Originally posted by o The Boss x
If you think these changes benefit man more than zone you're crazy. YAC Attack still fires for a short period of time - and now the time is conditioned on carry awareness? We don't even really know what the buff is. 1 btkl vs man is a potential score. 1 btkl vs zone is not.
And don't take this the wrong way, I'm a fan of a YAC Attack buff, more WR variety is needed, but this ain't enough to be breaking anything.
I disagree and I think you're the one who will exploit it the most. BTW, I thought your O play calling against Kentucky was excellent. It's also why I'm so confident in the results.
So there's first layer analysis and then second layer (derivative if you will).
All Zone plays are designed with 2 or 3 deep zones. As such all Zone plays are week against Inside Runs if you're covering the WRs properly. Sure you can overload the Middle and over recent seasons that hasn't hurt much because you can cover the edge because Zone generated more pressure (Sacks/Hurries) while providing decent coverage on short passes.
Your Hawaii team averaged 6.1 yards per play on Inside Runs against Kentucky. Exclude 1WR (BigI) plays and you're at 8.8. That's against the best Zone D team. Kentucky averaged 4.3 Inside, 9.9 Outside and 2.4 Passing. They were only effective against you on the Outside. Your O was effective across virtually everything they did except have big gains in the Passing game to offset the Sacks.
Now, CiT rolls are buffed through Thread the Needle and PT (which yes everyone was taking). Most underneath zone passing plays are CiT rolls more often than they should be.
In short, now you can flood an underneath zone, make the CiT roll (which Zone was receiving a benefit it really shouldn't have had) brake the CB tackle with YAC, break the FS/SS tackle with PT and be gone. All while pounding out Inside Runs at a high clip.
Against Man, sure you'll break tackles and get TDs, but you also will with Zone and Man doesn't have the Inside Run problem.
From a building perspective:
You build CiT WRs with either high Confidence or high Strength. Up til now Confidence was the key choice because it correlated well with PT through high caps on Rec Consistency and CiT. Now you can go both Confidence and Strength and have high CiT, Consistency and Power Rushing.
If you're not convinced, just look at how you used 3WR TRIPS in that game. You effectively ran outside by overloading the Weak side. Now look at how WR Cross plays out against his Zone. Look at how open WR1 is (or would effectively generating a CiT roll due to the Cross) and how out of position the FS is to make a play.
Tick 27: Against 3-4 Tiger
https://glb2.warriorgeneral.com/game/replay/780469/1977974 Tick 29: Against Nickel Sink
https://glb2.warriorgeneral.com/game/replay/780469/1978249 Tick 30: Against 3-3-5 Sink
https://glb2.warriorgeneral.com/game/replay/780469/1978238 Here's his TRIPS passing against you.
Tick 27:
https://glb2.warriorgeneral.com/game/replay/780469/1978376Tick 29:
https://glb2.warriorgeneral.com/game/replay/780469/1978672Tick 33:
https://glb2.warriorgeneral.com/game/replay/780469/1978414The FS is in the same relative place in all of the plays above. Break any tackle and the WR is gone with only the FS left - for both Man and Zone.
If the 4WR TRIPS playbook gets flushed out better with Rushing plays (it's missing some Dives, Slams and Off Tackles), it's also going to be a Zone nightmare. I'm surprised people haven't been requesting the missing rushing plays in that formation.
I guess we'll see.