't fall for tomfoolery... Counter to Quick Feet
YAC Smack - +3% bonus to making a tackle within first 3 ticks of a player catching the ball... Obvious counter....
Helping Hand - +5% deflection chance/level if the defender has another defender within 3 yards... Should help counter the ridiculous catches in triple coverage....
Downfield Deflection - +4% deflect chance/level when 13 yards or deeper from L.O.S.
Pin Back Ur Ears - +3% shed block/level in 3rd and 5+, 2 minute drill, and final 4 minutes (only when in the lead) vs. pass blocking... This DLineman knows the pass is coming, and is coming to get your QB....
Offense:
Iced Veins - +4% resistance/level to a QB feeling hurried... Knows how to stand in and make the throw under pressure
Mauler Magic - +1% boost per level to pancake chance and .5 decrease to pancaked player morale per level. Effect triggers when blocker gets first pancake and is multiplied by .3 for each additional pancake in the game... This blocker tastes blood and goes on a roll when making defensive players his beyotch...
Blitz Fake - Each level of blitz fake gives a +3% chance to freezing a defender that is assigned to this player when staying in to run block on a pass play. Basically, if a defender is assigned to cover this man and then blitz as a second option, and the player stays in to block, it's a % chance that the defender will face a timed freeze instead of immediately blitzing. (2 seconds seems about right)
Hercules Blocker - Each level gives +1.5% chance to hold block and +1% chance to pancake chance when blocking a defender that has more than a 10% disadvantage in strength when compared to the blocker.
Lead U to the Promised Land - +3% pass quality bonus/level when leading a receiver.
Zone Exploiter - +3% catch ball chance/level when facing a defender in zone coverage.
Goliath Vs. David - +3% chance to break tackle when facing a defender with 15+ less strength than ball carrier
Freeze the Blink - +3% chance per level to add 2 tics to freeze time on an effectively juked/head faked defender... Would reduce the likelihood of having a faked defender pop up in time to make the tackle.
Burner Boost - -1% penalty to speed on defenders covering player in man to man coverage with a speed differential greater than 15 pts. Would help 120+ speed receivers get separation vs. cookie-cutter 105/90 speed/agility cb's/safeties, and allow them to fully take advantage of huge SP investment disproportion...