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dredgar
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Originally posted by ellix
OK, but what is your solution? As long as CBs are worse at playing Zone than LBs, people are going to continue to use 4 LB sets every chance they get. CBs have the worst tackling on the field, and also tend to get put in undesirable Zones a lot of times where they can't have impact. Why would I choose to use more of them?

You can't be mad at Zone coaches for doing what they have to do to give themselves the best chance to win. Should we complain about Man coaches who call Dime sets against I formation? No one seems to care when that happens.


lmao I don't have that problem, if a team runs dime formation against my primary run offense set, my team will average 6+ yards per play and win every time. I am saying the same thing Xars has been saying, zone defense needs more plays in other formations. Like he said in a real situation a team would put more CB on the field against 3wr trips formation. They would still be zone defenders just closer aligned with the WR. This is the same thing I am saying, I get your defense for zone uses more high LB sets because it is working for them. But, it should not work for them and that's the problem with a zone. You should be better against the pass with CB on the field, but there is a key reason you do not. Builds, most zone CB are slow as fuck, ergo they react fast but never get there. While zone LB most still has more speed to counteract the HB. Now does that make sense why LB are better at zone than CB? they react the same since they have similar awareness checks, but they usually have much higher physicals than CB so they get there faster.

Zone cant beat everything like you guys want when you say balance. Man does not beat everything either unless we use plays that work best against the other team's offense. Which is the same thing that should be going on with the zone. They should be playing matchup games instead of zone defense runs the same few plays against all formations hoping to get the most INT. That is not even game logical, You change up what you do compared to all formations to work the best.
 
ellix
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Originally posted by dredgar
lmao I don't have that problem, if a team runs dime formation against my primary run offense set, my team will average 6+ yards per play and win every time. I am saying the same thing Xars has been saying, zone defense needs more plays in other formations. Like he said in a real situation a team would put more CB on the field against 3wr trips formation. They would still be zone defenders just closer aligned with the WR. This is the same thing I am saying, I get your defense for zone uses more high LB sets because it is working for them. But, it should not work for them and that's the problem with a zone. You should be better against the pass with CB on the field, but there is a key reason you do not. Builds, most zone CB are slow as fuck, ergo they react fast but never get there. While zone LB most still has more speed to counteract the HB. Now does that make sense why LB are better at zone than CB? they react the same since they have similar awareness checks, but they usually have much higher physicals than CB so they get there faster.

Zone cant beat everything like you guys want when you say balance. Man does not beat everything either unless we use plays that work best against the other team's offense. Which is the same thing that should be going on with the zone. They should be playing matchup games instead of zone defense runs the same few plays against all formations hoping to get the most INT. That is not even game logical, You change up what you do compared to all formations to work the best.


You didn't answer how to fix it though. How do you want to make CBs feel needed in Zone? What does a CB bring that a LB doesn't? You can't just arbitrarily decide that Zone shouldn't be using so many LBs when the alternative is just strictly worse.

CBs cost more than LBs. Let's discuss that a LB can have Coverage LB - Natural - Workhorse and cost the *SAME* as a CB with Workhorse and 2 zero money traits.
CBs have to give up tons of stats to get their Power Tackling in an OK place.
CBs have way way worse traits than LBs.
CBs are put in over the top Zones a ton, at which point most of their SAs cease to function and they're just purely worse Safeties. A problem that Man doesn't have.

If they change this, people will start using CBs. If they don't people won't.

And Zone is far from great at everything. We played each other for the Champ just 2 weeks ago Dredgar. I knew what you were going to call. I put LBs right on top of your routes. And I picked you off 4 times. And I lost the game 27-40 and gave you 500 yards. Our S* QB had less Completion % than your non S* QB (69% vs 62%). And granted, Himalayas is a team I inherited the defense for and wouldn't have built these players nearly like they are. But if Zone was OP, I should have beat you, right? After all, I knew your calls, I sat the players on the routes, I got the picks. Why did I lose?

Because you called a better game and you had the better dots, exactly like you'd expect to happen.

 
Ghanima
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Truth is that zone is used by few players. And all of us are rather on upper tier of players. So generaly zone is felt stronger as not even 1 weak player use it.

Second: dbs in my scheme are main anty run dots... lbs are main anty pass dots.

And comparing this on real nfl. Watch teams playing vs ravens and their lamar. They use safties on lb spots to adjust to mobile qb... such things happen on nfl. Seahawks are using lb sized de on dl cux this is cheaper. There are ton of examples.
 
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I would love to get more use out my zone CBs, but put them in deep zone and they just become half-assed Safeties with no SAs...unlike Man that gets its SAs to kick in and give you a boost at winning the CIT roll wherever they are. No amount of new plays will fix this issue for Zone CBs. I said it before, you build to where your strength lies, so we are stuck using LBs. But at least it's more realistic now with zone being nerfed instead of game balanced, what with everyone's S*HB's breaking 40 tackles a game without ever being subbed for a rest, no penalties being thrown, no injuries, Tecmo Bowl style gameplay, etc.
 
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Originally posted by Cybertron
Here you go. Should have been a TD if WR caught the ball.

https://glb2.warriorgeneral.com/game/replay/817124/250014


That was a S*WR too.

I couldn't stop Dallas' deep ball all game, they went super pass heavy ran 55 pass plays against me and passed for almost 400 yards with only 1 pick...and I purposely added in deep zones to try and stop it to no avail. Wasn't a damn thing my CBs could do.
 
atlbruce
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Originally posted by Cybertron
Here you go. Should have been a TD if WR caught the ball.

https://glb2.warriorgeneral.com/game/replay/817124/250014


Not with FS Charlie Waters on the scene! Quitcher bitchin' an' git gud, son!
 
BoDiddley
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The clear solution is to just bring the GLB1 defensive play editor to GLB2
 
ellix
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Originally posted by BoDiddley
The clear solution is to just bring the GLB1 defensive play editor to GLB2


Without ODCs no one would score again.
 
Cybertron
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Originally posted by Myrik_Justiciar
But at least it's more realistic now with zone being nerfed instead of game balanced, what with everyone's S*HB's breaking 40 tackles a game without ever being subbed for a rest, no penalties being thrown, no injuries, Tecmo Bowl style gameplay, etc.


That's the tradeoff. It's why I can hang with Brood.
 
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Originally posted by Cybertron
That's the tradeoff. It's why I can hang with Brood.


It's not so much a trade off as that its a lack of good Zone SAs in general. EotP is really strong, but can be avoided now and Zone doesn't have anything else of value. Zone CBs are overpriced and sorry in deep zones, I don't think any new deep zone plays will fix them.
Edited by Myrik_Justiciar on Sep 8, 2021 17:33:41
Edited by Myrik_Justiciar on Sep 8, 2021 17:33:31
Edited by Myrik_Justiciar on Sep 8, 2021 17:33:04
Edited by Myrik_Justiciar on Sep 8, 2021 17:29:58
Edited by Myrik_Justiciar on Sep 8, 2021 17:29:39
 
Cybertron
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Jarvis City just destroyed my zone with deep passes. They are a level higher, but still.

https://glb2.warriorgeneral.com/game/game/817113

And can my players please stop jumping if they are not going to get to the ball? It happened a few times and the receiver behind him caught it and ran for several more yards.

https://glb2.warriorgeneral.com/game/replay/817113/274930
Edited by Cybertron on Sep 8, 2021 18:08:07
 
vipermaw82
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Originally posted by Cybertron
Jarvis City just destroyed my zone with deep passes. They are a level higher, but still.

https://glb2.warriorgeneral.com/game/game/817113

And can my players please stop jumping if they are not going to get to the ball? It happened a few times and the receiver behind him caught it and ran for several more yards.

https://glb2.warriorgeneral.com/game/replay/817113/274930


would you complain if they intercepted it?
 
Cybertron
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Originally posted by vipermaw82
would you complain if they intercepted it?


No...but the arc is much higher now so he won’t intercept it. Did they change when a player will jump when they made the arc change?
 
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Originally posted by Cybertron
No...but the arc is much higher now so he won’t intercept it. Did they change when a player will jump when they made the arc change?


Good question.
 
vipermaw82
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Originally posted by Cybertron
No...but the arc is much higher now so he won’t intercept it. Did they change when a player will jump when they made the arc change?


We still picked off a jump ball today, so it’s just a misjudged ball it happens
 
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