Originally posted by Nyria
A few clearly do. The others just have to be made as good as those that work. Spin Cycle (which I'm not at all calling overpowered, but rather is an example of how strong all SA's should be) is quite potent. It stuns the opponent when it fires, so when it works, you do get past him. I was seeing Rookie games, but that also meant it was firing at Silver-- and it still worked very well.
Now, it takes a little time (for the Spin Cycle to play out) to get past him, and if a back is in the way you still can be stopped from getting to the QB, but if it fires, you're free of your original blocker. That is significant.
All SA's, or as many as possible, should do something as big when they fire at the Gold level.
I try not to get involved too much in suggestions anymore because it got me so frustrated before. However I don't many/all of the SA's are really overpowered.
I think the whole blitz/buff/don't buff re-buff concept is a flawed approach though. Really the problem with the blitz either being over or under powered is that their is no QB audible even in very deliberate situations.Blitzing was fine several seasons ago as was the problem is that you can use blitzes that make no football sense and the QB basically sits there and takes it.
Think about how many people basically run ZEB against 3 , 4 or 5 WR sets. At any organized level of football after about pee wee that ball is coming out and coming hot (less than a second) as that route converts automatically to either a slant or an out route. You almost never see this happen at pro or college level anymore because a safety on a WR is a mismatch and the ball comes out.
Blitzing could go totally back to the semi overpowered way it was in terms of getting to the QB as long as their is actually a check on ability to change the play. Blitzing, in no small part is based on some level of deception; IE if the QB knows the blitzing is coming before the ball is snapped he's at a huge advantage which is why teams regularly run fake blitzes to keep it even. A blitz play in GLB, imho should be a play against the lineman's/backs pass block awareness.
Most of the other stuff that's been done with blitzing buff/unbuff/rebuff is simply continual shuffle of the underlying problem which is there is no "I see a huge mismatch I shall place the ball there" moment for the QB presnap.