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Forum > Goal Line Blitz 2 > S32 Changelog Suggestions
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Corndog
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Originally posted by Sov.
Other changes:
- Reduced defender bonus from play guessing update added last season (when defensive play type matches the offensive play)


Changed this to modified rather than reduced. Reduced isn't entirely accurate.
 
bhall43
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Can you guys explain Resolute and Sure Footed from an offensive line perspective?

So Sure Footed activates in non blocking interactions? So essentially its only use is to get up after being pancaked?

What are the stuns and fakes that happen against offensive lineman? Not sure if Resolute sounds worth it from that perspective either.
 
Detroit Leos
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Shed Block and Spin Cycle stun. No idea what fakes them though.
Edited by Detroit Leos on May 16, 2018 17:45:33
 
bhall43
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Originally posted by Detroit Leos
Shed Block and Spin Cycle stun. No idea what fakes them though.


So then my question would be does Resolute block Spin Cycle? Seems like that would be the best use for it.
 
Detroit Leos
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Probably just prevents the stun. OLineman most likely still has to have side to side movement to stay in front of the defender. Just guessing though.
 
Bretto007
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Why no adjustments to the chemistry penalties?
 
bhall43
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Originally posted by Detroit Leos
Probably just prevents the stun. OLineman most likely still has to have side to side movement to stay in front of the defender. Just guessing though.


Ya but if Spin Cycle still allows the defender to get by the olineman there isn't much use for an SA like that. Basically the whole dline/oline battle is through SA's besides the few cakes/disengagements ya get from odd times. If those were the only effects you were mitigating that would be useless pretty much.
 
Corndog
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I mean, those skills are available to every player so...
 
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Originally posted by rackhound
Id be iterested in that. How do I find it?


https://store.steampowered.com/app/236690/Blood_Bowl_2/
 
Detroit Leos
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Not sure... Shed Block and spin cycle are the bread and butter SAs for DLineman. If it prevents even 50% of the pressure/tacklong interactions it could be a vital add to OLine. Everything is just a guess now though.
 
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Originally posted by Sov.


Other changes:
- Reduced defender bonus from play guessing update added last season (when defensive play type matches the offensive play)



I hope this is only a small reduction, I loved that feature.
 
bhall43
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Originally posted by Corndog
I mean, those skills are available to every player so...


I get that. I was just trying to figure out how offensive lineman came into play there since they aren't really doing much of anything if they aren't blocking someone and they aren't really getting stunned or faked from anything but SA's.
 
Corndog
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Originally posted by bhall43
I get that. I was just trying to figure out how offensive lineman came into play there since they aren't really doing much of anything if they aren't blocking someone and they aren't really getting stunned or faked from anything but SA's.


I mean that's also not entirely true. Minor stuns happen all the time across the field.
 
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Blitzing at Vet has needed buffed for long time, if OL can resist SB & SC with that new SA then I don't think we're heading in the right direction.
 
bhall43
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Are these changes live right now?
 
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