Originally posted by PHarvey
My next experiment is the fastest player in GLB history: http://glb2.warriorgeneral.com/game/player/206676
He'll max out sprinting and conditioning at 100, Quickness at 35, Carrying awareness at 50, and Toughness at 25.
When Tuck and Run fires, he'll be at 120 Sprinting, 55 Quickness, with 100 Conditioning... he should be the fastest player in GLB history for those brief, shining moments.Originally posted by PHarvey
But the length of time Tuck and Run fires for is absurd. It last for a good 3-4 seconds, much longer than surge; he has plenty of time to get up to that 120 sprintI'm trying something similar with a different build. However, since Quickness effects 40yd Dash time and Conditioning seems to effect how long (and maybe how quickly) you get to top speed, all of this is unknown because there is no way to reliably track the data. Even if you watch games and count ticks, players run on angles, half-ticks are seemingly meaningless (per CDog), etc.
Unless there's actual Sprints, etc. done as a separate event with consistent results, there is no way to be sure who's actually fastest and therefore no way to know the perfect build.
I am curious what your results bring and compare them to mine.
QB scrambles do seem to lead to a lot of Forced Fumbles though since they get tackled by LBs. A LOT.