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Forum > FAQ's, Player Guides and Newbie Help > I want to make beefy power HBs: do I put equipment into speed or carry/strength
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ProfessionalKop
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Originally posted by Darkstrand
Is first step a must have on a beefy power back (who will have 130s or 140 speed)? I'm probably only going to take agility into the low 70s. MAYBE low 80s

What about surge?


I personally like surge.
 
TJ Spikes
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Originally posted by Darkstrand
Is first step a must have on a beefy power back (who will have 130s or 140 speed)? I'm probably only going to take agility into the low 70s. MAYBE low 80s

What about surge?


first step doesn't work on running plays, like it does for WRs and TEs. Runs are scripted, so there's no way to boost them. 1st Step might come into play if you got hit so hard you almost stopped, probably best to avoid it tho. if you were going to do some crazy hybrid Scat Back build.... it could be fun but, you seem to already have points spread around in this theoretical build.

 
aaasahi
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http://glb.warriorgeneral.com/game/player.pl?player_id=4349172
S39, 40, 42, 43 in WL.
 
ProfessionalKop
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Originally posted by aaasahi
http://glb.warriorgeneral.com/game/player.pl?player_id=4349172
S39, 40, 42, 43 in WL.


Wasn't that a team that was built to purely rush
 
Koowahn
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Originally posted by ProfessionalKop
Wasn't that a team that was built to purely rush


Yeah
Now they're back in WL too, along with WOMD

Should be a nice game between them two.
 
Sonic
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Originally posted by Slocus
Yeah
Now they're back in WL too, along with WOMD

Should be a nice game between them two.


Are they even playing each other?

I'm curious how Rush Hour is going to go against Multiplicity _.
 
reddogrw
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Originally posted by Sonic
Originally posted by Slocus

Yeah
Now they're back in WL too, along with WOMD

Should be a nice game between them two.


Are they even playing each other?

I'm curious how Rush Hour is going to go against Multiplicity _.


all teams in a league play each other now - either 1 or 2 times
 
Theo Wizzago
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Originally posted by ProfessionalKop
what would you ditch then? lower strength or carrying? lol. lower speed? that's just silly to me. agility? maybe but i dont really push that anyway. vis? sure, guess you could ditch SYM but 20ish points in vis isnt going to give you more than a couple in jumping.


i saw hurdle fire constantly on my last powerback (the one i have now i didnt build the same). anything over 60 seems like overkill when hurdle is more of a backup SA. powerthrough is king. get everything you can to boost that and then let hurdle fire when guys dive.


I'm just saying it fires more often if you have more jumping. As for what to take less of... Agility isn't a bad idea... it's not like you're trying to create Barry Sanders out of Larry Cszonka. Besides... if jump is a part of your build plan, then achieving 70 and still having plenty of speed, agility, carrying, and strength (ect, ect) shouldn't be a problem. Dude... If I can do it, for SURE someone better than me can.
 
ProfessionalKop
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Originally posted by Theo Wizzago
I'm just saying it fires more often if you have more jumping. As for what to take less of... Agility isn't a bad idea... it's not like you're trying to create Barry Sanders out of Larry Cszonka. Besides... if jump is a part of your build plan, then achieving 70 and still having plenty of speed, agility, carrying, and strength (ect, ect) shouldn't be a problem. Dude... If I can do it, for SURE someone better than me can.


Feel free to show the build.
 
Little M
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Originally posted by ProfessionalKop
I personally like surge.


 
Theo Wizzago
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Originally posted by ProfessionalKop
Feel free to show the build.


You know I don't keep my retirees (except for one... personal reasons). But thanks for the laugh.


By the way... according to your logic then less catching shouldn't effect you ability to catch a ball... or to make any 'catching SA' tied to it work better. I suppose hurdle would fire the same if you have no ability in jumping at all... I just don't see it that way. Just me though.
Edited by Theo Wizzago on Jan 22, 2016 19:37:28
 
TJ Spikes
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hurdle stuff

http://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=4731373&page=2#43573212

http://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=3936433

http://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=4540104&page=3#41528064

Originally posted by

Originally posted by IIAMLEGEND
I assume other then jumping, that strength is needed to make hurdle fire, if not what else is needed?



Originally posted by Bort
Just higher levels of the SA, and a diving tackle attempt of course.


Only the number of points in it make it fire... like you could have Jumping of 20 and it'll "fire" often if you have enough Hurdle SA points... however...

Originally posted by
bhall43- would like 40 jumping be pretty useful?

or would someone really need to up their jumping to like 68+ to really see hurdle in action?

Bort - It'll help, but the more you have the better. .

the "power" of Hurdle is determined by Jumping, and since you don't get to see fails, you'd never actually see Hurdle fire with 20 jumping

Originally posted by
Couple things to note about Hurdle.

***************** ---Hurdle is the only SA that can trigger along with all of the other broken tackle SAs, and is also overwritten. If both Power Through and Hurdle fire at the same time, it only says Power Through even though you get both bonuses. *****************


---A hurdle can take place only on a very specific event (a diving tackle).
---Hurdle is much more effective with higher jumping and higher points in the SA.


this is what makes Hurdle amazing...

Edited by TJ Spikes on Jan 22, 2016 21:40:02
Edited by TJ Spikes on Jan 22, 2016 21:27:53
Edited by TJ Spikes on Jan 22, 2016 21:26:07
Edited by TJ Spikes on Jan 22, 2016 21:21:44
Edited by TJ Spikes on Jan 22, 2016 21:21:33
 
Theo Wizzago
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ProfessionalKop
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Originally posted by Theo Wizzago
You know I don't keep my retirees (except for one... personal reasons). But thanks for the laugh.


By the way... according to your logic then less catching shouldn't effect you ability to catch a ball... or to make any 'catching SA' tied to it work better. I suppose hurdle would fire the same if you have no ability in jumping at all... I just don't see it that way. Just me though.


what? that's not even close to what im saying.

typically WRs are meant to catch the ball.. so yes you need catching.


powerbacks are meant to break tackles. which means strength and carrying and powerthrough with hurdle as a backup. so no, you dont need 70 jumping for your SA to work that fire at 50. unless you feel like ruining the build. ive never seen your powerbacks in WL so i can only assume, unless i missed one, that youre basing this off reg pro and pro games... which are completely irrelevant.

ps. you dont need to keep a players name to find the dot. so thats a horrible excuse for not showing your hb. i just showed a hb without a name.


you guys do realize im not saying 70 jumping wont make it fire more often but when powerthrough is more powerful, and it shows up on the pbp because its better than hurdle, which we all know, youre wasting SPs in jumping when 60 makes hurdle fire multiple times a game. you may get 1-2 more hurdles a game with the extra 10 jumping. worth it? lol. pump powerthrough.
 
zz man
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Originally posted by TJ Spikes
this is what makes Hurdle amazing...



Thanks TJ thats very interesting info
 
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