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Forum > Suggestions > Career Boosts *NEED* to be free
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Originally posted by bhall43
conversely, they gain hope because they won a title with an all zone defense due to all those wide open drops.


 
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Originally posted by doobas
Not if they win. And not if every other WR drops open passes.

doobas™


No, they just say this game sucks cause my players can't catch.
 
TxSteve
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Originally posted by Corndog
The only surefire trend in gaming is games going from subscription based to freemium. It's unheard of a game going from free to subscription based. It's antithetical to growing your userbase, and the only reason current users would want it is to pay less for more. If you're not paying less for more, than what purpose does it serve for the end user?


I'm sure my opinion is different from many. The biggest issue with the game right now is not lack of plays; bugs, rookie ball sucking, or end of half logic troubles. The biggest issue with the game right now is low retention rates and dwindling player base.

Others have made the case clearly so I won't belabor it - but some tiers are so empty that we are not getting the value for our gaming dollar that we should be getting. That isn't good for the long term health of the game.

So problem #1 should be: how do we (even if it is only temporary) increase the activity level - increase the # of teams at each tier level - get a more robust # of teams so that we don't have a wasteland in the middle of a players career that lasts for literally months?

How will you get more teams? Make it easier and cheaper and more reasonable for users to field more players - and field more teams. Not all will be "competitive" but so what - it will still be better than paying money to play CPU teams.

So it is a chicken and egg scenario. Need more players made - and more teams fielded...in order to increase retention and get more users who will make more players and field more teams.

If my math is off I apologize.

Right now - the cost to run a team with 41 of your own players is ~110,000 flex. A little more than 500$ for 9 season (~12,183 for each of the 9 seasons).

9 seasons = ~459 days = ~15 months
500/15 = 33 per month
I tossed out 40$ per month as an out of my ass monthly cost.

I did not pitch a cheaper option really.

Now pure consumer theory here - is it easier for people to commit to 30 or 40$ per month? Or easier for people to drop $500 in advance for 15 months of entertainment? There is no doubt to me that it is much easier for people to commit to a monthly cost than a year+ cost. Selling a spouse or parent on 30$ per month is much easier than selling a spouse or parent for a $500 payment.

I would argue that based on the current state of the game -- you should be incentivizing people to buy teams and compete and make lots of players...because the health of your game depends on it...as a potentially temporary option.

I know teams aren't done yet - but right now:
Vet: 22 teams in 2 leagues (2 CPU)
Pro: 15 teams in 2 leagues (9 CPU) - 3 divisions will have 4 CPU league games.
Journey: 16 teams in 2 leagues (8 CPU) - 2 divisions will have 4 CPU league games.
Seasoned: 19 teams in 2 leagues (6 CPU)
Soph: 34 teams in 3 leagues (2 CPU) - pretty solid
Rookie: 26 teams in 4 leagues (22 CPU) - I'm guessing this will be consolidated today

Just an idea - I'm certain many will hate it.

Your biggest issue right now though: retention rate is low because there aren't enough players. There aren't enough players because retention rate is low. If you had even just a reasonable presence at each tier - the game would be a lot more fun. Hell - I know you won't do this - but you should be giving teams to people for free (along with a bunch of players) if they wlll simply be a shill and fill out pro/journey/seasoned for you.
Edited by TxSteve on Oct 18, 2016 08:59:59
 
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Yep, the game is WAY too expensive, i own a team and have 17 players, i spend around 3.5k flex each season, which is absurd for me (i live in Brazil, Dollar is very expensive for me), if players, boosts were cheaper, we could have way more players.

Ideally a team should have a lot of agents, but thats not what happens, GLB2 haves a tiny population, a lot of teams have rosters with 1-3 agents.

Making players cost lower would retain new agents and people that don't want to invest money here, while also enabling us (those who spend a lot of money) to fill other teams. Experienced agents don't want to waste their players and FP in noobie/new owners teams.
 
Makntak
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Good God. They HATE it if the idea of anything for free is mooted on the forums, don't they> Haven't seen CDog for months (which isn't evidence that he hasn't been on or looking), but his lovely batter-coated head appears over the parapet at the idea of giving something away.

WG do not care about the quality of your gaming experience, they never have and never will. Play at your risk. Spend your money cuz you want to and don't if you don't, but don't expect WG to lift a finger to improve the quality of your experience. That's their way, and if we want to play their game, like it or lump it has always been the message to the customer base.

No amount of specualtion of what may happen to their income stream if they don't listen to us, no extrapolation of user trends to demonstrate a dwindling base of players will make them care about how you experience the game.

I appreciate they can't make everyone's shit smell rosy, and we obviously aren't privy to their cashflow statements to be able to comment on the success or otherwise of their business model. I just know, I like their stupid game so much, I'm prepared to put up with their vile treatment of their userbase. I keep wishing I could give the game up, this, my 3rd run to Vety has been deeply boring since Sophomore ended. The 3 wasted seasons with, more and more CPU opposition to play the longer you stick at it message, is something that I think is important for them to address.

Today, I've no real interest in re-setting after this team finishes it's standard run of 7 seasons ( I refuse to carrer boost - too expensive) because I've had the realsiation that this journey sucks and isn't worth the time and money. I've not actually gameplanned for two seasons, I've just left it on default with occasional changes between a Zone or Man default according to opposition. It all seems so pointless when you're facing JMan and Pro oppoinents in Seasoned. It also breaks the untiy of playing within the same tier. For two seasons, the forum thread was vibrant and active, in the 3rd season, we stop playing each other and instead play teams we can't beat and so the forum died as the glums took hold on every owner and the joy gets sucked out of playing.

Oh...

Sorry...

There isn't a problem. The game works perfectly.

Everything is just fine

Silly me.
 
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And making things cheaper doesn't mean less money for them, actually it may result in more money, a new player gets scared with the cost and gives up on the game, a lot of experienced agents like Makntak refuse to career boost, obviusly he and others don't buy scrims, etc. AP boost is very expensive, people just use on S*s or very important positions. If the supply is cheaper, the demand is higher, of course there is a balance, you can't put a player to 10 fp, but in the current state, the demand is very low. If WG and Devs want more money, reducing the prices may just do that for them, and all parties will benefit.
 
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Originally posted by Makntak
Good God. They HATE it if the idea of anything for free is mooted on the forums, don't they> Haven't seen CDog for months (which isn't evidence that he hasn't been on or looking), but his lovely batter-coated head appears over the parapet at the idea of giving something away.

WG do not care about the quality of your gaming experience, they never have and never will. Play at your risk. Spend your money cuz you want to and don't if you don't, but don't expect WG to lift a finger to improve the quality of your experience. That's their way, and if we want to play their game, like it or lump it has always been the message to the customer base.

No amount of specualtion of what may happen to their income stream if they don't listen to us, no extrapolation of user trends to demonstrate a dwindling base of players will make them care about how you experience the game.

I appreciate they can't make everyone's shit smell rosy, and we obviously aren't privy to their cashflow statements to be able to comment on the success or otherwise of their business model. I just know, I like their stupid game so much, I'm prepared to put up with their vile treatment of their userbase. I keep wishing I could give the game up, this, my 3rd run to Vety has been deeply boring since Sophomore ended. The 3 wasted seasons with, more and more CPU opposition to play the longer you stick at it message, is something that I think is important for them to address.

Today, I've no real interest in re-setting after this team finishes it's standard run of 7 seasons ( I refuse to carrer boost - too expensive) because I've had the realsiation that this journey sucks and isn't worth the time and money. I've not actually gameplanned for two seasons, I've just left it on default with occasional changes between a Zone or Man default according to opposition. It all seems so pointless when you're facing JMan and Pro oppoinents in Seasoned. It also breaks the untiy of playing within the same tier. For two seasons, the forum thread was vibrant and active, in the 3rd season, we stop playing each other and instead play teams we can't beat and so the forum died as the glums took hold on every owner and the joy gets sucked out of playing.

Oh...

Sorry...

There isn't a problem. The game works perfectly.

Everything is just fine

Silly me.


 
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What about combining Seasoned/J-Man after you come out of the Soph protection to cut out one tier and speed the run to vet...while lowering Career Boosts and AP Boosts? Faster runs to the most competitive tier (Vet) the better, with easier chance of staying if you want if you have a good team that isn't gimped out of the meta.

Making players cheaper is a great idea y'all have, too.

I love this game and would like to see the player base stick around.
Edited by Myrik_Justiciar on Oct 18, 2016 21:31:14
Edited by Myrik_Justiciar on Oct 18, 2016 21:30:00
Edited by Myrik_Justiciar on Oct 18, 2016 21:29:39
 
Xars
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Here's what needs to be done:

Bort & CDog need to analyze how much FLEX is being spent on Career Boosts and AP Boosts versus how much is being spent on the game as a whole. My guess is that it's not a small %. I'm guessing less than 20%, maybe even less than 10%.

So the question is: Would get 10% more or 20% more or 30% more or 50% more player creation if you gave away the Career & AP boosts for free?

I believe yes. Getting 9 Seasons out of a player with 2 more seasons at full AP boosts would increase the desire for more agents to play at Vet.

In fact, what I think they should really do is extend toons to 2 more seasons of Vet by default and stop the AP boost charges.

THEN, you could have the current Career Boosts as a way to buy your 5th and 6th season at Vet.

If the enticement is 6 seasons at Vet, people will want their best players to make it to Vet and play at Vet.

Because people want to play at Vet for 6 seasons, they'll play through the Seasoned-Journeyman-Pro wasteland - which will get better with more agents and teams pushing to Vet.

Edited by Xars on Oct 19, 2016 04:26:21
 
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I'd be happy just to get 4 seasons of Vet and a faster track to it. Right now it takes too long to get to the end game and you don't get to enjoy it long enough for the time and energy it took to reach it. Not everyone will want all 4+ seasons at vet due to meta changes anyway, so there will still be turn around, but if you want it you should enjoy the fruits of your labor.
 
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