Originally posted by Corndog
I mean, that doesn't really answer the question, though. Why do you think there "should be some risk involved" for multiple agent teams compared to single agent teams? Like, I'm fundamentally not understanding that point. Why should it be riskier to run multiple agent teams if it doesn't have to be? Why should a multiplayer game have a deterrent from playing with other people?
I guess the more pressing question would be why does GLB2 deter people from playing with other people? why is it designed that way?
I mean, that doesn't really answer the question, though. Why do you think there "should be some risk involved" for multiple agent teams compared to single agent teams? Like, I'm fundamentally not understanding that point. Why should it be riskier to run multiple agent teams if it doesn't have to be? Why should a multiplayer game have a deterrent from playing with other people?
I guess the more pressing question would be why does GLB2 deter people from playing with other people? why is it designed that way?






























