don't know yet. Still about 25 pickup games to go through before I get there
Forum > Goal Line Blitz 2 > Pickup Players and Premium Accounts (new updates)
chronicbomb
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if you don't i probably will just ignore that. i am around the same i want to see if we get S*s so i can see if i can use it to rush my tier 3
USC_Trojans
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Originally posted by TxSteve
I'm assuming so -- as otherwise there is no way for it to cause flex spending.
kinda lame considering they cant play on a real team if thats the case
I'm assuming so -- as otherwise there is no way for it to cause flex spending.
kinda lame considering they cant play on a real team if thats the case
ninja turtles
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Originally posted by USC_Trojans
I noticed that pickup player's boosts cost flex, is that intentional?
"Right now, we are limiting everyone to one free pickup player, but we may add a way to buy another with flex points if the mode is popular enough, so let us know if you have fun with this mode!"
The term "free" in the announcement is misleading
I noticed that pickup player's boosts cost flex, is that intentional?
"Right now, we are limiting everyone to one free pickup player, but we may add a way to buy another with flex points if the mode is popular enough, so let us know if you have fun with this mode!"
The term "free" in the announcement is misleading

MileHighShoes
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If everyone is limited to one, then won't all the O-line be CPU's meaning the D-line will kind of get free reign?
Originally posted by MileHighShoes
If everyone is limited to one, then won't all the O-line be CPU's meaning the D-line will kind of get free reign?

If everyone is limited to one, then won't all the O-line be CPU's meaning the D-line will kind of get free reign?

MileHighShoes
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I just looked at all of the players on the field in 1 play of a pickup game, and every single one of them was CPU except my HB.
If it's all CPU's, whats the point?
If it's all CPU's, whats the point?
Originally posted by MileHighShoes
I just looked at all of the players on the field in 1 play of a pickup game, and every single one of them was CPU except my HB.
If it's all CPU's, whats the point?
To test builds in game?
I just looked at all of the players on the field in 1 play of a pickup game, and every single one of them was CPU except my HB.
If it's all CPU's, whats the point?
To test builds in game?
Absolut Zero
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Originally posted by MileHighShoes
I just looked at all of the players on the field in 1 play of a pickup game, and every single one of them was CPU except my HB.
If it's all CPU's, whats the point?
Have you ever done a pickup game with your normal players before? That's what happens when other human owned players aren't in the same pickup game as you. It's possible it's all CPU and just you, or it's possible most of the players are human.
If you've got other Rookie's, then you could try and squeeze them all into the same scrim for funsies.
I just looked at all of the players on the field in 1 play of a pickup game, and every single one of them was CPU except my HB.
If it's all CPU's, whats the point?
Have you ever done a pickup game with your normal players before? That's what happens when other human owned players aren't in the same pickup game as you. It's possible it's all CPU and just you, or it's possible most of the players are human.
If you've got other Rookie's, then you could try and squeeze them all into the same scrim for funsies.
Originally posted by MileHighShoes
I just looked at all of the players on the field in 1 play of a pickup game, and every single one of them was CPU except my HB.
If it's all CPU's, whats the point?
hopefully more people participate and we eventually get mostly human (except 0 line probably)
I just looked at all of the players on the field in 1 play of a pickup game, and every single one of them was CPU except my HB.
If it's all CPU's, whats the point?
hopefully more people participate and we eventually get mostly human (except 0 line probably)
Nyria
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I think these are very nice additions.
With pickup players, I suggest the free pickup player have free boosts, like the free regular players; and then you can create additional pickup players that cost flex to make and to boost (maybe only about half the cost of regular players, as I don't think they'll be equally enjoyable, but they are still worth something as they allow play at one's own pace).
With pickup players, I suggest the free pickup player have free boosts, like the free regular players; and then you can create additional pickup players that cost flex to make and to boost (maybe only about half the cost of regular players, as I don't think they'll be equally enjoyable, but they are still worth something as they allow play at one's own pace).
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