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Originally posted by vipermaw82
so you can just pick your dwarfs and beat everyone into oblivian by herd murder?


How'd you know one of my teams are dorfs (outside of orcs)? LOL

My Dorf Hooligans were the kings of ground and pound until that stupid salary creep shit hit and I had to start cutting players. My defense was the shit on that game.
 
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Originally posted by Bretto007
Am I the only one that doesn't play any other Warrior General games?

Has anyone played Retro Bowl by New Star Games?


I have it but never played it... it was one games that made me with GLB would get a steam version.
 
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Originally posted by Cybertron
Agree. And I have said numerous times, I think (and just my personnel opinion because I love football so much) that GLB2 is or has potential to be one of the best online games...period. The fact that we don't have hundreds, or even a few thousand solid teams on this game amazes me. There are sooo many people out there that want to play a football sim/strategy game like this.


It's mainly because this is a browser game. It there was a say a GLB3 made for Steam I think it would outdo the other GM/Sim games offered and appeal to these gamers that only know steam/console.


Imagine running a Franchise with 32 user controlled Pro teams and over 130 user controlled college teams using GLB as its base?
Edited by Myrik_Justiciar on Jun 9, 2021 15:21:53
 
Corndog
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Originally posted by Myrik_Justiciar
I mentioned in discord you all should take what you have learned here and make a retro style football game on steam. Create it so the league GM hosts the league, PvP, solo, and all that, non ending franchise mode, college & Pro teams & recruiting, hire/fire staff, all that jazz, using this wealth of information and experience as a foundation for a new game. I know there is a player base for this as that you see games like Pro Football Strategy 2021 on Steam or what not. I think that a GLB game with its retro graphics would do great, I know I'd buy it.


Mostly, what I'd like to do, is more stemming from an idea I've been knocking around for years.

Basically having a one to many relationship with players and teams, where one player can play for multiple teams. That helps a lot with player demand and makes the game more feasibly an owner centric game, preferably with number of players created limited in some way so you kinda have to play the recruiting/drafting game to fill out your team.

With limited player slots and stuff, would also make it possible to make players a bit more in depth, without having to account for single player users as well as hundred player users. Somewhat decoupling player engagement from the games played by their team. Maybe a more simple AI scripting thing to have more control over how players react, being able to run practice plays to see how it turns out, etc.
 
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Originally posted by Corndog
Mostly, what I'd like to do, is more stemming from an idea I've been knocking around for years.

Basically having a one to many relationship with players and teams, where one player can play for multiple teams. That helps a lot with player demand and makes the game more feasibly an owner centric game, preferably with number of players created limited in some way so you kinda have to play the recruiting/drafting game to fill out your team.

With limited player slots and stuff, would also make it possible to make players a bit more in depth, without having to account for single player users as well as hundred player users. Somewhat decoupling player engagement from the games played by their team. Maybe a more simple AI scripting thing to have more control over how players react, being able to run practice plays to see how it turns out, etc.


That's interesting, assuming a new game...

I'm not sure how I feel or say a purist about having players that can commit to various teams, unless say its like one for a Fall League and one for a Spring League, maybe that'd work for us.

I just think you all have a lot of time and experience with this game that would allow you all to dominate that Sim/Arcade style that is cropping up on Steam.
 
Corndog
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Originally posted by Myrik_Justiciar
That's interesting, assuming a new game...

I'm not sure how I feel or say a purist about having players that can commit to various teams, unless say its like one for a Fall League and one for a Spring League, maybe that'd work for us.

I just think you all have a lot of time and experience with this game that would allow you all to dominate that Sim/Arcade style that is cropping up on Steam.


There'd probably need to be some kinda limit on it. I had thought (assume we kept the pricing structure), that signing players would cost flex, and each time a player is signed it would get more and more expensive to prohibit like, everyone signing the best player. Could also potentially just do a salary increase for each team they're signed on to encourage people to find cheaper players.

But yeah, I don't know. That's also more of a "global" idea for a game, though from what I can tell most sim games on Steam and elsewhere are more local? Like you mostly just play with your buddies and set up a league without a lot of engagement from the userbase as a whole. I still sorta feel that works and is interesting if leagues are locally hosted but you can potentially pull players from anyone. I don't know. There's a lot to think about anyway, and no guarantee it can/will ever happen, but it's something I spend a lot of time thinking about.
Edited by Corndog on Jun 9, 2021 15:36:23
 
vipermaw82
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Originally posted by Myrik_Justiciar
How'd you know one of my teams are dorfs (outside of orcs)? LOL

My Dorf Hooligans were the kings of ground and pound until that stupid salary creep shit hit and I had to start cutting players. My defense was the shit on that game.


dwarves, i played with you a couple years ago, my twinkle toe elves got murdered even when faster
 
vipermaw82
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Originally posted by Corndog
There'd probably need to be some kinda limit on it. I had thought (assume we kept the pricing structure), that signing players would cost flex, and each time a player is signed it would get more and more expensive to prohibit like, everyone signing the best player. Could also potentially just do a salary increase for each team they're signed on to encourage people to find cheaper players.

But yeah, I don't know. That's also more of a "global" idea for a game, though from what I can tell most sim games on Steam and elsewhere are more local? Like you mostly just play with your buddies and set up a league without a lot of engagement from the userbase as a whole. I still sorta feel that works and is interesting if leagues are locally hosted but you can potentially pull players from anyone. I don't know. There's a lot to think about anyway, and no guarantee it can/will ever happen, but it's something I spend a lot of time thinking about.


You could do locally focused. Turn the best of those leagues to submit their names into nationwide or world wide type tournaments of which have a buy in but they get "flex back". This will allow you to win over the local guys who want to play with your buddies but also allow the Myriks and Bosses to go play the best of the best.
 
vipermaw82
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What would it take to make the idea happen or be looked at hard. What are you guys missing? Time? investment?
 
ThePh33P
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Originally posted by vipermaw82
You could do locally focused. Turn the best of those leagues to submit their names into nationwide or world wide type tournaments of which have a buy in but they get "flex back". This will allow you to win over the local guys who want to play with your buddies but also allow the Myriks and Bosses to go play the best of the best.


Buy in tournaments are pretty common in f2p on steam for card games it should translate here but i'm not sure how much more you would just make making it a 15-30$ title.
Edited by ThePh33P on Jun 9, 2021 17:53:54
 
Bretto007
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Originally posted by Cybertron
Agree. And I have said numerous times, I think (and just my personnel opinion because I love football so much) that GLB2 is or has potential to be one of the best online games...period. The fact that we don't have hundreds, or even a few thousand solid teams on this game amazes me. There are sooo many people out there that want to play a football sim/strategy game like this.


Problem is they don't market to those people. They should be marketing to the fantasy football community. Need to get on their websites and podcasts.
 
Corndog
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Originally posted by Bretto007
Problem is they don't market to those people. They should be marketing to the fantasy football community. Need to get on their websites and podcasts.


We have tried, and gotten no response. So, there's that.
 
Corndog
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And by no response I mean in the entirety, we have gotten one response ever, and then they changed their mind.
 
Cybertron
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Originally posted by Corndog
And by no response I mean in the entirety, we have gotten one response ever, and then they changed their mind.


That is very odd. I would think this is right up fantasy football players ally. Funny you mention this....I found out about GLB1...way the hell back in season 1...from a fantasy football website message board.

If you could somehow get a shit ton of fantasy football sports fans email addresses and just send them an advertisement email about this game, I would guess you would get many interested customers.
Edited by Cybertron on Jun 9, 2021 21:21:50
Edited by Cybertron on Jun 9, 2021 21:21:25
 
vipermaw82
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Originally posted by Corndog
And by no response I mean in the entirety, we have gotten one response ever, and then they changed their mind.


Baffling, just bogs my mind those guys wouldnt do this. Or even popular streamers that stream the dumbest crap and try to make the games sound fun.
 
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