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Footwork is important but not close to quickness. You can have all the footwork in the world but without quick you wont separate
 
Raid
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Originally posted by Galactic Empire
Footwork is important but not close to quickness. You can have all the footwork in the world but without quick you wont separate


obviously you can't neglect it, WRs have to be mobile to work and quickness is important to even a possession receiver.

Just footwork is often overlooked and it is extremely important.
 
bhall43
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Originally posted by Raid
obviously you can't neglect it, WRs have to be mobile to work and quickness is important to even a possession receiver.

Just footwork is often overlooked and it is extremely important.


Have you watched your wr replays at all? If that's high footwork compared to my sub 20 footwork you can waste as many points as you want on that.
 
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Originally posted by bhall43
Have you watched your wr replays at all? If that's high footwork compared to my sub 20 footwork you can waste as many points as you want on that.


It's 55 footwork and 45 quickness, and I got his sprinting up first so the other mobility skills are filling in after.

Also, way to look at an unfinished unboosted balanced pup and compare it to a boosted speedster. That'll teach you something.
Edited by Raid on Apr 29, 2017 02:06:10
Edited by Raid on Apr 29, 2017 02:03:58
Edited by Raid on Apr 29, 2017 02:03:15
Edited by Raid on Apr 29, 2017 02:02:44
 
bhall43
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So you have spent 40 more points in footwork than I do and your guy still turns like a sloth? Neat.
 
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Originally posted by bhall43
So you have spent 40 more points in footwork than I do and your guy still turns like a sloth? Neat.


quickness is hard cuts, watch his slant and flag routes, and then realize that your quickness being much higher is the reason your guy makes hard cuts better.

You don't judge quickness based off the fact that you see someone invested it up to 55 and because you have 20 more sprint than them and run faster in a straight line - that skill must be useless right?... why is that your only measurement for footwork?

Of course hard cuts (near or more than 90°) are almost 100% quickness, just like top speed while running in a straight line is 100% sprinting.

And of course a pup that hasn't boosted is going to have lower quickness than your completed boosted vets or your superstar that is boosted and a couple stars under him.

Fact of the matter is both those are shit comparisons.

I don't know what I did to piss you off bhall, but I am sorry. I'm not trying to discredit your way of thinking I am just a big fan of footwork for a receiver and I was trying to talk about how and where it helps. You don't have to take it to 55 for it to help either.
Edited by Raid on Apr 29, 2017 12:13:13
Edited by Raid on Apr 29, 2017 12:12:26
 
bhall43
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Originally posted by Raid
quickness is hard cuts, watch his slant and flag routes, and then realize that your quickness being much higher is the reason your guy makes hard cuts better.

You don't judge quickness based off the fact that you see someone invested it up to 55 and because you have 20 more sprint than them and run faster in a straight line - that skill must be useless right?... why is that your only measurement for footwork?

Of course hard cuts (near or more than 90°) are almost 100% quickness, just like top speed while running in a straight line is 100% sprinting.

And of course a pup that hasn't boosted is going to have lower quickness than your completed boosted vets or your superstar that is boosted and a couple stars under him.

Fact of the matter is both those are shit comparisons.

I don't know what I did to piss you off bhall, but I am sorry. I'm not trying to discredit your way of thinking I am just a big fan of footwork for a receiver and I was trying to talk about how and where it helps. You don't have to take it to 55 for it to help either.


Has nothing to do with pissing me off lol. I'm just showing you how meaningless footwork is in receiving.

Slants?

Here's your pro wr running a slant route.

http://glb2.warriorgeneral.com/game/replay/448351/2336250?player_id=261561

Here's deadliest catch running a slant route in our second game of journeyman.

http://glb2.warriorgeneral.com/game/replay/438420/187425?player_id=257550


Do you see the crisp difference there?
Edited by bhall43 on Apr 29, 2017 14:04:11
 
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Originally posted by bhall43
Has nothing to do with pissing me off lol. I'm just showing you how meaningless footwork is in receiving.

Saints?

Here's your pro wr running a slant route.

http://glb2.warriorgeneral.com/game/replay/448351/2336250?player_id=261561

Here's deadliest catch running a slant route in our second game of journeyman.

http://glb2.warriorgeneral.com/game/replay/438420/187425?player_id=257550


Do you see the crisp difference there?


That's a flag vs an in route (watch the cut, the 'slant' you saw out of my receiver was him using footwork to adjust to the ball he starts off running right at the far sideline), because of his 25 at the moment route technique and 45 quickness he is bad at hard cuts, and as I said not a pure speedster by the obvious lack of those skills.

The footwork helps with possesion skills and movement in other situations, as I fill in more he'll get better but also you need to compare a flag route to a flag route and an in route to an in route.

Slant routes are routes that start off slanting from the los or after a 1 step/fake upfield slant in/out sharply. You'll recognize the plays they are in are called 'slants' and that is the only slant route there is.

That flag route deadliest catch ran was nice, I'm assuming it's also a fully boosted dot in which case the 16,000 pt skill difference is more than enough to make up for the extra tier.

Edit: ALSO A FUCKING SUPERSTAR... YEAH FAIR COMPARISON STILL.
Edited by Raid on Apr 29, 2017 14:15:43
Edited by Raid on Apr 29, 2017 14:08:39
 
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'in' routes are a 90 degree cut toward the far sideline, 'out' routes are 90 degrees toward the near sideline, 'flag' routes are ~30-60° cuts that happen as a cut further up the ladder, slants are those that happen right off the bat.

a 'fade' is the route your S* ran in that same play, that about sums up the basic of basic routes, there are more complicated ones but those are the most common/effective usually.

Edit: forgot 'go' route, which is just run as fast as you can in a straight line.
Edited by Raid on Apr 29, 2017 14:14:16
 
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If you want to see him run a flag, here's a double flag he ran in the last game:
http://glb2.warriorgeneral.com/game/replay/448446/2368677

Not too shabby for 85 sprint and 45 quick.
 
bhall43
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That's not a double flag. That's him reacting to a bad pass and nowhere there did footwork even play a factor.
 
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Originally posted by bhall43
That's not a double flag. That's him reacting to a bad pass and nowhere there did footwork even play a factor.


That was indeed a double flag, or are you saying the route is designed to take him out of bounds? Was it a botched cut-back?

It's a stupid play that I don't use but that is a double flag.

And if footwork played no part, why were the cuts so much cleaner than his in route?
 
bhall43
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Originally posted by Raid
That's a flag vs an in route (watch the cut, the 'slant' you saw out of my receiver was him using footwork to adjust to the ball he starts off running right at the far sideline), because of his 25 at the moment route technique and 45 quickness he is bad at hard cuts, and as I said not a pure speedster by the obvious lack of those skills.

The footwork helps with possesion skills and movement in other situations, as I fill in more he'll get better but also you need to compare a flag route to a flag route and an in route to an in route.

Slant routes are routes that start off slanting from the los or after a 1 step/fake upfield slant in/out sharply. You'll recognize the plays they are in are called 'slants' and that is the only slant route there is.

That flag route deadliest catch ran was nice, I'm assuming it's also a fully boosted dot in which case the 16,000 pt skill difference is more than enough to make up for the extra tier.

Edit: ALSO A FUCKING SUPERSTAR... YEAH FAIR COMPARISON STILL.


Both wrs I'm talking about are running slant/post routes.

Your wr is wr1 in the first replay. Deadliest catch is wr3.

That second replay is deadliest catch in game 2 of journeyman season. So a fully boosted 3 season player to your unboosted pup mid pro. Probably roughly 20 point differences between quickness and footwork between the wrs.
 
bhall43
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Originally posted by Raid
That was indeed a double flag, or are you saying the route is designed to take him out of bounds? Was it a botched cut-back?

It's a stupid play that I don't use but that is a double flag.

And if footwork played no part, why were the cuts so much cleaner than his in route?


Chalice is a fade route not a double flag.
 
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