Originally posted by BuddyHorn
Originally posted by t-money
The only reason that Houston isn't the favorite for next season is that the rules of the sim are changing significantly and no one knows exactly what the ultimate combined effect will be regarding the algorithm changes and the ability of users to successfully use the new AI optionality.
In many respects, its season 1 all over again.
Actualy I believe the changes made our toons stronger as we built knowing these changes would be nec eventualy. I refused to go with the lopsided builds that were the trend. We should benifit greatly.
If those were the only changes, the impact would be de minimis. No one wants an unbalanced build. The issue is what is the "price" of building your players in the most efficient way (which is in an unbalanced manner) -- i.e. how long does your player have to suck if you build him in the correct manner.
The key change that got lost in the shuffle a bit is the increased effectiveness of run-blocking. This is a game-changer unless the effect is essentially unnoticeable. To the extent the effect is noticeable and teams actually have to play the run in order to stop it, then everything we know right now about GLB defense goes flying out the window. This change when coupled with thousands of half-crazed defensive coordinators trying to program an effective Defensive AI is potentially going to fundamentally alter how we approach defensive gameplanning.
Originally posted by t-money
The only reason that Houston isn't the favorite for next season is that the rules of the sim are changing significantly and no one knows exactly what the ultimate combined effect will be regarding the algorithm changes and the ability of users to successfully use the new AI optionality.
In many respects, its season 1 all over again.
Actualy I believe the changes made our toons stronger as we built knowing these changes would be nec eventualy. I refused to go with the lopsided builds that were the trend. We should benifit greatly.
If those were the only changes, the impact would be de minimis. No one wants an unbalanced build. The issue is what is the "price" of building your players in the most efficient way (which is in an unbalanced manner) -- i.e. how long does your player have to suck if you build him in the correct manner.
The key change that got lost in the shuffle a bit is the increased effectiveness of run-blocking. This is a game-changer unless the effect is essentially unnoticeable. To the extent the effect is noticeable and teams actually have to play the run in order to stop it, then everything we know right now about GLB defense goes flying out the window. This change when coupled with thousands of half-crazed defensive coordinators trying to program an effective Defensive AI is potentially going to fundamentally alter how we approach defensive gameplanning.