Originally posted by william78
Come to think of it my #1 advice is actually more player levers no matter what you do - variable outputs that impact the next game - you really need more agents than team owners with an MMORPG but there is nothing for players to "do" other than add points and that has some limited returns after awhile.
Sure...but there's not much I can think of that would make any difference.
Like, game to game doesn't really matter for players? They're not going to go scout out every team to see whether they need +5 pass blocking or +5 run blocking to eke out a marginal advantage, maybe. Or they just use the settings the owner tells them to which is...also not great? I don't know, and I can't think of anything that would be particularly engaging on a game to game basis.
Come to think of it my #1 advice is actually more player levers no matter what you do - variable outputs that impact the next game - you really need more agents than team owners with an MMORPG but there is nothing for players to "do" other than add points and that has some limited returns after awhile.
Sure...but there's not much I can think of that would make any difference.
Like, game to game doesn't really matter for players? They're not going to go scout out every team to see whether they need +5 pass blocking or +5 run blocking to eke out a marginal advantage, maybe. Or they just use the settings the owner tells them to which is...also not great? I don't know, and I can't think of anything that would be particularly engaging on a game to game basis.






























