Originally posted by Nyria
No, it fixes a design flaw. Because teams generally don't use all 43 roster spots due to S* salaries, and because kickers are cheap and you can use low level kickers for kickoffs, there's just about no tradeoff to using two kickers.I agree and disagree. I agree that its a design flaw. Teams started using two kickers because of the ineffectiveness of a single kicker. The shift to younger kickers happened as an after-effect since its not hard to build a KO specialist. The correction of this design flaw is only going to exacerbate the larger design flaw, that being the sad state of FG kickers. Without a significant buff, I'm scared to see how bad FG kicking will be.
Originally posted by Nyria
KO lengths going down is actually a very good thing. Then, as is done everywhere I know of where football is played, teams can kick off from the 35 without inordinate touchbacks.https://www.teamrankings.com/nfl/stat/kickoff-touchback-pctIn 2015, 23 of 32 NFL teams had 50% of their kickoffs result in touchbacks. I don't know what you consider inordinate, but that's a lot of touchbacks. Without changes to SP costs, I suspect touchbacks will drop to below 40% for most teams (and even that is very optimistic).
Originally posted by Nyria
FG% is too low already, it's true-- which is something the devs could easily fix regardless of the number of kickers.
But the most important factor is we were told it was coming. I actually felt enough uncertainty about what was happening that on the team I GM I didn't ask the FG kicker to add KO Power for what we were told was coming. I figured he can respec. But I'm sure there are people who trusted DD's statement enough that they had their FG kicker add KO Power. They can respec also, but they shouldn't have to.
If we're told a change will happen, it should happen, barring a very extreme backlash shortly after its announcement.If they implement the change, they should allow a full respec for all kickers (full respec, not just back to the previous season).