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Leroy Jenkins
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Mal I'm glad to see you moved in next door. *waves*
 
Bountytaker
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Originally posted by Malachorn
And, by the way, just think about the possible ramifications of your "mercy switch" - let's pretend that BOTH teams fucked up their tactics and want the other team to score... let's pretend that BOTH offenses are just really great.

What happens if BOTH teams score more than 77 points and the game stopped keeping score?

Is it a tie?

Try being more logical. Just because something feels good does not mean it makes good sense.



Nice try, dummy. I made it very clear that this was in the case of blowouts. A game that goes 77-77 is not a blow out...it's a tie.

I highly doubt TWO teams could put up over 100 points in the same game. Unless the game is completely borked, I doubth there's enough time for both teams to score 13 touchdowns.

And I don't know why you keep saying "you". I didn't play you in that game. So why you keep referring it to me is beyond me....and suggests that you really AREN'T paying attention to what I'm saying.
 
Bountytaker
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Originally posted by
It's not like two NFL-calber teams were playing and one was the Dolphins and one was the Patriots. It wasn't like that at all.

It's like an NFL team played a pee-wee team and the pee-wee team not only wanted to lose, but they were TRYING to lose by as many points as possible.


And my point is, the designers of this game want it, at worst, to be the 07 Pats vs. the 07 Dolphins. They don't WANT potential players/customers to think that when they play, they may be the middle school pee-wee squad playing the Giants. I really don't care what you were trying to accomplish....it's about the look, and feel, of the game. I'm saying that score, regardless of who played, and why, is antithetical to what the developers are looking to accomplish.


Originally posted by
If players aren't taking knees and the game is still being sim'd (like you said), but the sim will stop counting stats, then don't you think that the backups are going to complain a lot about why the starters get stats and the backups don't?


It won't stop counting stats. It wouldn't stop snaps. Backups wouldn't suffer. It just takes some interesting coding.

Like....the team up by 77 with a quarter and a half to go moves the ball freely between their goal and FG range...but, just before FG range, go three and out, and have to punt.

Plenty of stats..no taking a knee...just the sim capping the score.


 
Malachorn
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Originally posted by Bountytaker
Nice try, dummy. I made it very clear that this was in the case of blowouts. A game that goes 77-77 is not a blow out...it's a tie.


So your "trigger" doesn't occur in-game?
It only replaces scores, right?

That's stupid and NOT realistic.
If a team loses 200-3, you just want the game to magically make the score 77-0 at the end of the game? Why? So you can feel better about the score?

Fine. Whatever.
If that will make you feel better then fine, I guess.


Originally posted by Bountytaker
I highly doubt TWO teams could put up over 100 points in the same game. Unless the game is completely borked, I doubth there's enough time for both teams to score 13 touchdowns.


If it does happen though?
I mean... what exactly is your "solution" again?
Am I right that you just want to see a fictitious score at the end of a game?

 
Malachorn
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Originally posted by Bountytaker
And my point is, the designers of this game want it, at worst, to be the 07 Pats vs. the 07 Dolphins. They don't WANT potential players/customers to think that when they play, they may be the middle school pee-wee squad playing the Giants. I really don't care what you were trying to accomplish....it's about the look, and feel, of the game. I'm saying that score, regardless of who played, and why, is antithetical to what the developers are looking to accomplish.


What are those people going to think about a game that they see that labels a 144-0 game as 77-0?

Do we really want to see that listed in the Bugs section over-and-over-and-over again?

 
Malachorn
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Originally posted by Bountytaker
It won't stop counting stats. It wouldn't stop snaps. Backups wouldn't suffer. It just takes some interesting coding.


Then you're suggesting it replaces the score, right?
Game goes on as normal.

Originally posted by Bountytaker
Like....the team up by 77 with a quarter and a half to go moves the ball freely between their goal and FG range...but, just before FG range, go three and out, and have to punt.

Plenty of stats..no taking a knee...just the sim capping the score.



Oh, then you don't know what you're suggesting!!!!
So... I fumble the ball on your punt and the game tells you guys not to pick it up and run with it because your team doesn't want to score anymore?

...and that doesn't effect the backups and the stats?
*rolls eyes*
 
Malachorn
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And, by the way, that would be an incredibly difficult to try and code your "simple" solution of a "switch" and would only be so that you can feel better about the final score?

Ridiculous.
You have no idea how difficult it would be to try and code it so that the superior team actively tries to stop putting points on the board, do you?
And yes, the backups would be pissed when their WRs start dropping passes and won't cross the goal line just because you don't want them to score too many points.
 
Malachorn
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Originally posted by Bountytaker
Like....the team up by 77 with a quarter and a half to go moves the ball freely between their goal and FG range...but, just before FG range, go three and out, and have to punt.


http://goallineblitz.com/game/replay.pl?game_id=79345&pbp_id=282752

So... how are you suggesting this gets stopped?
 
Malachorn
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Here's an even better one:
http://goallineblitz.com/game/replay.pl?game_id=79345&pbp_id=281767

It's the end of the 3rd quarter and French Lick has NO hope.
What's your solution here?

And remember, you're not trying to affect stats!!


C'mon, it doesn't work, does it?
 
Bountytaker
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Glad it only took you four posts to figure out I AM talking about in-game, and not a change of the score at the end. Reading comprehension FTW!


Originally posted by Malachorn
And, by the way, that would be an incredibly difficult to try and code your "simple" solution of a "switch" and would only be so that you can feel better about the final score?

Ridiculous.
You have no idea how difficult it would be to try and code it so that the superior team actively tries to stop putting points on the board, do you?
And yes, the backups would be pissed when their WRs start dropping passes and won't cross the goal line just because you don't want them to score too many points.


Incredibly difficult eh? You mean like coding an AI to run out the clock when ahead by a few scores? Or coding it to ignore your directions, and go heavy pass when down by three td's late?

You want ways to prevent scoring on bad teams. The "switch" turns off turnovers for the team down 77. It increses punt distances a bit. It increases touchbacks on kicks. Losing defense plays greater zone, dirupting passes, and forcing time consuming run plays. A few extra penalties to the offense with the insurmountable lead.

All little tweaks that keep a team that's up 77 from scoring more, until their opponents put points on the board.

Yeah, real tough to get the AI to do that....to change tactics against player wishes......


As for folks complaining: I don't see too many threads by WR's complaining that their team runs the ball almost exclusively for the last 4 minutes when up by 14 points. I mean, c'mon, their stats are suffering...they should be outraged that the game is screwing them in favor of sound tactics. Where are the cries from the punters when teams decide to go for it when down by two scores and facing fourth and long. I need my kicking stats, dammit!!!!!


Ridiculous..thy name is Malachorn



 
Malachorn
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Originally posted by Malachorn
Here's an even better one:
http://goallineblitz.com/game/replay.pl?game_id=79345&pbp_id=281767

It's the end of the 3rd quarter and French Lick has NO hope.
What's your solution here?

And remember, you're not trying to affect stats!!


C'mon, it doesn't work, does it?



Answer it.
 
Malachorn
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Originally posted by Bountytaker
You want ways to prevent scoring on bad teams. The "switch" turns off turnovers for the team down 77. It increses punt distances a bit. It increases touchbacks on kicks. Losing defense plays greater zone, dirupting passes, and forcing time consuming run plays. A few extra penalties to the offense with the insurmountable lead.


So, now we have something from you that would work... but it certainly changes the stats and gives the backups a reason to complain.

You're suggesting that we ignore how good the teams are and instead make it so that the crappy team is just so good and the good team is just so bad that the bad team has no hope of scoring and could maybe be scored on by a team that didn't even want to score?

The "strategy" that we had to punt all the time would have been changed to an effective pass strategy and the much better CBs on the good team are now giving up big pass plays!?!?!?

You really don't see how stupid that is?
Do you still want to insist that we wouldn't be trying to screw with the stats?
 
Bountytaker
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Originally posted by Malachorn
Originally posted by Bountytaker

Like....the team up by 77 with a quarter and a half to go moves the ball freely between their goal and FG range...but, just before FG range, go three and out, and have to punt.


http://goallineblitz.com/game/replay.pl?game_id=79345&pbp_id=282752

So... how are you suggesting this gets stopped?


First..the backups should have been forced at this point, since the deficit is WELL over a hundred.

Second, anytime a team is up by that much, the amount of missed tackles they generate would drop. So, my guess is, it would be a short gain. Of course, a well timed holding call would do just as well.

 
Malachorn
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Originally posted by Bountytaker
As for folks complaining: I don't see too many threads by WR's complaining that their team runs the ball almost exclusively for the last 4 minutes when up by 14 points.


And that happened a lot. Our advanced tactics were supposed to change that.
Not only would you change that but you would have bad players become good players and good players become bad players?
 
Malachorn
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Originally posted by Bountytaker
First..the backups should have been forced at this point, since the deficit is WELL over a hundred.


One, that changes play time and any quality owner knows that they don't want to screw with that.
Two, those backups woulda been good enough that it doesn't matter.


Originally posted by Bountytaker
Second, anytime a team is up by that much, the amount of missed tackles they generate would drop. So, my guess is, it would be a short gain. Of course, a well timed holding call would do just as well.


So you want the sim to start making things up?
Why didn't you just say that in the first place.

Fine, I agree.
Great idea!!

If the worst team ever assembled comes to town then they should turn into superstars after one quarter of play.
 
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