User Pass
Home Sign Up Contact Log In
Forum > Suggestions > Conditioning
Page:
 
Adderfist
offline
Link
 
Originally posted by Adderfist
What about if Conditioning is at 0, morale is hit as a "Bleed over" ? (edit: Maybe scale up the penalty to low energy, the lower it is?)

Here's the inspiration for this suggestion. They spend the entire game at <10 energy with hardly any drawback.

https://glb2.warriorgeneral.com/game/game/827444


Since you can look at builds; Why should this be ok? They're hard tanked the entire game and there's no draw back.

What about this? Entire team is tanked again https://glb2.warriorgeneral.com/game/replay/836411/532863 end of 2nd half.

It takes them <5 plays to have most of their team tanked again. Either energy and morale need to have a larger overall impact or a drastically larger impact on consistency.

Edited by Adderfist on Dec 30, 2021 16:19:02
 
BoDiddley
offline
Link
 
Originally posted by Adderfist
Since you can look at builds; Why should this be ok? They're hard tanked the entire game and there's no draw back.

What about this? Entire team is tanked again https://glb2.warriorgeneral.com/game/replay/836411/532863 end of 2nd half.

It takes them <5 plays to have most of their team tanked again. Either energy and morale need to have a larger overall impact or a drastically larger impact on consistency.



Energy and Morale already do have a big impact on play though. But being winded doesn't mean a player ceases to play, a tired pro player is still out there performing, just not optimally. The fact energy went down after 5 plays is a whole other issue in of itself.

Conversely, the opponent in that game literally ran the same defensive play all game long, so not hard to see why they weren't effective.
 
Adderfist
offline
Link
 
Originally posted by BoDiddley
Energy and Morale already do have a big impact on play though.


No, they really don't.

Originally posted by BoDiddley

But being winded doesn't mean a player ceases to play, a tired pro player is still out there performing, just not optimally. The fact energy went down after 5 plays is a whole other issue in of itself.


Your whole team is routinely completely gassed. These players should be vomiting on the sideline if they have to play 80% of the game at 1 morale 1 stamina. As for the down after 5 plays thing, the team is built to do that.

What a huge shock though, Bo taking advantage of things again and trying to deflect
 
BoDiddley
offline
Link
 
Originally posted by Adderfist
Your whole team is routinely completely gassed. These players should be vomiting on the sideline if they have to play 80% of the game at 1 morale 1 stamina. As for the down after 5 plays thing, the team is built to do that.

What a huge shock though, Bo taking advantage of things again and trying to deflect


Huh? First, not sure what I'm "taking advantage" of? Every team deal with the same conditioning last time I checked. Second, I have a S* OT with 60+ conditioning and toughness, and his energy drained in a few plays. That's absurd, yet I'm not here complaining about it, I just deal with no energy all game.

And again, the opponent spammed the same play all game long. Nice for using TV over and over I guess, but exposed their defense all game long.
 
Adderfist
offline
Link
 
Originally posted by BoDiddley
Huh? First, not sure what I'm "taking advantage" of? Every team deal with the same conditioning last time I checked. Second, I have a S* OT with 60+ conditioning and toughness, and his energy drained in a few plays. That's absurd, yet I'm not here complaining about it, I just deal with no energy all game.

And again, the opponent spammed the same play all game long. Nice for using TV over and over I guess, but exposed their defense all game long.


Nice attempt at misdirection. Your post history is like early GE "Suggestions or Bugs". Change this thing when it helps you and cry and lie when it doesn't.
 
BoDiddley
offline
Link
 
Originally posted by Adderfist
Nice attempt at misdirection. Your post history is like early GE "Suggestions or Bugs". Change this thing when it helps you and cry and lie when it doesn't.


It is lol? Like what exactly? I've ran every kind of team. Run heavy, pass heavy, Running Qb, Shed Sack Qb, etc. Like aren't you the once you blew a gasket over AUnit?

You seem upset. Pointing out that you can't literally run the same play all game long...is misdirection.
Edited by BoDiddley on Dec 30, 2021 17:44:56
Edited by BoDiddley on Dec 30, 2021 17:44:35
 
Adderfist
offline
Link
 
Originally posted by BoDiddley
It is lol? Like what exactly? I've ran every kind of team. Run heavy, pass heavy, Running Qb, Shed Sack Qb, etc. Like aren't you the once you blew a gasket over AUnit?

You seem upset.


Good try misdirecting again. Conditioning is broken and so is morale.

feel free to lie some more.
 
BoDiddley
offline
Link
 
Originally posted by Adderfist
Good try misdirecting again. Conditioning is broken and so is morale.

feel free to lie some more.


Lie about what? You posted a replay of Dream and I added context since I know the builds. But you seem to have some one-sided beef so I'm done.
 
Bretto007
offline
Link
 
If the conditioning bar is at 0 there should be some pretty serious consequences.
 
ellix
offline
Link
 
Originally posted by Corndog
But does conditioning really need to be even more crucial to max out?


Is it crucial to max out? Its not like CBs can get burned due to their scripting. So that's not a concern. WRs catch the ball just fine on 1 energy. Oline doesn't just fall over when touched on 1/1. QBs throw the ball just fine on 1 energy.

The only positions it really seems to matter at is HB, safeties and LBs. And the latter two only because of the former.
 
Cybertron
offline
Link
 
Originally posted by Raid
Depends on the position, at HB you basically have to 100% or have a stable rotation constantly.

At DT you can go 50 and last the whole game with even a decent amount of toughness.


It seems like energy has more to do with running/speed/quickness and toughness deals with player interaction. DTs do not run long distances.
 
Raid
offline
Link
 
Originally posted by Cybertron
It seems like energy has more to do with running/speed/quickness and toughness deals with player interaction. DTs do not run long distances.


Seems like it mostly, but generally my DTs play STs too, I've stopped going above 60 on either conditioning or toughness on them because they still have 3/4 of their energy at game end, and that's usually snagging most snaps in game and all ST snaps... so it's pretty ridiculous considering a QB with 60 conditioning won't last a quarter before he's dry heaving on the sideline - but still throwing perfect passes.
Edited by Raid on Dec 31, 2021 15:43:51
 
Cybertron
offline
Link
 
Originally posted by Raid
Seems like it mostly, but generally my DTs play STs too, I've stopped going above 60 on either conditioning or toughness on them because they still have 3/4 of their energy at game end, and that's usually snagging most snaps in game and all ST snaps... so it's pretty ridiculous considering a QB with 60 conditioning won't last a quarter before he's dry heaving on the sideline - but still throwing perfect passes.


Ever watched a running QB? They lose about 10 energy immediately after the snap when they run the ball.
Edited by Cybertron on Jan 1, 2022 09:52:12
 
william78
offline
Link
 
Originally posted by Corndog
But does conditioning really need to be even more crucial to max out?


No its honestly too important of a factor already.

But in game breath could use some normalization. HB runs up the middle gets hit by 5 guys still trucking along no problemo - QB takes snap is exhausted. There doesn't seem to be enough of a drain for physicla hits and moving (or breathing for the QB) seems to generate a drain.

I'd consdier normalizing the distribution. Conditioning should really effect your ability to handle multiple plays but the in-play portion seems a bit "overdone" or "undone" by position.
 
Corndog
Admin
offline
Link
 
Originally posted by Adderfist
No, they really don't.


So is the new meta to ignore conditioning on every player?
 
Page:
 


You are not logged in. Please log in if you want to post a reply.