Originally posted by Adderfist
What about if Conditioning is at 0, morale is hit as a "Bleed over" ? (edit: Maybe scale up the penalty to low energy, the lower it is?)
Here's the inspiration for this suggestion. They spend the entire game at <10 energy with hardly any drawback.
https://glb2.warriorgeneral.com/game/game/827444
Since you can look at builds; Why should this be ok? They're hard tanked the entire game and there's no draw back.
What about this? Entire team is tanked again https://glb2.warriorgeneral.com/game/replay/836411/532863 end of 2nd half.
It takes them <5 plays to have most of their team tanked again. Either energy and morale need to have a larger overall impact or a drastically larger impact on consistency.
What about if Conditioning is at 0, morale is hit as a "Bleed over" ? (edit: Maybe scale up the penalty to low energy, the lower it is?)
Here's the inspiration for this suggestion. They spend the entire game at <10 energy with hardly any drawback.
https://glb2.warriorgeneral.com/game/game/827444
Since you can look at builds; Why should this be ok? They're hard tanked the entire game and there's no draw back.
What about this? Entire team is tanked again https://glb2.warriorgeneral.com/game/replay/836411/532863 end of 2nd half.
It takes them <5 plays to have most of their team tanked again. Either energy and morale need to have a larger overall impact or a drastically larger impact on consistency.
Edited by Adderfist on Dec 30, 2021 16:19:02






























