Originally posted by RunningMn9
Originally posted by krwynn
What makes the diff where the players come from anyway?
What makes the difference? The point of a MMO based on football is about the social interaction of a team. Collectively, winning is the goal. But only in the context of "collectively". It isn't the point of playing though. Why waste time and money here making 384 players for your own team when you can just play Front Office Football or something?
If winning the simulation was the point, this place wouldn't make any money - as there are far better and deeper football simulations out there. What makes this place a money maker (even with users like Dravz) is the people.
Edit to add my apologizes to Dravz. He's a tool - but my question was actually directed at you (krwynn) for populating your own team with 754 players. My bad.
Learn to count. Only 11 people can play on offense and defense. Like I said we have 12 people and all play. What part do you not understand?
You dont seem to grasp that only 11 ppl can play at a time. If we had 25 ppl that means 14 would be on the bench crying about not playing. This way with 12 people we have ZERO. More should play like we do. All you're doing by signing ppl is giving them false hope. I might ask you why you have so many cpu players. Being you feel so strongly about "social interaction" I'm shocked you'd take so many position away from "real" players. BTW, trading between teams you own or gm is a no no. FYI, some of our key players haven't boosted yet....scary huh? And another FYI, Dravz is probably the nicest person on here. Always willing to help and never says a mean word to anyone. If you can't get along with him then you have more serious issues at hand.
Last edited Apr 30, 2008 19:16:39