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Forum > Goal Line Blitz 2 > Why is it so Quiet?
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william78
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Originally posted by Corndog
I mean, we don't need money as much as we need influence. The money to influence exchange rate is kind of the problem.


That a maybe on cross promotion if I ask via email?
 
Bretto007
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Exchange rate? That's kind of a curve ball.
 
vipermaw82
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I dont have a problem investing, but what a the exchange rate issue
 
TDiddy8701
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Hey corndog...

how about giving us more flex per referral? 50 flex is NOTHING

I'd do a ton more posting on social media and trying to get people into it, if I was rewarded much better for it. I'm pretty involved with a few social media groups that tie into football (ex - FCS/I-AA Football group on facebook with like 5000+ members). One or two posts, I could bring in dozens of people into the game, with minimal effort

As it currently stands, not worth the effort given the flex reward we get. If you want to the game to grow, you need to rewards referrers more.
Edited by TDiddy8701 on Jun 23, 2018 21:10:04
Edited by TDiddy8701 on Jun 23, 2018 21:08:56
Edited by TDiddy8701 on Jun 23, 2018 21:07:18
 
BoDiddley
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GLB has needed an app(android most likely) for a while. The casual game market shifted from flash browser games to mobile, much like everything else online. The irony is that GLB's look/feel fits mobile perfectly, and micro-transactions are a prefect fit for flex. Facebook ads and the like aren't going to be effective without an app to link to. The only real worry would be if GLB's servers could handle an influx of hundreds of new users.
 
stamango
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Originally posted by BoDiddley
GLB has needed an app(android most likely) for a while. The casual game market shifted from flash browser games to mobile, much like everything else online. The irony is that GLB's look/feel fits mobile perfectly, and micro-transactions are a prefect fit for flex. Facebook ads and the like aren't going to be effective without an app to link to. The only real worry would be if GLB's servers could handle an influx of hundreds of new users.


I am very much the layman at these types of things - I've no idea the technical problems that would arise - but this sounds like a great idea. I'm sure this must have been discussed before. But bopping around all day with your phone w/ this game at your finger tips would be golden in my view. Especially if you could get the replays to play on the app. Maybe not even use the colored sprites on the app but just the dots like in GLB1. But if you can't get the replays on the app then just the agent/team pages would still be great.
 
Corndog
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https://42matters.com/stats

Over 5000 apps released every day. How many of those apps did you hear about today?
 
Corndog
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I mean, the game already works in the browser on mobile phones, if people want to play the game on their phone they are perfectly capable already. There is no magic "if you build it they will come" to apps. It's not the days of every other 10 year old making something and getting millions of views. You need to win odds lucky enough to hit the lottery, or you need an advertising budget equivalent to winning the lottery. Otherwise you'll get a total of about a dozen views and then get lost to obscurity because hey, another 5000 apps just came out.
Edited by Corndog on Jun 24, 2018 01:47:55
Edited by Corndog on Jun 24, 2018 01:47:16
 
Corndog
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Originally posted by william78
That a maybe on cross promotion if I ask via email?


I can't really rule it out, but I also can't say either way. At the end of the day I'm still just an employee, and not one that makes those kind of decisions.
 
jay529
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how does one become an admin?
 
BoDiddley
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Originally posted by Corndog
https://42matters.com/stats

Over 5000 apps released every day. How many of those apps did you hear about today?

Most of those apps aren't games, and almost none have the polish GLB does. The benefit GLB has is an established base of current and former users. There's also very few football games for mobile, especially sports-sims. In terms of marketing, flash games are ignored by digital press, but quality mobile games do get recognized regularly, especially unique ones. So people are much more likely to hear about GLB as an app than as a flash game. A platform like Facebook is used mostly on mobile devices, and GLB's marketing would be way more effective if it had an app that could be advertised to them. Same goes for other mobile ad networks.

Originally posted by Corndog
I mean, the game already works in the browser on mobile phones, if people want to play the game on their phone they are perfectly capable already. There is no magic "if you build it they will come" to apps. It's not the days of every other 10 year old making something and getting millions of views. You need to win odds lucky enough to hit the lottery, or you need an advertising budget equivalent to winning the lottery. Otherwise you'll get a total of about a dozen views and then get lost to obscurity because hey, another 5000 apps just came out.


Eh, GLB doesn't work on mobile well. The formatting is off, and trying to use mobile web browsers is a pain for point/click tasks. I could use a browser to do online banking but.....my bank's app is way more efficient and built for mobile users. Facebook/Twitter/etc all started on PCs, but exploded once they jumped to mobile. With android's dev sdk it's pretty easy to make a polished UI, and most of the sims work is done on the servers anyway. I would gather most GLB users would prefer to use a mobile app since casual games are played often at work/school/traveling, and half the population doesn't even own PCs anymore.

And you don't need, nor want millions of installs(would crash your servers). What you want are numbers into the thousands, which would be big if the game could even retain a decent amount of those users. In the 1st quarter of 2018 alone, 30% of apps had 1000+ downloads. With GLB's polish, it would no doubt build a nice mobile brand over time.
 
Achelon
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Originally posted by jay529
how does one become an admin?


You gotta meet corndog in a dark Holland alley wearing a monkey suit, with a creepy rabbit head and a santa beard with a strap on hanging out of your butt, you must squeel like a pig 4 times while humming the Finnish national athem, also bring a sweet tea in a red solo cup with no ice from The Sawmeal Restaurant in Brent, Alabama and a hot dog with all the fixin's from Coney Island Lunch in Scranton,PA, French Fries from The Steak 'n Shake in Rosemont, Illinois.
 
bhall43
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Glb2 actually works pretty well on my android google browser. I play this game almost exclusively from it.

It would be nice if the instant messaging system worked from it. I dont see a single message till i get home.

Also would be nice if i could see morale/energy when watching games or figure out who is on the field or if weather is effecting our game. Hard to know any of those things without thorough investigating beyond the replay.

One would think that this game would port to an app pretty easily with some work but i guess i dont know the technicalities of it all.
 
vipermaw82
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Originally posted by bhall43
Glb2 actually works pretty well on my android google browser. I play this game almost exclusively from it.

It would be nice if the instant messaging system worked from it. I dont see a single message till i get home.

Also would be nice if i could see morale/energy when watching games or figure out who is on the field or if weather is effecting our game. Hard to know any of those things without thorough investigating beyond the replay.

One would think that this game would port to an app pretty easily with some work but i guess i dont know the technicalities of it all.


Turn on desktop in your web options top right and you can view chat
 
Corndog
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Originally posted by bhall43

One would think that this game would port to an app pretty easily with some work but i guess i dont know the technicalities of it all.


I mean, I don't know why one would assume that. Like, exactly nothing from the site would port to an app and it would need to be made entirely from scratch.
 
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