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Originally posted by Corndog
You actually have that backwards. While strip tech is always the predominant factor in forcing fumbles, it is the only factor when being dragged by power rushers. Power Tackling only affects initial contact for forced fumbles, it's mainly intended to do other things.


It still doesn't seem to work so well for the point investment.
 
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Originally posted by TyDavis315
That oline matchup was insane though, stopping so many stars on a rush is just wow. Superstar linemen are truly underrated


Yeah, they did pretty good job.
 
o The Boss x
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As much as I wouldn't mind going undefeated again it'd be nice to see the ladder bug fixed somehow.

Journeyman tier started off on global rankings ahead of Professional and I don't think one Pro team has been matched up with a Vet team (at least as far as I've looked).


 
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Originally posted by Myrik_Justiciar
It still doesn't seem to work so well for the point investment.


So someone thinks Strip Tech works great as is? LOL
 
TyDavis315
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Originally posted by Myrik_Justiciar
So someone thinks Strip Tech works great as is? LOL


Let’s be real here, most of the defensive skills don’t work great as is 😂
 
dredgar
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Originally posted by Corndog
You actually have that backwards. While strip tech is always the predominant factor in forcing fumbles, it is the only factor when being dragged by power rushers. Power Tackling only affects initial contact for forced fumbles, it's mainly intended to do other things.


Look, I understand that you are apart of the coding. But I am going to be the first to tell you that coding doesn't mean shit when it comes to this. I have experimented with Hayrow on a team that we prioritized Strip technique overpower tackling almost on 4x level. We had one of the worst defenses I have seen in GLB2. Hayrow and I ran the defense so nobody can say it was a playcalling issue.

We compared our numbers versus a team with more builds that we typically use at the same tier level. We saw multiple things.

1. Our defense sucked major ass because the strip technique was so damn expensive we couldn't afford power tackling and other skills.
2. We did NOT produce that many more fumbles than any other team. I want to say we had only like 5 more forced fumbles all season than the other defenses, including the team we compared to.
3. We could NOT tackle any back realible. Tackling tech numbers were fairly similar to that of the traditional defense we compared yet there were drastically more missed tackles. This was clearly due to the fact we had low power tackling (in the 50s mostly).

While I am sure I could continue further into this. There is no need, it was clear during this time that until a major change ( that major change for strip tech has not occurred yet up to today) is made to strip technique and the game, it is almost useless to the extreme that it will hurt you exponentially for every single point you put into it.

Now @Corndog, I really do appreciate you and love that you do try to talk to us some. But please use some evidence besides this is what the code says or is designed for. As we all know we can program code for one thing but if it conflicts in another area it may not perform in the desired manner.

I would love for you to respond and try to explain any. Not fight just actually discussion man.
 
Corndog
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Originally posted by dredgar
Look, I understand that you are apart of the coding. But I am going to be the first to tell you that coding doesn't mean shit when it comes to this. I have experimented with Hayrow on a team that we prioritized Strip technique overpower tackling almost on 4x level. We had one of the worst defenses I have seen in GLB2. Hayrow and I ran the defense so nobody can say it was a playcalling issue.

We compared our numbers versus a team with more builds that we typically use at the same tier level. We saw multiple things.

1. Our defense sucked major ass because the strip technique was so damn expensive we couldn't afford power tackling and other skills.
2. We did NOT produce that many more fumbles than any other team. I want to say we had only like 5 more forced fumbles all season than the other defenses, including the team we compared to.
3. We could NOT tackle any back realible. Tackling tech numbers were fairly similar to that of the traditional defense we compared yet there were drastically more missed tackles. This was clearly due to the fact we had low power tackling (in the 50s mostly).

While I am sure I could continue further into this. There is no need, it was clear during this time that until a major change ( that major change for strip tech has not occurred yet up to today) is made to strip technique and the game, it is almost useless to the extreme that it will hurt you exponentially for every single point you put into it.

Now @Corndog, I really do appreciate you and love that you do try to talk to us some. But please use some evidence besides this is what the code says or is designed for. As we all know we can program code for one thing but if it conflicts in another area it may not perform in the desired manner.

I would love for you to respond and try to explain any. Not fight just actually discussion man.


So your testing proved me right, strip tech does lead to more fumbles.
 
Corndog
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Like that's literally all I said. I didn't say everyone should immediately take strip tech to 100. I said strip tech has more effect than power tackling for fumbles.
 
Bretto007
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That would be the drawback to having high balance. The longer he stays on his feet while being tackled means more chances for him to fail a carry grip roll
 
dredgar
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Originally posted by Corndog
Like that's literally all I said. I didn't say everyone should immediately take strip tech to 100. I said strip tech has more effect than power tackling for fumbles.


But if I ran t-test statistics on the numbers having 3 more fumbles caused is not significant enough o say that.
 
TyDavis315
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Originally posted by dredgar
But if I ran t-test statistics on the numbers having 3 more fumbles caused is not significant enough o say that.


Coverage Tech & Deflecting on my CB both hit 94 with on an Island yet he still cannot cover one on one in Vet (46% which is absolutely head scratching based on career efficiency) because it would be unimaginable for WRs to be able to be defended one on one with tight ass coverage and defensive stats far higher than the offensive stats I’m seeing on many of these open builds.

Route elusiveness and tech are... at a level below mediocre. Also made worse by no lead pass.

QB accuracy is.. we’re not even going to QB accuracy.

Tackling tech is a fairy tale bc, well, HBs still can’t be tackled. And now TEs and WRs are following that trend. If you lack the SAs, good luck.

Coverage LBs and Safeties are cool, until you hit Vet and they become virtually useless. Making power tacklers and abusing the oh so lovely knocked loose feature would probably be more wise.

What I’m getting at is that I do kinda agree with Dred. We’ve been running our own assumptions of what we need for builds to work, and running with whatever assumptions “work”.

The descriptions are detrimental to what the skill actually does and implementation of many are... yeah.

At the same time I think at this point we just have to realize it’s a game. TEs and HBs will probably never be stopped even at their bare minimum, while the skills needed to build a decent defender are extremely expensive and kinda not worth it in the long run.
 
Corndog
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Originally posted by dredgar
But if I ran t-test statistics on the numbers having 3 more fumbles caused is not significant enough o say that.


Considering, by your own admission, those players were missing drastically more tackles while at the same time forcing more fumbles, it seems pretty significant.
 
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What about lowering the cost of Strip Tech so you can still afford other skills to balance it out then?
 
Bretto007
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Originally posted by TyDavis315


QB accuracy is.. we’re not even going to QB accuracy.



Now do QB accuracy
 
BoDiddley
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Originally posted by Myrik_Justiciar
What about lowering the cost of Strip Tech so you can still afford other skills to balance it out then?

I think this is the real issue. Corn is right in saying Strip causes more fumbles, and Dreg is right in saying it's not worth the investment. Simply put, some skills cost way more than they're worth. For defenders, skills like Strip, Intimidation, Cov Tech, all cost more than their actual value. Which is why S* heavy defenses typically do much better.
 
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