However you are getting good coordinating in the tip 10 with cpus. I dunno. I'm sure most new coordinators get full teams of vet agents tho.
Forum > Suggestions > Front load SP a bit
Originally posted by Xars
Corndog,
If you're really right about the coin flip analogy, then there should be a decent number of brand new co-ordinators in the Top 10 come game 6,7,8 of Rookie season. And there should be a bunch of experienced co-ordinators in the middle/bottom of the Ladder during that time frame too.
It's almost as if there's more factors than player builds that go into winning games. One factor being diminished doesn't mean all others are irrelevant.
The gap already being wide isn't a reason to widen it further.
Corndog,
If you're really right about the coin flip analogy, then there should be a decent number of brand new co-ordinators in the Top 10 come game 6,7,8 of Rookie season. And there should be a bunch of experienced co-ordinators in the middle/bottom of the Ladder during that time frame too.
It's almost as if there's more factors than player builds that go into winning games. One factor being diminished doesn't mean all others are irrelevant.
The gap already being wide isn't a reason to widen it further.
Cuivienen
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Originally posted by Corndog
It's almost as if there's more factors than player builds that go into winning games. One factor being diminished doesn't mean all others are irrelevant.
The gap already being wide isn't a reason to widen it further.
Still not getting it. Let me know if you need help.
It's almost as if there's more factors than player builds that go into winning games. One factor being diminished doesn't mean all others are irrelevant.
The gap already being wide isn't a reason to widen it further.
Still not getting it. Let me know if you need help.
bhall43
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The charm of rookie is ya you can spend a bunch of rookie SP's but tbh most of the season you can change a 60-0 score to a 21-20 shootout against just about anyone. It is kinda funny to see all vets talking about how bad it is for new people tho. Look you don't have to settle through rookie with players. There are plenty of ways to send every player you own even superstars to sophomore. Which is what I love. Rookie can be what it is. People can completely skip it if they really want to with not really much effort at all. How can you argue against that?
Raid
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I don't get your argument here corndog. Could you elaborate on the gap you mean?
I could understand if you were approaching this as a "give brand newbie players some time to figure out what how they need to build and don't let them spend too many worthless points" but in reality it's not going to be like that.
New players mess up on a more fundamental level, screwing up initial point allocation, it takes a while to get the hang of it and people want to make a player now not read a bunch of forums.
I think if you go over the data, new people more than likely retire their first player before vet - more often than not much earlier than that - to make a new guy with the things they learned from teammates and reading along the way.
There's no real gap or reason not to do this, unless you mean that you want people who come in and build shit players to have a period of still kicking butt on occasion to get them hooked.
In fact, making a bad build up front can be easier for a player to get advice from others about how they should be proceeding and let them restart much quicker than allowing their flex be wasted even further on a player they didn't quite know how to build up front.
I could understand if you were approaching this as a "give brand newbie players some time to figure out what how they need to build and don't let them spend too many worthless points" but in reality it's not going to be like that.
New players mess up on a more fundamental level, screwing up initial point allocation, it takes a while to get the hang of it and people want to make a player now not read a bunch of forums.
I think if you go over the data, new people more than likely retire their first player before vet - more often than not much earlier than that - to make a new guy with the things they learned from teammates and reading along the way.
There's no real gap or reason not to do this, unless you mean that you want people who come in and build shit players to have a period of still kicking butt on occasion to get them hooked.
In fact, making a bad build up front can be easier for a player to get advice from others about how they should be proceeding and let them restart much quicker than allowing their flex be wasted even further on a player they didn't quite know how to build up front.
Myrik_Justiciar
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I think SA's moved up closer to start instead of the end would be better too. Sux that some of these we can't get until we hit vet/pro.
Cuivienen
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Originally posted by Raid
There's no real gap or reason not to do this, unless you mean that you want people who come in and build shit players to have a period of still kicking butt on occasion to get them hooked.
That doesn't happen either though.
There's no real gap or reason not to do this, unless you mean that you want people who come in and build shit players to have a period of still kicking butt on occasion to get them hooked.
That doesn't happen either though.
Galactic Empire
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Originally posted by Cuivienen
That doesn't happen either though.
Yep. Vet agents will destroy new players no matter how you spin it.
That doesn't happen either though.
Yep. Vet agents will destroy new players no matter how you spin it.
Cuivienen
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Originally posted by Galactic Empire
Yep. Vet agents will destroy new players no matter how you spin it.
With CPU dots no less.
Unless, of course, you give starting dots more SP...
Yep. Vet agents will destroy new players no matter how you spin it.
With CPU dots no less.
Unless, of course, you give starting dots more SP...
Galactic Empire
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I like the S* CPU player suggestion too. That should help newbs.
Edited by Galactic Empire on Jul 15, 2016 11:41:45
HayRow
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Originally posted by Cuivienen
Bingo. Giving more or less SP to start isn't going to fix or break a build. The build is set when you roll the dot. And no one is hitting very many caps with only 13k additional SP to start, so builds aren't even going to have much of an impact in rookie ball.
And front loading SP would teach them the flaws in their initial builds sooner, so they could become competitive quicker. But why would we want new players to become competitive quicker when we can have them struggle for as long as it takes them to quit?
and almost everyone respecs after rookie so they can "fix" what they figured out they messed up on in that rookie season
Bingo. Giving more or less SP to start isn't going to fix or break a build. The build is set when you roll the dot. And no one is hitting very many caps with only 13k additional SP to start, so builds aren't even going to have much of an impact in rookie ball.
And front loading SP would teach them the flaws in their initial builds sooner, so they could become competitive quicker. But why would we want new players to become competitive quicker when we can have them struggle for as long as it takes them to quit?
and almost everyone respecs after rookie so they can "fix" what they figured out they messed up on in that rookie season
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