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Forum > Game Changes Discussion > Proposed Changes > GLB Financial System Discussion
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Team Nucleus
Draft Man
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Originally posted by Deathblade
Originally posted by Team Nucleus

not to mention trolling


that's one weird definition of trolling bro


What do I know
 
Staz
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Originally posted by Deathblade
You can't work with them then.

They spend all day at a coffee shop, then go to Bort's house and spend the night drinking coffee.


ill stop at da liqur stor n pick up a foty


Edit: Stop encouraging me, damnit.
Edited by Staz on Apr 17, 2010 01:59:20
 
Dpride59
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Originally posted by Catch22
heh, I told Bort earlier that this was probably the toughest day I've had since I've been working at GLB. I think he felt sorry for me.


Well done man. Glad you worked this out. The plus side is we only have to wait 1 mn to train our players and spend sp's.
 
Ahrens858
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Originally posted by Team Nucleus
What do I know


trolling would be me spewing this thread with posts ahrens4mod. well that would spamming

trolling is if i was starting arguments for the sake of arguments saying something so completely stupid it couldnt be true.
 
Deathblade
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Originally posted by David Stern
Well done man. Glad you worked this out. The plus side is we only have to wait 1 mn to train our players and spend sp's.


most of my players are nearing like 10 sp, and i just cba to train them
 
Ahrens858
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Originally posted by David Stern
Well done man. Glad you worked this out. The plus side is we only have to wait 1 mn to train our players and spend sp's.


im p much wasting my time annoying people in this thread until i can train my players
 
Deathblade
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Originally posted by Ahrens858
trolling would be me spewing this thread with posts ahrens4mod. well that would spamming

trolling is if i was starting arguments for the sake of arguments saying something so completely stupid it couldnt be true.


tbh, my suggestion of tying fame to expected salary is a pretty good definition of trolling
 
Jack Daniels
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Have you come up with possibilities for the players to use their salary, or is it not yet determined?

Ex. buy bonus token, shopping tokens or even training points?
 
Team Nucleus
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Originally posted by dbreeze
Alright, I was composing this when you locked and changed threads but I still think this will be relevant. I'd especially appreciate a response to why GLB isn't taking more lessons from what the real football world has already solved and instead chooses to implement less realistic solutions.
From the information thread:
Originally posted by Catch22
ok just read through the 30+ pages posted since I went to bed.

Here are the things we are trying to do with the financial system changes.

1) Make it to where EQ does not have to be funded by teams - this eliminates a lot of problems such as cash farm teams that have plagued the game

You just won't solve exploits by changes and complication. It'll just benefit those who'll spend more time finding new exploits and penalize the purists until the new exploits are disseminated and understood by all. Simplify the off-field and non-game related matters and we'll all soon be on equal footing to use the same "exploits" and put the game outcomes back onto the field of play and in the favor of those with football knowledge. Didn't GLB just implement a strict set of rules and punishments to counter this issue?

2) Make it to where a player's salary actually has value - right now, every one signs for a minimum salary. There is no value in a player contract. It's meaningless. Tying salary into pre-game starting morale makes it meaningful.

? Are the Gamblers the only team you've owned? No way I'd have finally made it to the Pros with just minimum salary contracts. Where/who are you getting your info from?

3) Forcing owners and players to have to make strategic choices when having to sign players. If you impact a player's abilities somewhat (and pre-game starting morale is only a slight impact, it's not a drastic one) then players are going to be looking for the deal and team that best suits them, it's not just going to be an automatic "this team went 16-0, I'm going to go play for them" - teams that went 4-12 will have a chance to get some of the better players by offering them a higher salary. A player that might be a back up on a 16-0 team will go to a 4-12 team because there is an incentive to do so. Right now there is no incentive to do so.

Again, I just don't think you've had adequate experience in running a team. I make strategic choices as much as possible with every player I sign. Top players are just going to go where they think they'll get a trophy. Period. The only changes that'll give that 4-12 team a better chance at getting good players are the same solutions already found by the NFL; a draft where the bottom teams choose first, and salary/$ caps.

4) Making team cash have value - if you take away the EQ fund and funding player EQ, the value of team cash is literally reduced by 80%. Since we're impacting players pre-game starting morale, we're giving teams the ability to lessen that impact with their team cash.

Simple, DON'T change the Eq. fund and team cash has value...

"A lot of the ideas for these changes were brought up in this thread: http://goallineblitz.com/game/forum_thread.pl?thread_id=3789390 - we took many of those concepts and added a few things (like the salary cap) to accomplish the above four things. Many of you seem to just want to remove the financial aspect from the game completely. No ticket sales, no stadiums, no concessions, no salaries, every one gets free EQ - there is no strategy in that and it's exploitable. If everyone is given a free set of EQ, they can swap it out as often as they want to change their build over night. There has to be a cost associated with EQ to prevent that.
Obviously I'm concerned with the reaction in this thread (way more so then in the training and coaches thread) and I'm trying to determine whether or not we need to revise how we're doing it. But let me make it clear - the current system does not work and it must be changed. I'm not saying we aren't going to do this, nor am I going to say that we are 100% committed to doing this. However, if we're not going to do this, there needs to be an acceptable solution that takes care of the above four things and is workable."

Why are we reinventing the wheel? If this is an "American style football" simulation then why not just model GLB more after the real world American football organizations from Pee-wee to Pro. Make AAA equivalent to the Div. 1? college scene with no salary concerns per se but full tactics capabilities and the lower leagues equivalent to appropriate college, Jr. college, high school, Jr. high, etc. down to Pee-Wee with appropriate levels of complexity in administration and game play.
As in the real world, require players desiring to enter the Pros submit to a draft process with Free Agency options and salary requirements similar to what the NFL has already spent considerable resources figuring out. This would put a big dent in the farm team operations advantage if all of their players were subject to at least one season of possibly playing for a team outside their syndicate or sitting out a season to obtain FA eligibility. Again, huge amounts of time and thought have already been spent solving many of the same issues we're dealing with here now.
So many of the issues being dealt with here have already been dealt with in the real world or only exist in GLB because decisions have been made to do things here that diverge from the established American football paradigm. What's so wrong with the modern American football scene that we need to invent a new game that only vaguely resembles it and less so every season?
Except for the college BCS/playoff thing of course....that we can and should fix.


Still the best post yet on a serious note
 
Sarg01
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You missed it, we renamed resource units to Bortium while you were out.
 
Ahrens858
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Originally posted by Deathblade
tbh, my suggestion of tying fame to expected salary is a pretty good definition of trolling


it was well done, but it was good because it was serious enough where someone would bite, or just lol (as i did)
 
Dpride59
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Originally posted by Deathblade
most of my players are nearing like 10 sp, and i just cba to train them


The cba isn't even a league.

 
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Originally posted by Sik Wit It
Originally posted by animusmax

i'm sorry if this was covered but i didn't see it in the thread anyway:

if i put together a team of level 1 players with agents that are all friends and want to always stay on the same team, will we eventually have to deal with the problem of not being able to sign everyone b/c we have too many skill pts/effective level etc? i would be really upset if i went through 10-11 seasons w/ the same agents and players and i was over the salary cap through building my players well. it's like a restriction to how good you can build your team


They're already talking about potential changes

But under this proposed system, you'd still be able to keep a team together as long as you keep every signed the whole time. If you lost some agents, you'd have to find replacements though, which is where I forsee teams having problems if salary is based on effective SP.


thanx for the clarification
 
Deathblade
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Originally posted by Ahrens858
it was well done, but it was good because it was serious enough where someone would bite, or just lol (as i did)


Yeah, I could have rode it pretty hard for lots of lulz, but meh
 
Ahrens858
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Originally posted by Deathblade
Yeah, I could have rode it pretty hard for lots of lulz, but meh


then i would have banned you
 
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