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So I change him up a bit.

Tech/Acc/Cons = 88/70/86
conditioning = 85
sprint = 70
foot = 45
quick = 30

I only put a 1 in Awareness so all his awareness skills are low.
Edited by Galactic Empire on Aug 3, 2016 22:29:43
 
BoDiddley
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Originally posted by Galactic Empire
So I change him up a bit.

Tech/Acc/Cons = 88/70/86
conditioning = 85
sprint = 70
foot = 45
quick = 30

I only put a 1 in Awareness so all his awareness skills are low.


Awareness needs to be at least 5 for scramblers, or he'll suck in the pocket versus human teams. But since your two primary SAs will be OTR/Tuck & Run.......I'd say you should go higher.

That said, I still don't see the benefit of Tuck & Run for you. 70/30/85 physicals won't get the job done on high tiers. Hell, my seasoned QB is already pass that. All that Tech/Acc/Con isn't needed for a scrambler, so use much of that for speed and awareness instead(pocket/carry/pass awareness)
 
bhall43
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I just think you can put all these physicals on no elusive or power skills but it don't matter for scrambling. If you can't do anything but run into defenders at 100 miles per hour with no carry skills. Ouch.
Edited by bhall43 on Aug 3, 2016 23:11:44
Edited by bhall43 on Aug 3, 2016 23:10:43
 
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Originally posted by bhall43
I just think you can put all these physicals on no elusive or power skills but it don't matter for scrambling. If you can't do anything but run into defenders at 100 miles per hour with no carry skills. Ouch.


120 miles per hour with gold Tuck & Run!
 
Duro
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ouch, no carrying skill? good luck running into our defenders in the upcoming seasons!
Edited by Duro on Aug 4, 2016 00:49:37
 
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His 1st job will be to pass. He will run on a few designed runs and when he scrambles. He doesn't need running skills. Just fast enough to pick up a good chunck of yards when scrambling.
 
Cuivienen
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Originally posted by BoDiddley
I don't quite get how a player's build makes them elite. To me, it's what they can actually produce in-game that's important. If you have a QB that passes as well as the pure passers, and runs as well as the top rushers...that seems to be elite on both accounts.


Build directly effects what they can produce in game.

Would you call Vick an elite passer because opposing defenses were spying him almost every play?

And, you don't need a running QB to get the defense to play the run either.
 
Cuivienen
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Originally posted by Spastic_Cowboy
You can do all of that if you sacrifice a lot of Quickness (70+ is icing on the cake anyway imo), plus lower those passing numbers some.

Central's S* QB will be something along those lines, with gold Tuck and Run included. We'll see how that looks down the road.


Yeah, but that's exactly my point. You have to sacrifice to the point I wouldn't call them an elite runner.
 
Cuivienen
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Originally posted by Galactic Empire
So I change him up a bit.

Tech/Acc/Cons = 88/70/86
conditioning = 85
sprint = 70
foot = 45
quick = 30

I only put a 1 in Awareness so all his awareness skills are low.


That is too good a passer for a dual threat imo. You could get a lot of SP back dropping tech and acc.

And conditioning needs to be 100 imo.
 
Cuivienen
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Originally posted by Cuivienen
I would call an elite runner someone with 90+ conditioning, 90+ PR/ER or sprinting, and 80+ toughness if a power runner, sprinting if an elusive runner or 70+ quickness if a physicals runner.

I would call a good passer (not elite, because that wasn't the original question) someone with 80+ tech and con, 65+ accuracy, 45+ power and some points left over for awareness, conditioning, heart and leadership.


Based on these criteria and basically building an ok passer first, then putting the rest into running, this is the best dual threat I can come up with:

78 tech
65 acc
45 power
81 con
15 pocket awr
28 pass awr
13 footwork
10 quickness
80 sprinting
100 conditioning
15 toughness
35 heart
19 leadership

That's just not getting it done imo. Those awarenesses are still too low. No physical secondaries like footwork and quickness. No leadership. I suppose you could drop 5 points off power, but that is not returning too many SP. Would just get pass awr a bit higher, but not enough.

Which means you can't have 100 conditioning and 80 sprinting. Those have to be lower. And I just can't see such a demanding role having much less than 100 conditioning, so sprinting has to be a lot lower.

And this is a pretty average passer on a S* salary, which really hurts.

I think the best you can hope for is a Steve Young style scrambler, rather than a dual threat. A guy with high rollout and scramble frequencies, gold T&R and a moderate investment in running skills. But no designed QB running.
 
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Originally posted by Cuivienen

I think the best you can hope for is a Steve Young style scrambler, rather than a dual threat. A guy with high rollout and scramble frequencies, gold T&R and a moderate investment in running skills. But no designed QB running.


This is pretty much what I am going for. Pass 1st, scramble when needed and a few designed runs. QB designed runs are mainly reliant on good blocking and QB speed anyway.
 
Cuivienen
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Originally posted by Galactic Empire
This is pretty much what I am going for. Pass 1st, scramble when needed and a few designed runs. QB designed runs are mainly reliant on good blocking and QB speed anyway.


But you're not going to have enough speed and be a good passer. And T&R won't fire to boost that.

I know you don't like to listen to advice GE, but you will probably be a lot more successful building a high quality regular player passer, then using the S* bonuses to get you a scrambler that never runs and rely on T&R to make him decent.

But you're also going to need a pass blocking OL to make that work, which is very out of fashion.
 
BoDiddley
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Originally posted by Cuivienen
Build directly effects what they can produce in game.

Would you call Vick an elite passer because opposing defenses were spying him almost every play?

And, you don't need a running QB to get the defense to play the run either.


Fair points. I would argue that there are certain unique benefits to a scrambler build in the GLB2 sim, but I see what you're saying.
 
Cuivienen
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I could see trying out a S* scrambler, but I would still avoid the designed runs. Basically build a pure passer regular QB, then putting the rest of the SP into running skills, taking gold T&R, and setting player tactics to match. Match it up with an OL that can pass block so he has time for receivers to drag the secondary down the field and scramble for decent gains. Hell, maybe even go all in and have your HB be a scat back that can block a little.

Would be a fun experiment at least.

Just too bad that is so salary intensive. You are talking 9-10% of your salary cap on a single player if you have a S* QB.

It's cheaper to have a regular QB and a S* HB, and then you have a bigger running threat for the defense to have to key on.
 
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Originally posted by Cuivienen
I could see trying out a S* scrambler, but I would still avoid the designed runs. Basically build a pure passer regular QB, then putting the rest of the SP into running skills, taking gold T&R, and setting player tactics to match. Match it up with an OL that can pass block so he has time for receivers to drag the secondary down the field and scramble for decent gains. Hell, maybe even go all in and have your HB be a scat back that can block a little.

Would be a fun experiment at least.

Just too bad that is so salary intensive. You are talking 9-10% of your salary cap on a single player if you have a S* QB.

It's cheaper to have a regular QB and a S* HB, and then you have a bigger running threat for the defense to have to key on.


This is kinda what I was getting at... you can't build a scrambler who does designed runs, there just isnt enough points. Basically it sounds like you want him to be able to throw like on 3rd down, and your hoping to be say 3rd and 7'ish... so an easy throw and if its not there, you can take off and run for the yardage. The designed runs you could prob do in rookie/soph but eventually you're gonna not have the points and have to abandon that idea at higher tiers. I built a scrambler QB and ran him all the way to vet on cpu teams, so I got to see a taste of it.

A s*QB would be better at this, but he's right... very expensive when compared to what you can get by not using one.
Edited by Myrik_Justiciar on Aug 4, 2016 12:06:08
Edited by Myrik_Justiciar on Aug 4, 2016 09:45:15
 
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