Originally posted by jprietman
All teams would have a good mix of levels within their roster, so it wouldn't be 150-0. Now one team may decide not to draft young players, and would try to get a bunch of high level players at all depth positions, but what happens when those players advance to the next league? The former team is in TROUBLE. Sure, they'll probably get a for-sure trophy for that season. Then they'd probably end up in a real mess. Let's also not forget that we have a salary cap now. Teams will need a certain amount of young players just to stay under the cap.
I hear what you're saying about it being a pain in the ass to look through 300 builds and creating a draft board. But...
1. Owners would hire scouts to do some of this, and I imagine they'd be doing it all season long. The teams that put in the work will reap the benefits of said work, just like they currently do with Advanced AI.
2. Owners would have the option to automate the whole thing. (see my post, replying to Rage Kinard)
3. Something needs to be done about players being judged by their builds rather than their performance. Right now, slowbuilding players are lusted after because when they all hit level 60+ they become supermen and it's the only way to win a World League trophy. In my system, they wouldn't be lusted after because they need to be able to contribute right away, and if they can't contribute, they will see less playing time. Players will still be built INTELLIGENTLY, but they need to be able to perform some basic functions right away, or they could miss out on some valuable development.
Also, there would be no Pee Wee draft. There's no point in creating a draft when all the players coming in are level 1. Let level 1 players play for whatever Pee Wee team they want. (Rage Kinard, I think if you REALLY wanted to field a team comprised of only your friends, you should own a Pee Wee team. That would definitely be the easiest way to get that done.)No... Seriously players who are 20 levels lower (L25 w/ L45) cannot compete with the higher level guys. The salary cap, cannot (and will not) work the way you think it will. Besides, at lower levels it won't even look like football. When the higher leveled guy is ont he field he plays great, but when the lower leveled guy is on the field he will suck. It'd be stupid to have both teams have 50% of their rosters which cannot compete against the other 50%. A L45 WR on a streak gets a TD on a L25 CB every single time. This game was not designed such that high level gaps can compete against each other plain and simple.
1. It will be just as difficult to hire a scout that's worth a damn as it currently is to get an OC/DC that's worth a damn. It will be impossible for the average GLB owner to find even 1 guy to help him scout in a helpful manner. Fact.
2. Auto-mating the whole process would just be a way to ensure that your team is not as good as it could be. Its like telling teams once the DPC came out that they don't have to use it, so it won't be a huge time sink. To be competitive teams will have to rank and draft players.
3. This will never happen. Slow-build players still play very well btw, but the whole "I want peeps to be judged by their production rather than their builds" is a concept that doesn't really work in GLB, as production tends to be much more subjective than a build.
While I bow down to the thought you put behind your idea, I strongly contend that you are trying to make GLB into something that it's not. A large incentive for being an owner is the ability to move up the ladder with your team and your buddies. If you take that away, VERY FEW people will want to own a minor league team. Also making each cap MUCH bigger would have horrible effects on competition (doing the opposite of what we are trying to fix here).
imo.
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