Originally posted by Corndog
https://42matters.com/stats
Over 5000 apps released every day. How many of those apps did you hear about today?Most of those apps aren't games, and almost none have the polish GLB does. The benefit GLB has is an established base of current and former users. There's also very few football games for mobile, especially sports-sims. In terms of marketing, flash games are ignored by digital press, but quality mobile games do get recognized regularly, especially unique ones. So people are much more likely to hear about GLB as an app than as a flash game. A platform like Facebook is used mostly on mobile devices, and GLB's marketing would be way more effective if it had an app that could be advertised to them. Same goes for other mobile ad networks.
Originally posted by Corndog
I mean, the game already works in the browser on mobile phones, if people want to play the game on their phone they are perfectly capable already. There is no magic "if you build it they will come" to apps. It's not the days of every other 10 year old making something and getting millions of views. You need to win odds lucky enough to hit the lottery, or you need an advertising budget equivalent to winning the lottery. Otherwise you'll get a total of about a dozen views and then get lost to obscurity because hey, another 5000 apps just came out.Eh, GLB doesn't work on mobile well. The formatting is off, and trying to use mobile web browsers is a pain for point/click tasks. I could use a browser to do online banking but.....my bank's app is way more efficient and built for mobile users. Facebook/Twitter/etc all started on PCs, but exploded once they jumped to mobile. With android's dev sdk it's pretty easy to make a polished UI, and most of the sims work is done on the servers anyway. I would gather most GLB users would prefer to use a mobile app since casual games are played often at work/school/traveling, and half the population doesn't even own PCs anymore.
And you don't need, nor want millions of installs(would crash your servers). What you want are numbers into the thousands, which would be big if the game could even retain a decent amount of those users. In the 1st quarter of 2018 alone, 30% of apps had 1000+ downloads. With GLB's polish, it would no doubt build a nice mobile brand over time.